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TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- News

Development Report: Notice of the Second Open Test

We are currently conducting the second open test.

In the new environment, only XInput is supported.
Before the official release, we kindly ask all users who have been using DirectInput controllers to use this test to transition to Steam Input.

In the new environment:

Maximum number of keyboards accessible: 4

Maximum number of controllers accessible: 8

While the game is running, you can navigate menus with any connected input device, and the device you use to start the game will be recognized as the game control device.

Note:

Each time you switch between this open test version and the final product, your input settings will be reset.

You may play any currently ongoing events on this open test version without issue.

We appreciate everyone’s participation in the test.
It would be extremely helpful if you could leave comments regarding any issues (or lack thereof).

Discussions: https://steamcommunity.com/app/3328480/discussions/0/603032167456461759/

Ver. 1.5.1 Patch Update Notice

We have released an update to Ver.1.5.1. We apologize for the delay in announcing this matter.

Changes:
・Adjusted the display of higher-tier titles
 This only involves tweaking the specified display range.
 There are no changes to difficulty or ratings.

Discussions: https://steamcommunity.com/app/3328480/discussions/0/603032087053738597/

Ver.1.5.0 Patch Update Notice

Ver.1.5.0 has been released.

Here are the details of the update:

■ Adjustments:
  • Addressed stability issues when a non-primary monitor has a refresh rate higher than 240Hz

■ Bug Fixes:
  • Fixed a bug where keyboard input would become unresponsive
  • Fixed an issue in MASTER mode replays where the medal count display was not updating correctly when using fast-forward or rewind during playback.

■ Specification Change:
  • Revamped Title Coloring Rules
    Title coloring has been updated:
    When comparing titles earned across different styles, if a title is equal to or higher than its counterpart and qualifies under the coloring rules, it will now be displayed in gold.

■ Update:
  • Higher-ranking titles in MASTER mode are now unlocked
    These titles can be viewed in replays from versions prior to Ver.1.5.0, but cannot be earned in those versions.
    To officially earn the titles, you must play on Ver.1.5.0 or later.


Discussions: https://steamcommunity.com/app/3328480/discussions/0/603031621173596456/

Development Update: Upcoming Update Plans

We’d like to share the current roadmap for upcoming TGM4 updates.

■ Update Schedule:
The update is planned for a short time after Hirajima-P returns from CTWC (Classic Tetris World Championship).
We aim to have all implementations announced today completed by late June.
We appreciate your patience and hope you’re looking forward to it!

■ Major Additions & Changes:
  • Input System Overhaul
    Support for DirectInput devices will be discontinued.
    Moving forward, only XInput devices will be supported.
    This overhaul will also bring a more modern input architecture, including multi-keyboard support.
  • Implementation of ASUKA EASY / ASUKA HARD
    ASUKA EASY
    A new mode designed for players who’ve played NORMAL or MARATHON and want a more relaxed way to enjoy the game.
    No unlock requirements.
    ASUKA HARD
    A challenging mode available only to players who have earned ASUKA MASTER qualification.
  • Unlocking of ROUNDS Numbers in MASTER Mode
    The grading tiers in MASTER mode will be unlocked.
    You can already check this information via existing replay data.

■ Bug Fixes & Optimization:
We will continue to address minor bugs and performance optimizations as they arise.
Our goal is to make sure everyone can enjoy TGM4 in the best environment possible.

Thank you as always for your support ? we look forward to bringing you more updates!

Discussions: https://steamcommunity.com/app/3328480/discussions/0/603031542017570056/

Development Report: Open Test Announcement for the New Input Environment

As previously announced:
https://steamcommunity.com/app/3328480/discussions/0/603029638548052334/

“Termination of DirectInput Support due to Input Method Optimization”

We will be conducting an open test for the version introducing this change.
It will be automatically added as a beta option.

In the new environment, only XInput will be supported.
Before the official release, we kindly ask all users currently using DirectInput controllers to participate in this test and transition to Steam Input support.

Under the new input system:
Maximum number of accessible keyboards: 4

Maximum number of accessible controllers: 8

All input devices connected at game launch can operate the menu.
Whichever device is used to start the game will be assigned as the active game controller.

?? Notes:
Switching between the open test and the retail version will reset input settings.

Current in-game events can be played using the open test version without issue.

We welcome as many participants as possible for this test.
Your feedback ? whether issues are found or not ? would be greatly appreciated.

Discussions: https://steamcommunity.com/app/3328480/discussions/0/603031488797083811/