Character Spotlight — Survivors, Guardians, and the Necromancer
[p]Everdark isn’t just fangs and gunfire—it’s people caught inside a city that won’t let them go.[/p][p][/p][p]Along your journey you’ll run into survivors with their own agendas. Some need help. Some know things they probably shouldn’t. All of them pull on the thread of what really happened here.[/p][p][/p][p]Who would you save first?\ Tell us at the end of the post—your answers help us shape encounters in the full game.[/p][p][/p][h3]ALLIES YOU’LL MEET[/h3][h3][/h3][p]FATHER ELIAS
A Spanish priest—think a cross between Father Karras (The Exorcist) and Father Vergara (30 Coins). He’s an alcoholic and struggles with delusional episodes. He’s the first human you meet and he’ll guide you through much of the journey with terse, grounded advice.
Stocky build, hard features, a scar running down one side of his face. Carries a Bible and keeps a stake on his belt.[/p][p]TEQUILA (Does not appear in Chapter 1)
Pure Indiana Jones energy: an adventurer working as our eyes on the street. He radios in whenever he spots something off and becomes a key piece of the puzzle.
Flashy, slightly tacky cowboy getup—oversized sunglasses, holsters, proper cowboy boots. Picture Elvis meets Clint Eastwood.[/p][p]SUSANA ESKOLA (Does not appear in Chapter 1)
A Black teenager, about 16, with a bold, colorful hairstyle. Long-sleeve graphic top, jeans, and eye-catching sneakers.[/p][p]LUCAS ESKOLA
Daphne’s younger brother, around eight. Wears a big gaming headset and patterned pajamas. Slippers shaped like an Ewok or a Fraggle.[/p][p]THE LOG WOMAN (MARA LÓPEZ) (Does not appear in Chapter 1)
A thin nurse with glasses who cradles a log as if it were a child—and talks to it. A Twin Peaks fan who’s kept the bit going since she watched the show back in the ’90s.[/p][p][/p][h3]MONSTERS YOU WILL CONFRONT[/h3][p]PAWN VAMPIRE
A simple Nosferatu, the weakest class. Quick, wiry, vermin-like—move hunched and skittering, more like monkeys or rats.[/p][p]LEADER VAMPIRE
Same lineage as the pawns but far more muscular, and while pawns move like animals, leaders feel more human, walking fully upright. Fast and strong. Think Murnau’s Nosferatu crossed with an Olympic sprinter.[/p][p]SPITTER VAMPIRE
Semi-reptilian; spits corrosive projectiles from a distance. Nod to The Lair of the White Worm.[/p][p]FLYING VAMPIRE
A cadaverous-faced abomination that’s lingered so long between life and death it can defy gravity—Clark Kent style.[/p][p]FLYING FIRE-SPITTER
The beefed-up cousin of the flying vampire—capable of breathing fire, straight out of hell.\MONSTERS WITH NAMES (ANTAGONISTS)\[/p][p][/p][h3]THE FINAL FIGHT[/h3][p]GUARDIAN I — LOVIATAR
Guardians are upper-tier vampires: larger, heavier, and more imposing—demonic in aspect.
The first is a female figure, terrifying in scale, with unnatural, unhealthy proportions that feel wrong at a glance.[/p][p]GUARDIAN II — ADZE
The church guardian should have bat wings or a sweeping cape—it flies, and the idea is to make it look truly dominant in the air.[/p][p]GUARDIAN III — DAEMON
The third and last guardian before the Necromancer: a demon-shaped tank.[/p][p]THE NECROMANCER
The big vampire boss archetype—imagine Thanos swallowing Count Dracula whole. A hulking thing that’s spent centuries in a damp cave, a little disgusting—but with a mystic aura that hints at the Egyptian/Mayan and other ancient civilizations in its silhouette.[/p][p][/p][h3]HOW CHARACTERS CHANGE HOW YOU PLAY[/h3]
A Spanish priest—think a cross between Father Karras (The Exorcist) and Father Vergara (30 Coins). He’s an alcoholic and struggles with delusional episodes. He’s the first human you meet and he’ll guide you through much of the journey with terse, grounded advice.
Stocky build, hard features, a scar running down one side of his face. Carries a Bible and keeps a stake on his belt.[/p][p]TEQUILA (Does not appear in Chapter 1)
Pure Indiana Jones energy: an adventurer working as our eyes on the street. He radios in whenever he spots something off and becomes a key piece of the puzzle.
Flashy, slightly tacky cowboy getup—oversized sunglasses, holsters, proper cowboy boots. Picture Elvis meets Clint Eastwood.[/p][p]SUSANA ESKOLA (Does not appear in Chapter 1)
A Black teenager, about 16, with a bold, colorful hairstyle. Long-sleeve graphic top, jeans, and eye-catching sneakers.[/p][p]LUCAS ESKOLA
Daphne’s younger brother, around eight. Wears a big gaming headset and patterned pajamas. Slippers shaped like an Ewok or a Fraggle.[/p][p]THE LOG WOMAN (MARA LÓPEZ) (Does not appear in Chapter 1)
A thin nurse with glasses who cradles a log as if it were a child—and talks to it. A Twin Peaks fan who’s kept the bit going since she watched the show back in the ’90s.[/p][p][/p][h3]MONSTERS YOU WILL CONFRONT[/h3][p]PAWN VAMPIRE
A simple Nosferatu, the weakest class. Quick, wiry, vermin-like—move hunched and skittering, more like monkeys or rats.[/p][p]LEADER VAMPIRE
Same lineage as the pawns but far more muscular, and while pawns move like animals, leaders feel more human, walking fully upright. Fast and strong. Think Murnau’s Nosferatu crossed with an Olympic sprinter.[/p][p]SPITTER VAMPIRE
Semi-reptilian; spits corrosive projectiles from a distance. Nod to The Lair of the White Worm.[/p][p]FLYING VAMPIRE
A cadaverous-faced abomination that’s lingered so long between life and death it can defy gravity—Clark Kent style.[/p][p]FLYING FIRE-SPITTER
The beefed-up cousin of the flying vampire—capable of breathing fire, straight out of hell.\MONSTERS WITH NAMES (ANTAGONISTS)\[/p][p][/p][h3]THE FINAL FIGHT[/h3][p]GUARDIAN I — LOVIATAR
Guardians are upper-tier vampires: larger, heavier, and more imposing—demonic in aspect.
The first is a female figure, terrifying in scale, with unnatural, unhealthy proportions that feel wrong at a glance.[/p][p]GUARDIAN II — ADZE
The church guardian should have bat wings or a sweeping cape—it flies, and the idea is to make it look truly dominant in the air.[/p][p]GUARDIAN III — DAEMON
The third and last guardian before the Necromancer: a demon-shaped tank.[/p][p]THE NECROMANCER
The big vampire boss archetype—imagine Thanos swallowing Count Dracula whole. A hulking thing that’s spent centuries in a damp cave, a little disgusting—but with a mystic aura that hints at the Egyptian/Mayan and other ancient civilizations in its silhouette.[/p][p][/p][h3]HOW CHARACTERS CHANGE HOW YOU PLAY[/h3]
- [p]Information is ammo: survivors give you context that turns dead ends into solutions (codes, paths, patterns).[/p]
- [p]Risk vs. reward: getting close enough to \stake\ a vampire is terrifying—characters push you to earn that moment.[/p]
- [p]Pacing with purpose: dialogue, notes, and short puzzles breathe between fights so the next sprint hits harder.[/p]
- [p]Your choices matter to them: who you help and when changes what you learn—and how the city treats you later. \
- [p]Download the demo (2 levels • 15–25 min): [dynamiclink][/dynamiclink][/p]
- [p]EVERDARK to your Wishlist — it helps more than you think: [dynamiclink][/dynamiclink][/p]
- [p]Join our Discussions — share feedback, bugs, and theories: https://steamcommunity.com/app/3324980/discussions/[/p]