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TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- News

Ver. 1.2.0 Patch Update Notice

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IMPORTANT:
Replay data from Ver. 1.1.4 and earlier will no longer be compatible after this update.
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Notice of Known Issue 2024/04/30 21:45(JST)
We are aware of an issue where certain sounds may not play correctly when VSync is enabled.
We apologize for the inconvenience and appreciate your understanding.
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Update Contents

Bug Fixes
  • Fixed an issue where L-stick and R-stick press button icons were not displayed in the gamepad settings screen
  • Fixed behavior of cursor repeat movement in scrollable menus
  • Fixed a bug where key assignment settings were not properly saved under certain operations
  • Fixed an issue where the Game Over screen remained during certain inputs while replaying gameplay


Changes
  • Changed the replay data version (replays from previous versions are no longer playable)
  • Updated the gamepad key settings UI to better match the layout of the keyboard settings screen
  • Changed the exit method for key assignment preview to require holding any button
  • Adjusted the position of orientation markers for Tetrominoes in STANDARD mode
  • Adjusted IRS (Initial Rotation System) behavior


Balancing Adjustments
  • Adjusted the difficulty of MASTER mode
  • Adjusted text size on the key assignment preview screen
  • Fine-tuned marker positions for S, Z, and I pieces in STANDARD mode
  • Adjusted SHIRANUI CPU logic (no impact on difficulty)
  • Adjusted text display size in the key assignment confirmation screen


Public Test Features
  • Ensured all windowed display modes run at 60 FPS
  • Added refresh rate settings when in fullscreen mode
  • Added ability to toggle VSync ON/OFF
    VSync can be used when refresh rate is a multiple of 60 Hz
    Note: In multi-monitor setups, this depends on the primary monitor
  • Updated display settings so that changes take effect immediately
    Note: For fullscreen mode on multi-monitor setups, a restart is required when switching devices
  • Adjusted resolution options for windowed mode
    Windowed resolutions now use a fixed 16:9 ratio table, separate from monitor specifications

Thank you for your continued support!

Development Update: Workaround for Issues Related to DirectInput


As of now, TGM4 does not support DirectInput.

As a result, we have received reports that after restarting the game or performing updates,
input functionality may break, causing the game to become unresponsive.

If you encounter this issue, please try the following workaround:

  1. Turn off Steam Cloud and exit Steam.
  2. Delete the "option.ini" file located in the following directory:
    C:\Users\[Your PC Username]\AppData\Local\tgm4\savedata\[Your Steam Account ID]
  3. Launch the game with Steam Cloud still turned off.

We sincerely apologize for the inconvenience and appreciate your understanding.


Discussions: https://steamcommunity.com/app/3328480/discussions/0/603028826378741231/

Development Update: Upcoming Update Ver. 1.2.0 Scheduled for April 30

The next update, Ver. 1.2.0, is scheduled for April 30.

//////////////////////////////////////////////////////////////////////////////////
IMPORTANT NOTICE
Replay data from Ver. 1.1.4 and earlier will no longer be usable after this update.
Thank you for your understanding.
//////////////////////////////////////////////////////////////////////////////////

Update Contents
Bug Fixes

  • Fixed an issue where button icons did not appear when assigning the L-stick or R-stick buttons in the gamepad settings screen
  • Corrected behavior of menus with cursor repeat movement
  • Fixed an issue where key assignment settings were not saved correctly under certain conditions
  • Fixed an issue where the Game Over screen remained visible during certain operations while replaying gameplay


Changes

  • Changed the gamepad key configuration screen to a layout similar to the keyboard configuration screen
  • Changed the exit method for the key assignment preview screen to require holding any button
  • Adjusted IRS (Initial Rotation System) behavior
  • Adjusted the positioning of orientation indicators for S, Z, and I pieces in STANDARD style
  • Adjusted SHIRANUI CPU logic (this does not affect difficulty)
  • Ensured all windowed modes operate at 60 FPS
  • Added refresh rate setting during fullscreen mode
  • Added VSync ON/OFF toggle
     ・VSync can be enabled when the refresh rate is a multiple of 60 Hz
     ・Note: This setting depends on the primary monitor in multi-monitor setups
  • Display settings are now applied immediately upon selection
     ・Note: When switching devices in fullscreen mode on multi-monitor setups, a restart is required
  • Adjusted resolution options in windowed mode
     ・Resolutions in windowed mode are now limited to a 16:9 ratio, using a separate predefined table from monitor settings


Thank you for your continued support and patience.

Discussions: https://steamcommunity.com/app/3328480/discussions/0/603028545007013978/

Ver. 1.1.4 Patch Update Notice

This is an announcement for the Ver. 1.1.4 update.

※ Replay data from versions earlier than 1.1.3 will remain compatible.

Bug Fixes
  • Fixed an issue in Game Settings where the cursor position could behave incorrectly under certain conditions
  • Fixed an issue in SHIRANUI Mode where, under specific conditions, unlocked tiers could become restricted


Additional Feature
  • The game now saves the data version to the data file for tracking purposes


Thank you for your continued support.

Ver. 1.1.3 Patch Update Notice

This is an announcement for the Ver. 1.1.3 update.

※ Replay data from versions earlier than 1.1.2 will remain compatible.

The following content has been added:
  • Exhibition Tiers for SHIRANUI for players who have cleared Tier 101


Tiers 102, 103, and 104 have been added as exhibition content.
Currently, they are only selectable by users who have cleared Tier 101.
However, we plan to make them available to all users in the end-of-April update.

Announcement:
Next week, no updates are scheduled due to the absence of the lead developer.
During this time, we will be reviewing and refactoring systems such as inputX and other input-related components.
As these tasks are time-consuming, we appreciate your patience and understanding.