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Dev Diary #01:Building Kaodi around an asset

🧵 Today, we’re telling you why Kaodi is the way it is. It all started with the incredible character design by @penusbmic. šŸ‘‡

1ļøāƒ£ This isn’t the first time we’ve used one of his assets. In Ronin Fighters, one of our earliest games, we already included the techno-samurai from the Sci-Fi Character Pack 8. We absolutely love their style! šŸ”„



2ļøāƒ£ Some time later, we saw he had released another pack, a clear evolution of the previous one. And there he was: an imposing samurai who challenged us to create a world, a story, and an art style around him. That’s how Kaodi was born, and the samurai became Barren, the protagonist of our game.



3ļøāƒ£ But the original asset didn’t include all the animations we needed. That’s where @apoonto came in, completing the sprite sheet with walking, dashing, hurt, and a devastating new attack animation. The result was SPECTACULAR. šŸ’„

4ļøāƒ£ We wanted the spear-wielding version to be the game’s main enemy. For that, @apoonto stepped up again with new animations that made combat feel fluid, organic, and packed with the punch we were looking for. āš”

5ļøāƒ£ From there, our art team developed a visual style where Barren and the rest of the characters would fit naturally. Sometimes, inspiration for a game comes from the most unexpected places…


Want to see the final result? šŸ”„

Here’s the KaodiĀ Steam Page!Ā šŸŽ®

https://store.steampowered.com/app/3325570/Kaodi/