Dev Diary #3 – Employees Are Joining the Shop!
📢 Dev Diary #3 – Employees Are Joining the Shop!
[p]Hey everyone![/p][p]Time for another development update — and this one is a big step toward bringing more life (and chaos) into your tabletop shop![/p][p]We’ve been working on the employee system, and we’re excited to share the first fully functional behaviors that are now prototyped and being polished.[/p][p]Let’s dive in![/p][p][/p][h2]👷♂️ 🆕 Employees Are Now Working in the Shop[/h2][p]Your store is no longer a one-person operation!Employees can now:[/p][h3]✔ Stand at the register and handle checkout[/h3][p]They’ll take care of customers so you can focus on managing the store.[/p][h3]✔ Clean dirty floors and tables[/h3][p]Spilled drinks, crumbs, sweat marks, chaos — they’ll take care of it before customers complain.[/p][h3]✔ Spray deodorant on smelly customers[/h3][p]Because some visitors… really need it.
Employees will automatically deodorize overly stinky customers to keep the shop atmosphere fresh.[/p][h3]✔ Organize boxes in the storage room[/h3][p]Deliveries piling up? Employees can neatly arrange them in the backroom.[/p][h3]✔ Take items from storage and place them on shelves[/h3][p]Workers can restock your products, freeing up your time for strategy and layout work.[/p][p]These behaviors are already running in development builds and will be refined with better animations, smarter decision-making, and more personality soon.[/p][p]
📘 Tutorial System in Progress[/p][p]We’re building a step-by-step tutorial, showing:[/p]
- [p]How to craft your first board game[/p]
- [p]How to test it[/p]
- [p]How the quality system works[/p]
- [p]How board games affect customer behavior and store popularity[/p]
We’re getting closer every week![/p][p]Thank you for following the development and for all your support.
See you in the next update — or maybe… in the Playtest soon. 😉[/p][p][/p][p][/p][p][/p]