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Slumbering Feline News

Slumbering Feline Nominated at Indonesia Game Awards 2025!

[p][/p][p]We’re thrilled to share that Slumbering Feline has been nominated at the Indonesia Game Awards 2025! 🎉[/p][p][/p][p]Specifically, the game was recognized in the Best Audio category — a huge honor for our small team.[/p][p][/p][p]Check out the announcement and full list of winners here:[/p][p]FYI, the Indonesia Game Awards is part of the Indonesia Game Developers Exchange (IGDX) event, which was held at The Stones Hotel, Bali, from October 9–11 2025.[/p][p][/p][p]Thank you for playing, sharing, and supporting Slumbering Feline.[/p]

Security Patch / Update Notice!

[p]We’ve released a hotfix for a recently discovered security vulnerability in Unity. While there’s no evidence that anyone’s been impacted, we’re not taking any chances — your safety matters.[/p][p][/p][p]Please update Slumbering Feline to the latest version as soon as you can to stay protected.[/p][p][/p][p]You can read more about the Unity notice here: https://unity.com/security/sept-2025-01[/p][p][/p][p]Thanks for sticking with us and helping keep the game safe and fun for everyone![/p]

Slumbering Feline Update v1.1.6 🐱

Patch Notes Update v1.1.6
[p]Hi there, here are some minor updates to Slumbering Feline~[/p][p]tl;dr New climbing combat! Attack and parry while scaling walls. Plus difficulty presets for all players.[/p][p][/p][h3]Major Gameplay Improvements[/h3]
  • [p]Momo can now attack while climbing.[/p][p][/p][p][/p]
  • [p]Momo can now parry while climbing.[/p][p][/p][p][/p]
  • [p]Updated Xbox Controller support: attacks can now be performed with LT or RT.[/p][p][/p][p][/p]
  • [p]Added an additional visual enemy link that shows above the foreground to help spot hidden enemies.[/p][p][/p][p][/p]
  • [p]Added new difficulty presets in the early game to help players adjust the challenge:[/p]
    • [p]Normal: Obstacles rise with their true strength, just as the world was meant to be.[/p]
    • [p]Casual: Challenges feel softer, giving you more room to explore and enjoy the journey[/p]
    • [p]These are only presets; you can still manually adjust enemy HP and damage at any time.[/p][p][/p]
  • [p]Changed menu “Assist Mode” into “Difficulty”.[/p]
  • [p]Star Stone now plays an animation.[/p][p][/p]
  • [p]Fixed some visual issues with Xbox Controller.[/p]
[h3]Enemy Adjustments[/h3]
  • [p]Respawn times increased by +5s across all enemies.[/p]
  • [p]Adjusted aggressive enemies: reduced slow factor, slightly increased damage.[/p]
  • [p]Adjusted slow factor for some enemies.[/p]
[h3]Others[/h3]
  • [p]Improved the escape door dialogue. [/p][p][/p]
[p]Enjoy the weekend~[/p]

Update v1.1.5

Patch Notes Update v1.1.5
[p]Hi there, here some patch to fix a bug again~[/p]
  • [p]Fixed an issue where Momo’s attacks sometimes failed to detect weaknesses properly, causing the total weakness hits to not match the visuals.[/p]
  • [p]Fixed a bug where Momo’s attack marker could remain visible after a hit.[/p]
  • [p]Fixed an issue where Momo’s aim direction could change while the game was paused.[/p]
  • [p]Save games from newer versions are now restricted and cannot be loaded in older versions (please update your game client to the latest version).[/p]

Update v1.1.4

Patch Notes Update v1.1.4:

[h2]## Bug fixes[/h2]

- Fix sometime some Steam Achievement not unlocked properly (especially EZPZ) *

*You can continue from last checkpoint again and escape again. It will try to unlock the achievement (as long as you haven't death yet).

We're still preparing new content, feature and boss. Enjoy~