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0.9.3 next week

Just a quick heads up, everyone. Normally Spriter 2 alpha releases are every two weeks.
Taking an extra week to finish up this UI overhaul. 0.9.3 should arrive roughly next Friday.

Spriter 2 alpha version 0.9.2 release

[h2]0.9.2[/h2]
[h2]Change Log[/h2]

Additions
  • Added step easing curve option
Changes and Enhancements
  • Implemented an isolated undo stack for Test Rig Mode, preserving the ability to toggle between undo and redo actions without without compromising the integrity of previous changes in the main undo stack.
  • Laid the foundation for some frequently requested substantial overhauls of key UI elements.
Bug Fixes
  • Multiple general stability fixes
  • Fixed a bug where certain invisible rigging elements would affect automatic export box cropping
  • Fixed multiple bugs where certain rapidly overlapping actions could cause display artifacts for ui animations
  • Fixed a bug where attempting to switch to animation mode when already in animation mode would hide some of the ui elements
  • Fixed a bug where locked object were still moveable with softdragging tools
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik


Much requested UI updates coming soon:

Spriter 2 alpha version 0.9.1.5 release

Hello everyone. Apologies for the slightly delayed and less comprehensive build than usual. A series of events contributed to this, including migrating to a new development rig with a fresh OS install, immediately followed by a malfunctioning air conditioner during an extreme heat advisory. We will resume our usual schedule and output from here.

[h2]0.9.1.5[/h2][h2]Change Log[/h2]

Additions
  • Added selection groups for setting and recalling named selections (selection groups are not saved yet, but will save in future versions)
Changes and Enhancements
  • Massive optimizations to rerigging operations that occur when dragging and dropping multiple rigging objects attached to a multi-bone mesh
Bug Fixes
  • Fixed a but where changing the rigging points of a multi-bone mesh would not immediately cause the mesh subdivision to be calculated until an additional change was made(leaving the subdivision one change behind at all times)
  • Fixed a but where changing the rigging points by dragging a rigging mesh connecting line would only affect one of the two dragged points at a time
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik

Spriter 2 alpha version 0.9.1 release

[h2]0.9.1[/h2]
[h2]Change Log[/h2]

Additions
  • Added Hide Selected and Unhide All buttons to the status bar. Hidden objects are automatically locked
Changes and Enhancements
  • Horizontal and vertical flips now use the center of the original image (including transparent borders) as an axis, instead of the generated polygon's center
Bug Fixes
  • Fixed a bug where projects with flattened PSDs used as images wouldn't load
  • Fixed a bug where right-clicking a child bone in rigging or rig-testing mode would cause two different menus to pop-up. Now combined into one
  • Fixed a bug where flipped images would revert to their default unreflected state upon assignment to bones or contour deformers
  • Fixed a bug where attempting to undo the creation of a bone could fail, leaving the program in an unstable state.
  • Fixed a bug where using IK with multiple bones selected would cause invisible rigging objects to become permanently visible
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik

Spriter 2 alpha version 0.9.0 release

[h2]0.9.0[/h2]
[h2]Change Log[/h2]

Additions
  • Right-clicking on timeline elements with nested sub-timelines now allows you to view and edit easing curves for sub-timeline keys, with any changes propagated to the corresponding sub-timeline keyframes
  • Added permanent menu bar at the top of the screen
  • Added permanent mode switching buttons in the menu bar
  • Added a permanent status bar on the bottom of the screen with information on hovered items (limited to new functions for now) as well as general ui information like mouse position, zoom, currently hovered time in timelines, etc
  • Added status bar buttons for Restore Zoom to 100% (previously only a shortcut), and Onion Skin and Animation Options (previously only accessible through right click menus)
  • Added new functions and status bar buttons for Key All Properties of All Selected Objects, Revert All Objects to Rig State and Key, Revert Selected Objects to Rigging State and Key
  • Added new functions and status bar buttons for Lock Select Objects and Unlock All Objects


Changes and Enhancements
  • Adjusted the speed and scale of hover animations for transport controls for more fluid, seamless interaction
  • Moved previous help and bug report buttons to the Help section of the menu bar
  • Meshes are now named after their filename or PSD layer name if possible to extract (previously would default the object name to "mesh"


Bug Fixes
  • Fixed a visual bug where mesh control lines would lag slightly behind when playing back or scrubbing the timeline
  • Fixed a bug where hover animations for transport controls affected their hitboxes, resulting in less satisfying navigation
  • Fixed a bug where toggling play/pause using the spacebar shortcut wouldn't update the transport icon
  • Fixed a bug where on-screen transport controls didn't snap the current time to the nearest frame
  • Fixed a bug where undoing a change to rig test mode would leave the program in an unstable state
  • Fixed a bug where using IK under certain circumstances would cause invisible rigging objects to become permanently visible
  • Fixed a bug where rigging points appeared erroneously and lacked interactivity when loading a project with multiple bones assigned to a single mesh
  • Fixed a bug where exported frames would end slightly before the end of the animation


Known issues
  • Non-mesh children of strokes don't update in real-time when using ik