Worldwide Rush - First Major Update
[p]Hi everyone![/p][p][/p][p]The first major update for Worldwide Rush is out now![/p][p][/p][p]As always, thank you all for the feedback and suggestions. We will keep updating this version for a little while, as there are still some small issues here and there.[/p][p][/p][h2]Here are the main features:[/h2]
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Here is the full changelog:[/p][p][/p][p]Bugfixes:[/p]
- [p]Major performance improvements[/p]
- [p]Shares system that allows to collect dividends, control, merge and liquidate other companies[/p]
- [p]Mass edit tools for streamlined vehicle editing[/p]
- [p]Improved hub manager controls[/p]
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Here is the full changelog:[/p][p][/p][p]Bugfixes:[/p]
- [p]Fixed routes UI not being updated when cyclic option was changed[/p]
- [p]Fixed the first time the depot is bought, the background is kept green[/p]
- [p]Fixed the bus boom price tooltip showing a price increase[/p]
- [p]Fixed Japan achievement calculating cities needed wrong in the statistics UI[/p]
- [p]Fixed indirect passengers not boarding multi-stop vehicles while 2-point vehicles can board them[/p]
- [p]Fixed roads and rails being cheaper with lower map graphical settings[/p]
- [p]Fixed indirect path problems from provided savefiles[/p]
- [p]Fixed cases where passengers board vehicles going in the wrong direction[/p]
- [p]Fixed city more connections task calculations[/p]
- [p]Fixed all cities should prosper not being marked as completed[/p]
- [p]Fixed AI building ship routes between cities that have no port[/p]
- [p]Increased hub manager tax from 20% to 40%[/p]
- [p]Made unlocked vehicles stay unlocked[/p]
- [p]Made vehicles balance in stats to be a 4 months average[/p]
- [p]Changed a bit how nested UI and tooltips work[/p]
- [p]Optimized fireworks drawing[/p]
- [p]Optimized road and rail drawing[/p]
- [p]Optimized update and draw loops in general[/p]
- [p]Optimized list tabs with large amounts of items[/p]
- [p]Optimized new month performance[/p]
- [p]Improved AI companies vehicle choice making[/p]
- [p]Updated how hub managers evaluate vehicles to sell[/p]
- [p]Added mass edit features in the UI[/p]
- [p]Added more hub manager options[/p]
- [p]Added a fireworks option in the settings[/p]
- [p]Added a cruise ship music volume in the settings[/p]
- [p]Added an instant tooltip lock option in settings[/p]
- [p]Added a Discovery mode lose condition tooltip[/p]
- [p]Added a Discovery mode tutorial[/p]
- [p]Added a random start option when starting a new game[/p]
- [p]Added a country start option when starting a new Discovery game[/p]
- [p]Added some settings tooltips[/p]
- [p]Added company shares systems[/p]
- [p]Added restart game button in the main menu[/p]
- [p]Added last company setup in new game history[/p]
- [p]Added vehicle ticket price tooltip[/p]
- [p]Added vehicle fuel price tooltip[/p]
- [p]Added efficiency tab in the routes list[/p]
- [p]Added company shares logic[/p]
- [p]Added company dividends payout[/p]
- [p]Added last played companies history to spawn as AI in the world[/p]
- [p]Added ability to buyout any hub for free from companies that you own[/p]
- [p]Added mass edit tools to the vehicles lists[/p]
- [p]Added scroll for tooltips with heavy price content[/p]