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New Spriter 2 Alpha Build - Various Bug Fixes

We're working through all the new bug reports from the recent influx of testers after our first video tutorial. This build is focused on issues with object deletion. Some additional deletion bugs remain and we will continue to fix them in the upcoming builds.

[h2]0.0.0.29[/h2]

[h2]Change Log[/h2]

Bug Fixes
  • Fixed a bug where undoing bone deletion didn't work and caused other issues
  • Fixed a bug where attempting to delete a mesh would causes strange behavior, freezes, etc
  • Fixed a bug where sometimes bone or mesh deletion couldn't be redone under certain circumstances


Changes and Enhancements
  • Made it so deleting a bone leaves the bone's children in place


Known Issues
  • Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same image doesn't function correctly.


New Spriter 2 Alpha Build - Various Bug Fixes

[h2]0.0.0.28[/h2]

[h2]Change Log[/h2]
Bug Fixes
  • Fixed multiple bugs where certain singular actions required multiple undos and redos
  • Fixed multiple bugs where undoing or redoing certain actions would leave the program in an unstable/unpredictable state
  • Fixed multiple bugs where certain undoed actions couldn't be redone


Known Issues
  • Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same image doesn't function correctly.

New Spriter 2 Alpha Build - Video Tutorials and various bug fixes

Hello everyone.  Today's build includes one of our most frequent requests recently, video tutorials. 

In our last video, we said tutorials would be loaded from YouTube, but we ended up switching to playing directly off the hard drive.  The videos will be highly compressed, so it shouldn't affect the download size too significantly per update.  We ran into some issues with the YouTube player when creating the final build which aren't a priority to fix at the moment, as they only affected YouTube playback.  It also has the advantage that videos start faster.  

There are also a number of small enhancements and bug fixes. 

Here is the first tutorial video:
[previewyoutube][/previewyoutube]

The in-program version of the video doesn't have the music (or any sound), as we wanted the tutorial to be something that would be comfortable to have looping while working (on a related note, the video playback has momentary flicker each time the video loops, we will fix this in a future build).  We used extra large text to make it possible to follow the tutorial even when it's in a very small corner of your workspace:



[h2]0.0.0.27[/h2]

[h2]Change Log[/h2]
Additions
  • Added tutorial playback ability and first tutorial


Changes and Enhancements
  • Improved triangulation algorithm
  • improved background contrasting with pop up menu icons
  • Added text labels to pop-up menu icons
  • Added additional padding to automatic rigging zones to reduce missing verts
  • Multiple performance optimizations


Bug Fixes
  • Fixed bug where some clicks on deformer control lines would be ignored and deselect all
  • Fixed bug where clicking on bezier ligament adjustment would sometimes be ignored and deselect all
  • Several small tweaks and bug fixes related to which objects should take precedence when clicked while close or overlapping
  • Fixed bug where 'deformers' icon would sometimes appear disabled even when available
  • Fixed a bug where confirming one mesh would also confirm any other unconfirmed meshes
  • Fixed visual bug where rigging lines would appear over some ui elements
  • Fixed visual bug where one of the control points for the ligament would lag behind when doing IK
  • Fixed visual bugs where new bones and meshes would appear in the wrong spot for a frame before reverting to the correct position
  • Fixed visual bug where newly created bones would appear facing to the right before angling toward the pointer
  • Fixed bug that created duplicate z-order items
  • Fixed bug that created duplicate z-order items
  • Fixed bug that stopped z-order changes from applying properly
  • Fixed bug where rigging zone shapes would show up in z-order


Known Issues
  • Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same image doesn't function correctly.


Spriter 2 Alpha Video Tutorial Update

[previewyoutube][/previewyoutube]
Here is a sneak peek at the upcoming alpha build of Spriter 2 focusing on integrated video tutorials.

New Spriter 2 Alpha Build - Big Bone Update!

This build is focused on bones and bone rigging and marks a large step toward 1.0. The focus over the next two to three weeks will be to improve in-editor documentation and help features to make it easy to pick up and play.
[h2]0.0.0.26[/h2]

[h2]Change Log[/h2]
Additions
  • Added 'Z' shortcut to select all child bones and ancestors of selected bone
Changes and Enhancements
  • Made bones thinner
  • Made default mesh triangulation more triangulated (will be manually adjustable in a future update)
  • Bones now work with save and load
  • Made it so adding additional meshes to an existing bone rig recalculates suggested bounds for rigs
  • Made it so assigning a new child to a bone or deformer doesn't select the child object (to make rigging larger characters more efficient and intuitive)
  • Removed the ability to edit ligament control points outside of rigging mode (it was generally not useful and created interface clutter)
  • Bone angle gizmo now takes precedent over bone bodies, making it easier to drag angles of parent bones
  • Removed the need for the warning shortcut to enable bones. Bones are out of pre-alpha
Bug Fixes
  • Fixed a bug that allowed two of the same bone parenting relationship to be created, causing buggy behavior
  • Fixed a bug that caused overlapping rigging zones to attempt transformations multiple times causing buggy behavior (now subsequent rigs will ignore verts already assigned zones)
  • Fixed bugs that caused multiple undos to be necessary to reverse certain single operations
  • Fixed a bug causing buggy behavior when attempting to drag undraggable meshes
  • Fixed a bug causing buggy behavior in other parts of a complex rig when dragging objects
  • Fixed a bug where adjusting a mesh's reference angle or position in rigging mode caused buggy behavior
  • Fixed a bug where after loading, adjusting a mesh's reference angle or position wouldn't reflect in real time while adjusting
Known Issues
  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same images doesn't function correctly.