Worldwide Rush | Blogpost 11
[p]Hi everyone![/p][p][/p][p]The past week was about graphics and some other additions. Internal playtesting intensifies, and the game feels more and more complete. Especially when adding languages. Just one more blog post before release![/p][p][/p][h2]Selling Hubs[/h2][p]
[/p][p]We have added the ability to downgrade and sell hubs for those who love to min-max your profit. And there is an additional chart to see how hub vehicles are performing.[/p][p][/p][h2]Sorting Destinations[/h2][p]
[/p][p]City destinations have a lot of information and take space. It is difficult to find bad-performing ones. Now you will be able to sort destinations by fulfillment. Furthermore, destination visualizations that are 100% fulfilled will be much less visible to help.[/p][p][/p][h2]Tasks Visibility[/h2][p]
[/p][p]With more task types comes a button to hide tasks and notifications. If you choose to ignore them, which is a valid choice, then you can.[/p][p][/p][h2]Vehicle Scale[/h2][p]
[/p][p]A simple slider to allow for smaller vehicles for those who think they are too big. They will finally fit in their road lane if you choose it.[/p][p][/p][h2]Statistics[/h2][p]
[/p][p]You will be able to see your overall and per-game statistics. Always wanted to add this, but never found the time to do it. The good thing is that many stats were tracked before, so you will see how much you did in the demo until now. In the same window you will be able to see achievements and your progress.[/p][p][/p][h2]Other Interesting Changes[/h2]
- [p]Adding a bigger timer for city and vehicle UI sounds to reduce the chaos[/p]
- [p]Made sold vehicles restock[/p]
- [p]Added custom date formats for the MDY squad mainly[/p]