Official Explanation of Hand Types and Gameplay Design
[p]Dear Players, [/p][p][/p][p]Feng Shui Meowjong has been out for two days now, and we have received quite a few questions from new players regarding the number of hand types and the game’s rules. We would like to take a moment to clarify our design decisions. [/p][p][/p][p]During early testing, we experimented with classic mahjong hands such as Kong and Seven Pairs. However, we found that strictly adhering to traditional mahjong rules introduced certain design limitations. For example, mechanics like Kong can easily lock players into specific hand paths, reducing flexibility during a run. We also adopted the 3+3+3+3+2 hand structure to keep the overall experience more streamlined and approachable. [/p][p][/p][p]Our goal has always been to create a lightweight and enjoyable mahjong game that even players with no prior mahjong knowledge can quickly pick up and have fun with. For this reason, we made deliberate trade-offs in the current version when it comes to hand variety and rule complexity. [/p][p][/p][p]If you are interested in the background of our design philosophy, feel free to check out our previous Producer Q&A posts, where we share more behind-the-scenes thoughts and development insights. [/p][p]Producer Q&A Episode 1[/p][p]Happy New Year! Producer Q&A Episode 2 Is Here[/p][p][/p][p][/p][p]Thank you for all your suggestions and feedback. We understand the desire for deeper and more diverse gameplay, and we will continue to evaluate and refine these systems in future updates to explore more possibilities. [/p][p][/p][p]As a newly released game, every bit of support means a lot to our small team. If you are enjoying Feng Shui Meowjong, leaving a positive review would be a huge encouragement for us. Thank you again for playing and supporting the game.[/p]