Dev Diary #01:Building Kaodi around an asset
š§µ Today, weāre telling you why Kaodi is the way it is. It all started with the incredible character design by @penusbmic. š
1ļøā£ This isnāt the first time weāve used one of his assets. In Ronin Fighters, one of our earliest games, we already included the techno-samurai from the Sci-Fi Character Pack 8. We absolutely love their style! š„

2ļøā£ Some time later, we saw he had released another pack, a clear evolution of the previous one. And there he was: an imposing samurai who challenged us to create a world, a story, and an art style around him. Thatās how Kaodi was born, and the samurai became Barren, the protagonist of our game.

3ļøā£ But the original asset didnāt include all the animations we needed. Thatās where @apoonto came in, completing the sprite sheet with walking, dashing, hurt, and a devastating new attack animation. The result was SPECTACULAR. š„

4ļøā£ We wanted the spear-wielding version to be the gameās main enemy. For that, @apoonto stepped up again with new animations that made combat feel fluid, organic, and packed with the punch we were looking for. ā

5ļøā£ From there, our art team developed a visual style where Barren and the rest of the characters would fit naturally. Sometimes, inspiration for a game comes from the most unexpected placesā¦

Want to see the final result? š„
Hereās the KaodiĀ Steam Page!Ā š®
https://store.steampowered.com/app/3325570/Kaodi/
1ļøā£ This isnāt the first time weāve used one of his assets. In Ronin Fighters, one of our earliest games, we already included the techno-samurai from the Sci-Fi Character Pack 8. We absolutely love their style! š„

2ļøā£ Some time later, we saw he had released another pack, a clear evolution of the previous one. And there he was: an imposing samurai who challenged us to create a world, a story, and an art style around him. Thatās how Kaodi was born, and the samurai became Barren, the protagonist of our game.

3ļøā£ But the original asset didnāt include all the animations we needed. Thatās where @apoonto came in, completing the sprite sheet with walking, dashing, hurt, and a devastating new attack animation. The result was SPECTACULAR. š„

4ļøā£ We wanted the spear-wielding version to be the gameās main enemy. For that, @apoonto stepped up again with new animations that made combat feel fluid, organic, and packed with the punch we were looking for. ā

5ļøā£ From there, our art team developed a visual style where Barren and the rest of the characters would fit naturally. Sometimes, inspiration for a game comes from the most unexpected placesā¦

Want to see the final result? š„
Hereās the KaodiĀ Steam Page!Ā š®
https://store.steampowered.com/app/3325570/Kaodi/