Worldwide Rush v.0.2
The Steam Next Fest Update has arrived!
[p]- [p]AI[/p][p]Optional AI will add some challenge for those who were missing it. Compete in fair rules.[/p]
- [p]Route Management[/p][p]Buying a new vehicle, duplicating, selling existing ones or changing the whole route will be just a click away.[/p]
- [p]New Systems[/p][p]Country and city trust, changing destinations, demand price, road/rail removal, vehicles and routes naming[/p]
- [p]Many Fixes[/p][p]Fixed the overall experience from start to finish, starting from bugs to other QoL features.[/p]
- [p]And More![/p]
- [p]Fixed holding Ctrl still closes new route UI if accept UI pops up[/p]
- [p]Fixed double same task bug[/p]
- [p]Fixed UI zoom hotkeys not working the same as the settings slider[/p]
- [p]Fixed game using an integrated GPU instead of the dedicated one[/p]
- [p]Fixed game not remembering window position[/p]
- [p]Removed viewports tab[/p]
- [p]Removed tooltip saying that vehicle needs to start route from the hub as it is false[/p]
- [p]Removed city names collision in road/rail build mode[/p]
- [p]Removed showing tasks for fulfilling demand to just leveled up cities[/p]
- [p]Made road vehicles and trains drive on the correct side of the road[/p]
- [p]Made vehicles show their whole route when selected[/p]
- [p]Made fully bought out vehicle to increase its inventory at the end of the month[/p]
- [p]Made UI hide unneeded parts if playing only with one vehicle type[/p]
- [p]Adjusted how some cities show their names to not overlap[/p]
- [p]Increased roads and rail prices[/p]
- [p]Increased planes ticket prices[/p]
- [p]Increased grant amounts by x2[/p]
- [p]Reduced train station time by half[/p]
- [p]Doubled planes airport time[/p]
- [p]Improved countries shading in grayscale mode[/p]
- [p]Improved overall performance[/p]
- [p]Improved AI route management[/p]
- [p]Improved AI decision-making[/p]
- [p]Added vehicles UI route scroll support for long routes[/p]
- [p]Added full vehicles routes to company vehicles sheet[/p]
- [p]Added full vehicles route to its tooltip[/p]
- [p]Added colors to routes[/p]
- [p]Added the ability to name vehicles with icons[/p]
- [p]Added Add/Subtract for default Increase/Decrease game speed hotkeys[/p]
- [p]Added ability to relocate floating UI's with MMB[/p]
- [p]Added roads and rails remove mode[/p]
- [p]Added multi-vehicle route management system[/p]
- [p]Added routes tab[/p]
- [p]Added route panel with vehicles management[/p]
- [p]Added company trust system in cities[/p]
- [p]Added vehicle company country information in the tooltip[/p]
- [p]Added a rule that a hub can only be bought 50% of the price if a company owns majority of the trust[/p]
- [p]Added a rule to allow buying a competitor's hub at a not fair price if player has 55% of trust in the city[/p]
- [p]Added a rule for cities to shrink if their fulfillment is below 30%[/p]
- [p]Added a rule to change the last city destination if its fulfillment is below 30%[/p]
- [p]Added infrastructure to the company value[/p]
- [p]Added notifications for important events[/p]
- [p]Added destination demand price system[/p]
- [p]Added camera sensitivity slider[/p]
- [p]Added camera pan alternative options[/p]
- [p]Added real-time clock option[/p]
- [p]Added option to color your cursor based on company colors[/p]
- [p]Added Katakana and other relevant typing support[/p]
- [p]Added a system for vehicles auto-balancing distance between them[/p]