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TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- News

Development Update: Workaround for Issues Related to DirectInput


As of now, TGM4 does not support DirectInput.

As a result, we have received reports that after restarting the game or performing updates,
input functionality may break, causing the game to become unresponsive.

If you encounter this issue, please try the following workaround:

  1. Turn off Steam Cloud and exit Steam.
  2. Delete the "option.ini" file located in the following directory:
    C:\Users\[Your PC Username]\AppData\Local\tgm4\savedata\[Your Steam Account ID]
  3. Launch the game with Steam Cloud still turned off.

We sincerely apologize for the inconvenience and appreciate your understanding.


Discussions: https://steamcommunity.com/app/3328480/discussions/0/603028826378741231/

Development Update: Upcoming Update Ver. 1.2.0 Scheduled for April 30

The next update, Ver. 1.2.0, is scheduled for April 30.

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IMPORTANT NOTICE
Replay data from Ver. 1.1.4 and earlier will no longer be usable after this update.
Thank you for your understanding.
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Update Contents
Bug Fixes

  • Fixed an issue where button icons did not appear when assigning the L-stick or R-stick buttons in the gamepad settings screen
  • Corrected behavior of menus with cursor repeat movement
  • Fixed an issue where key assignment settings were not saved correctly under certain conditions
  • Fixed an issue where the Game Over screen remained visible during certain operations while replaying gameplay


Changes

  • Changed the gamepad key configuration screen to a layout similar to the keyboard configuration screen
  • Changed the exit method for the key assignment preview screen to require holding any button
  • Adjusted IRS (Initial Rotation System) behavior
  • Adjusted the positioning of orientation indicators for S, Z, and I pieces in STANDARD style
  • Adjusted SHIRANUI CPU logic (this does not affect difficulty)
  • Ensured all windowed modes operate at 60 FPS
  • Added refresh rate setting during fullscreen mode
  • Added VSync ON/OFF toggle
     ・VSync can be enabled when the refresh rate is a multiple of 60 Hz
     ・Note: This setting depends on the primary monitor in multi-monitor setups
  • Display settings are now applied immediately upon selection
     ・Note: When switching devices in fullscreen mode on multi-monitor setups, a restart is required
  • Adjusted resolution options in windowed mode
     ・Resolutions in windowed mode are now limited to a 16:9 ratio, using a separate predefined table from monitor settings


Thank you for your continued support and patience.

Discussions: https://steamcommunity.com/app/3328480/discussions/0/603028545007013978/

Ver. 1.1.4 Patch Update Notice

This is an announcement for the Ver. 1.1.4 update.

※ Replay data from versions earlier than 1.1.3 will remain compatible.

Bug Fixes
  • Fixed an issue in Game Settings where the cursor position could behave incorrectly under certain conditions
  • Fixed an issue in SHIRANUI Mode where, under specific conditions, unlocked tiers could become restricted


Additional Feature
  • The game now saves the data version to the data file for tracking purposes


Thank you for your continued support.

Ver. 1.1.3 Patch Update Notice

This is an announcement for the Ver. 1.1.3 update.

※ Replay data from versions earlier than 1.1.2 will remain compatible.

The following content has been added:
  • Exhibition Tiers for SHIRANUI for players who have cleared Tier 101


Tiers 102, 103, and 104 have been added as exhibition content.
Currently, they are only selectable by users who have cleared Tier 101.
However, we plan to make them available to all users in the end-of-April update.

Announcement:
Next week, no updates are scheduled due to the absence of the lead developer.
During this time, we will be reviewing and refactoring systems such as inputX and other input-related components.
As these tasks are time-consuming, we appreciate your patience and understanding.

Development Update: This is a technical update on our ongoing work.

This is a technical update on our ongoing work and recent reports we have received from users.

▼ Issue: Game Progress Being Reset (Reported by Some Users)
Some users have reported that their game progress appears to be reset upon restarting the game.

We would like to first provide a potential recovery method for those affected by this issue.

We have implemented a backup system within the game that stores up to 10 previous versions of save data.
These backups include progress information and option settings.

Backup location:
C:\Users\[YourUserName]\AppData\Local\tgm4\savedata\[SteamID]\backup

Files:

option.01.ini ~ option.10.ini

status.01.ini ~ status.10.ini

If your progress has been lost, please try the following recovery procedure:

Navigate to the folder above.

Choose the lowest-numbered backup file (e.g., option.01.ini, status.01.ini).

Copy and rename it to overwrite the current files in the following directory:

Save data location:
C:\Users\[YourUserName]\AppData\Local\tgm4\savedata\[SteamID]

Overwrite these files:

option.ini

status.ini

If the files still appear corrupted, try using the next backup in sequence.

Current Analysis and Findings:
To be fully transparent ? we do not yet know the exact cause of this issue.
We acknowledge the possibility that this could stem from a coding error on our side.

Based on the information provided by users who reported the problem, the following commonalities were noted:

The issue became noticeable after restarting the game.

Steam Cloud was enabled during the time of data loss.

Beyond these two points, we were unable to identify any consistent patterns.

We did, however, manage to reproduce a similar case internally under the following conditions:
After quitting the game, if Steam attempted to upload save data to Steam Cloud,
and the user closed the Steam client before the sync completed,
there were rare cases in which save data was lost upon the next launch.

We suspect that when the game tries to load the save data but finds it incomplete or corrupted,
it may treat the environment as if it were a first-time launch, and reset the data accordingly.

As a temporary and cautious countermeasure,
we kindly ask that players disable Steam Cloud for this game.

We are continuing to investigate the issue and working on a permanent solution.
We sincerely apologize for the inconvenience.

▼ Issue: Detection by Windows Defender (Trojan:Script/Wacatac.C!ml)
Some users have reported that Windows Defender flags the game as “Trojan:Script/Wacatac.C!ml.”

We have thoroughly checked the original code to rule out the possibility of an actual virus,
and we have found no malicious content or infection within the codebase.

We are confident that this is a false positive.

What is "Trojan:Script/Wacatac.C!ml"?
It is a broad, generic detection label used by Microsoft Defender to flag software that behaves “suspiciously,” even if it is harmless.

Script: Despite the name, this label can be applied to programs that do not contain JavaScript, VBScript, or any scripting at all.

Wacatac: Not tied to a specific malware family ? used generically for questionable behavior.

.C!ml: Indicates that the threat was flagged via machine learning algorithms.

We have already submitted a false positive report to Microsoft.

We will continue to monitor and investigate this issue as well.
Again, we apologize for the trouble and thank you for your patience.


Discussions: https://steamcommunity.com/app/3328480/discussions/0/603027846149965577/