Worldwide Rush | Blogpost 10
[p]Hi everyone![/p][p][/p][p]This week we finalized all content with words and finished Asia vehicles apart from other additions. We have also updated Steam screenshots to better match the game. They should work in all languages. Check them out![/p][p][/p][h2]Feedback[/h2][p]
[/p][p]Thank you all for the feedback. It is always interesting to hear new ideas and most importantly, what needs to be improved. Some of the feedback that was implemented:[/p]
[/p][p]We figured out headquarters. There can only be one headquarters structure. Once built all other companies will pay taxes from profits to you when they are leaving the city. Additional trust bonuses to the city and country also apply.[/p][p][/p][h2]Country Buffs[/h2][p]
[/p][p]The last bigger feature for now is country buffs. Playing in different places is already unique due to terrain constraints and vehicle differences. Country buffs will allow an entirely different strategy in specific countries, further improving in ways how one can play. We will not spoil everything here, but to understand what a country buff is, we will share one example. [/p][p]You probably have seen videos in India with trains having some people inside and outside dangling and hopefully enjoying the ride. In Worldwide Rush, trains in India will be allowed to board more passengers than the capacity allows, just like in real life. Actual values are not yet finalized.[/p][p][/p][h2]Tutorials[/h2][p]
[/p][p]We finally added more tutorials. Until now it was bare minimum, with tooltips and tasks doing the heavy lifting. Our goal with tutorials is to make them good enough to allow newcomers to play and know how to solve problems, but not deep enough to give all the answers. Being lightweight allows players to go faster straight into the game instead of being stuck reading. Simple animation nudges should help with the experience as well. Tutorials that we added:[/p]
- [p]Ability to select multiple filter options in the same category.[/p]
- [p]Improved hub managers, costs, and how they manage vehicles. No more selling the last vehicles in the route.[/p]
- [p]Improved indirect passengers, making them choose any viable path much sooner if the best path is not doing its job.[/p]
- [p]Fixed vehicle and route renaming having icons.[/p]
- [p]Added charts to vehicle and route tooltips to quickly see how it is doing overall.[/p]
- [p]First hub tutorial[/p]
- [p]First route tutorial[/p]
- [p]Vehicles tutorial[/p]
- [p]Time controls tutorial[/p]
- [p]Indirect traffic tutorial[/p]
- [p]Competing tutorial[/p]