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Spriter 2 version 0.8.3 release

This is the third release of the past week again, though we didn't post announcements for the other two. This changelog reflects all of the changes of all three.

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]0.8.3[/h2]
[h2]Change Log[/h2]

Additions
  • Added multi-bone ik with a chain of bones of any length (with multiple bones selected, hold shift)
  • Added length-constraint to strokes. hold control (along with shift) when redrawing a stroke to constrain the length of the new stroke to the length it was prior
  • Added ik for stroke, either drag the new drag control at the end of a selected stroke or, continue to hold control while creating a length-constrained stroke to transition from drawing to pulling the stroke once it reaches the target length
Changes and Enhancements
  • Made meshes attached to strokes automatically subdivide further
  • Made it so strokes can have alternate easing curves
Bug Fixes
  • Fixed a bug where opening a project that had strokes in it would automatically begin to draw a stroke when first clicking a mesh in animation or rigging preview mode.
  • Fixed a bug that allowed you to add contour points outside the contour's outline.
  • Fixed a bug where using incremental save when you hadn't already saved your project would bring up the old file dialog.
  • Fixed multiple undo/redo bugs.
  • Fixed a bug that would allow you to create an invalid stroke outside of rigging mode
  • Fixed various bugs with hierarchies involving strokes
  • Fixed a freeze if alt and shift were both held down when creating a stroke
  • Fixed a bug where manipulating the multi-drag gizmo on the control points of non-contour deformers could result in erratic results
  • Fixed a bug where loading certain projects with deformers would cause control point lines to appear upon load not tied to their deformers resulting in unstable behaviour
  • Fixed a bug where repositioning the reference mesh of a mesh that was connected to a contour deformer would distort the mesh.
Internal
  • Implemented several internal testing, debugging, and troubleshooting systems.
Known issues
  • Stroke keyframes still show value editor even though you can't edit the values by right-clicking a keyframe
  • Non-mesh children of strokes don't update in real-time when using ik


Spriter 2 version 0.8.0 release

Hello everyone!
This is actually the third release of the past week, though we didn't post announcements for the other two. This changelog reflects all of the changes of all three.

[h2]0.8.0[/h2]

[h2]Change Log[/h2]

Additions
  • Added a shortcut to make all changes to currently dragged items key as Ease In and Out (hold E when dropping object(s) you are moving or rotating in animation mode)
  • Added a shortcut to select all object keyframes at the time the mouse is hovering in the timeline (press O while hovering the timeline


Changes and Enhancements
  • Massive optimizations to most undo operations
  • Added ability to hold control and double click to deselect all points in a contour or border (previously you could double click to select, but not deselect)
  • Changing a keyframe's easing curve by right clicking (a property key) now affects all selected keys instead of just the key that was clicked


Bug Fixes
  • Fixed multiple critical undo/redo bugs
  • Fixed a bug that caused easing curves to not work properly for the final keyframes in a looping animation if the first key frame wasn't at zero
  • Fixed a bug where double clicking to create a key at that time would always round up clicks between frames to the higher frame, instead of going to the closest frame
  • Fixed a bug where you couldn't clear key selection by clicking the background of the timeline area
  • Fixed a bug where object selection tools would still work while hovering the timeline


Spriter 2 version 0.7.6 release

[h2]0.7.6[/h2]

[h2]Change Log[/h2]
Additions
  • Added selection highlighting for meshes
  • Added inverse proportional aspect ratio (automatic squash/stretch) drag to resize gizmo (hold Alt)
  • added a feature to limit multiSelection tools (marquee and paint to select) to only mesh objects or only non-mesh objects (points, bones, and strokes) by holding Control-Shift or Control-Alt respectively


Changes and Enhancements
  • Massive optimizations to PSD import
  • Massive optimizations to certain undo operations
  • Universal tooltips now remembers visibility between sessions


Bug Fixes
  • Fixed a bug where undoing a change to contour points would leave the project in an unstable state
  • Fixed a bug where the initial contour outline often had a notch in it
  • Fixed a bug where you couldn't drag lines for deformers
  • Fixed a bug where you couldn't add points to the lines of deformers
  • Fixed a bug where a multi-drag operations could fail in many cases if images were imported from a PSD
  • Fixed a bug where after importing a psd, the top-most layer's image mesh would be selected
[previewyoutube][/previewyoutube]

Spriter 2 version 0.7.5 release

[h2]0.7.5[/h2]

[h2]Change Log[/h2]
Additions
  • Made timeline resizable by dragging from the top
  • Made timeline only display currently selected objects


Bug Fixes
  • Fixed a bug where changes to color wouldn't revert after confirming the color picker dialog
  • Fixed a visual bug in one of the radial menus

Spriter 2 version 0.7.4 release

[h2]0.7.4[/h2]

[h2]Change Log[/h2]
Additions
  • Added an additional feature to PSD imports that allows to automatically designate a group in photoshop to be used to create swappable images by ending the group name with the suffix "__swap" (with two underscores)