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Spriter Pro News

Spriter R11 Release!

Hello everyone.  Here's a new Spriter release with a couple of minor additions and several important bug fixes.  Enjoy!


 

Spriter Release 11

Released 4/20/2017

Additions and Enhancements
  • Added pro feature to allow you to set background guide images per animation. It's impossible to accidentally move or edit the background images unless you enter the guide image editing mode. Guide image information is saved in a way that will be ignored by external implemenations and Spriter's own spritesheet generation.
  • Hovering over metadata keys (variables and tags) now reveals their data

Changes
  • Spriter will now prevent you from attempting to export to png/gif with an invalid custom rect source or target size (previously exited the dialog without exporting)
  • Added option to right-click to rename in the z-order and hierarchy panes

Bug Fixes
  • Fixed a bug where moving animations from one entity to another would result in missing objects if the target entity already contained those objects
  • Fixed a crash that would occur upon closing the edit variable dialog if a key was double clicked to open it and then that key was removed in the dialog
  • Fixed a bug where variable keys couldn't be created in new animations created after the new variable was added
  • Fixed a bug where if a project was loaded with an entity that contained a variable, keys for that variable couldn't be created in animations that didn't already have at least one key
  • Fixed a bug that allowed you to drag an animation containing a sub-entity into the entity it was using as a sub-entity. This would corrupt the animation, as entities cannot be sub-entities of themselves
  • Fixed a bug that would cause objects to incorrectly update angles on multiple keys after being drag/dropped under certain circumstances
  • Fixed a bug where copy and pasting pivot points wouldn't work in certain situations
  • Fixed several bugs and a crash when moving animations from one entity to another under certain conditions
  • Spriter now attempts to automatically repair broken file associations that would cause default pivot points to reset to the top-left corner

New Additional Content for Delta Missions and Dreamworld Environment Packs

BrashMonkey is pleased to announce we've enhanced both the Dreamworld Adventures and the Delta Missions Environment Packs to include extended versions of the tilesets which allow you to create levels that can expand vertically as well as horizontally.

To new users having issues getting Spriter to open (or having instant crashes), please read:

Please make sure you have Visual Studio 2013 runtime.

If you are on 32 bit Windows you only need the 32 bit version.
If you are on 64 bit Windows, you will need to install both the 32 bit and 64 bit versions.

IMPORTANT: If you try to install Visual Studio 2013 and the installer says you already have a newer version, then you need to uninstall the newer version so that 2013 can successfully install. Windows update will later install the latest version, but you'll keep the DLL Files Spriter needed.

If none of this works, please right click on Spriter Pro in Steam, click on properties, go to the 'local files' tab, and 'browse local files...', then navigate to: Spriter\_CommonRedist\vcredist\2010 and install both exe's.

Spriter R10! New Essentials Art Pack! Steam Sale! Merry Christmas! Happy Holidays!


Hello everyone,  and an early Merry Christmas and Happy Holidays to you.  We have a few things to update you on today.  First there is a new version of Spriter.

The change-log is at the end of this post, and there's a couple of cool new features, and important bug fixes, so please take a look.

You will also find you have new Essentials art content available to you (check the Help Menu in Spriter and go to My Art Packs).   We will update the Steam page with a video in the near future, but here is our new Dreamworld Adventures Environment Art Pack.

And lastly, as you may have noticed, we are on the Steam holiday sale, so it's a great time to grab up Spriter and any Art Packs you don't already have, or give the gift of Spriter for that gamedev or artist friend.

Enjoy, and again Merry Christmas and Happy Holidays
 

Spriter Release 10
Released 12/22/2016

Additions and Enhancements
  • Improved z-order handling when copy-pasting. Will attempt to find paste at the same z-order relative to the copied object(s), and fall back on the absolute z-order index if necessary
  • Added right-click options to copy relative and absolute z-order to all frames for a selected object.
  • Added notification on task bar when an export is complete on Mac and Windows
  • Added a button to open the current project folder (on the right side of the main icon bar)
  • Added paste difference to all frames. Ctrl-U will take a snapshot of a single selected object. After taking a snapshot, make any desired changes, and then Ctrl-I will paste the difference to all frames. For example if you take a snapshot of a sprite, and then rotate it 10 degrees, and move it 5 pixels to the left. The difference paste will apply the 10 degree rotation and 5 pixel movement to the current sprite angle and position on all other frames
  • Added Move or Die game mod export. Watch the forums/announcements for further details in the near future.

Bug Fixes
  • Fixed a bug where right-click copy to all frames wasn';t working
  • Fixed a bug where sometimes the edit pivot point dialog wouldn';t appear when double clicking an image in the file palette
  • Fixed a bug where altering the pivot point of a non-character mapped image would incorrectly real time preview the pivot point change in the canvas
  • Fixed a bug where padding changes could lag one change behind on the sprite sheet generation dialogue
  • Fixed a bug where animation intervals were not loading
  • Fixed a bug where saving a resized project as scon would save the old file sizes
  • Fixed a bug where scon saves would always contain a tag even if there were no guidelines to save
  • Fixed a bug where changes made after undoing a copy z-order to all frames action would cause it to appear as if all animation keyframes were deleted

GameMaker support for Spriter!

Hi everyone,
We've got awesome news for all you Game Maker Studio users who have been asking for Spriter support for this popular authoring system for ages.

Community member GradusGL has released SpriterGM, which is a DLL based extension package for GameMaker Studio.

The vast majority of Spriter features are already fully supported and its freely available, open source, and royalty free under the MIT license for everyone to use, test and contribute testing, reports and even code improvements to.

Please join the forum thread here: https://brashmonkey.com/forum/index.php?/topic/4903-spriter-2d-game-maker-studio-extension/ and show your support to the developer and give SpriterGM a test spin!

https://www.youtube.com/watch?v=qGm63kiJAqc