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Spriter Pro News

Missed Updates

[p]Sorry we missed the usual scheduled updates, I had a chain of personal and family emergencies pop up which are luckily settling down so I should be able to get back to a regular update schedule soon.[/p]

Spriter 2 alpha version 0.9.7.9

[h2]0.9.7.9[/h2][h2]Change Log[/h2]Additions
  • Added mesh regeneration controls when a mesh is being repositioned in Rigging Mode
Bug Fixes
  • Fixed multiple bugs when manipulating points
  • Fixed multiple bugs when manipulating multi-selected objects
Known issues
  • Multiple missing features and various bugs during this transition phase


Click gif for smoother view:

Spriter 2 alpha version 0.9.7.8 release

[h2]0.9.7.8[/h2]
[h2]Change Log[/h2]

Additions
  • Added visual hierarchy indicator to more easily tell which objects are a child of the currently selected bone
  • Added tool tip window to help learn the basics. Tips update depending on selected tools and modes.
Bug Fixes
  • Fixed multiple bugs with multi-object transform widget
  • Fixed multiple bugs when manipulating meshes and bones
  • Fixed multiple UI bugs
Known issues
  • Multiple missing features and various bugs during this transition phase

Spriter 2 alpha version 0.9.7.7

Hello everyone!
We've just released our latest build. This update completes the UI overhaul detailed in our previous announcement, with further refinements to window docking and general usability. We've also implemented significant backend improvements that will enable faster development moving forward, and these backend improvements also include the foundation for the new EntityPort animation system we'll be introducing in upcoming releases. In the meantime, some features are temporarily disabled and you may encounter bugs in this release.

We're returning to our bi-weekly release schedule, with the next build planned for January 11th (taking a brief pause for the holiday week).

Happy holidays everyone!