What’s next for Blaze of Empires after Steam Next Fest?

Hello everyone! First of all, I want to thank from the bottom of my heart those who took a moment of their time to play the demo. Your feedback has been the compass we needed to finish charting the course for this project.
[h2]What we learned from you[/h2]
During these days, it became clear to us that we must prioritize fluidity on PC. We are working hard to improve controls and keyboard shortcuts, as well as redesigning the user experience (UI/Tutorial). We want you to feel the familiarity of the great RTS classics when playing, but with that unique essence that makes Blaze of Empires special.
[h2]About the launch[/h2]
To achieve the quality you deserve, we have decided to move the release date back by 3 months. This extra time is vital to polish every detail of the story, the campaign, and the challenges. Our goal is to deliver an RTS with deep lore, a solid cooperative mode, and flawlessly functioning multiplayer to play with friends.
[h2]We want you to be part of the game (Literally)[/h2]
As a thank you to our Steam followers, we want to pay a special tribute to you. From now on, every unit created in the game will have a random name based on our community. Your name could be leading the charge on the battlefield! As long as it is not offensive, we want you to leave your mark.
Link to the discussion to claim your name
[h2]Next steps[/h2]
We are going to close access to the demo to make way for a private Playtest. We want to build this dream together with you, so stay tuned to our social networks and this channel, where we will be sharing updates much more frequently.
[h2]Help us improve: Bug Reporting[/h2]
Your help is essential! We have set up a specific discussion for you to report any errors or bugs you find during testing. All your reports are welcome.
Report errors and bugs here