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Cubic Cosmos News

Cubic Cosmos Patch Notes v0.13.51-v.0.13.52

[p]Hail, Cosmonauts! See below for notes on the most recent updates:[/p][p][/p][p]Version: v0.13.52[/p][p]Update Time: 2025/10/12 13:00 UTC[/p][p]Patch Notes[/p]
  1. [p]Fixed issues with effect activation for Less is More.[/p]
  2. [p]Fixed an issue where MP costs would display incorrectly in your hand if you restarted battle after playing Sinister Banquet.[/p]
  3. [p]Fixed an issue where using the Skip Battle Animation feature could cause model size problems.[/p]
  4. [p]Fixed an issue where using the Delete Save feature could cause display problems with certain UI elements.[/p]
  5. [p]Preemptively fixed a number of battle issues.[/p]
[p][/p][p]Version: v0.13.51[/p][p]Update Time: 2025/10/11 12:00 UTC[/p][p]Patch Notes[/p]
  1. [p]Fixed an issue where cards in your deck could be removed when the next wave of enemies advanced.[/p]
  2. [p]Fixed an issue where boss Pierce traits could fail to trigger.[/p]
  3. [p]Fixed an issue where boss Shadow Dragon's skill would absorb Might multiple times.[/p]
  4. [p]Fixed an issue where Astral Wyrm was not affected by Astral Summons.[/p]
  5. [p]Fixed an issue where high-Might heroes could cause allied pawn models to fly away when launching an attack.[/p]
  6. [p]Improved certain interface elements.[/p]

Cubic Cosmos Patch Notes v0.13.50 (New Skip Battle Animation Feature)

[p]Hail, Cosmonauts! [/p][h3]Big update incoming, including the Skip Battle Animation feature you've been asking for! [/h3][p]See below for more details:[/p][p][/p][p]Update Version: v0.13.50[/p][p]Update Time: 2025/10/10 13:30 UTC[/p][p][/p][p]Patch Notes:[/p]
  1. [p]Added a new 'Skip Battle Animation' feature, allowing you to press a button to manually skip combat animations. Can be enabled from the Settings menu.[/p]
  2. [p]Optimized memory consumption for multiple nested skill triggers, improving performance.[/p]
  3. [p]Added a save loss crash prevention feature. If your run data is lost due to issues such as power failure, logging in again will allow you to restart your run instead of leading to crashes.[/p]
  4. [p]Fixed trigger issues between turns for Relics with per-turn trigger limits, such as Scarlet Spear.[/p]
  5. [p]Fixed an issue where boss Pureblood Hunter could one-shot your pawns when you Auto-played multiple pawns.[/p]
  6. [p]Fixed an issue where restarting the battle immediately after entering it could cause crashes.[/p]
  7. [p]Fixed an issue where restarting battle would cause hero skill counters to not be displayed.[/p]
  8. [p]Fixed an issue where some Doll cards could not be selected when retrieved via effects.[/p]
  9. [p]Fixed an issue where some Doll cards would cause problems with buff IDs in battle, causing skills to behave erratically.[/p]
  10. [p]Fixed an issue where destruction-type skills would not trigger Relics that relied on pawn deaths (such as Runic Crystal) when destroying Death pawns summoned during battle.[/p]
  11. [p]Fixed an issue where the ascend button would remain on screen after selling cards that were eligible for ascension via merging 3 duplicates.[/p]
  12. [p]Fixed an issue where activating the card Specter and the hero skill Heartless in succession would leave Specter unable to attack.[/p]
  13. [p]Fixed an issue where right-clicking Piece cards that fuse together (such as Astral Summons) would cause their creatables to be shown as locked when viewed.[/p]
  14. [p]Fixed an issue where copying cards could allow you to exceed the 10-card hand limit.[/p]
  15. [p]Fixed hand animation issues when Auto-playing multiple cards.[/p]
  16. [p]The maximum number of points that can be gained from allied pawns' Health at the start of each turn in Mastery Mode has been reduced from 5000 to 3000.[/p]
  17. [p]Slightly reduced enemy Might values in Levels 1 and 2 of Act II at Difficulty 7-10.[/p]
  18. [p]Slightly reduced Health of enemies Shieldrake and Runic Golem.[/p]
  19. [p]Reworked and enhanced Bottled Meteor. Its skill now reads, "Play 3 Damage-Dealing Sorceries: The next damage-dealing sorcery you play gains +30% Potency."[/p]
  20. [p]Starting damage of Blizzard Drake's Thunderous Rage hero skill has been increased from 2 to 3.[/p]
  21. [p]Reduced required Trigger Progress of Relic Sunstone from 8 to 5.[/p]
  22. [p]Relic Bottled Galaxy now also applies to hero skills.[/p]
  23. [p]Relic Sacred Chalice no longer appears in Relic Boxes at the beginning of a run.[/p]
  24. [p]The Strength Rune Pack now displays attribute icons in the Pack Shop.[/p]
  25. [p]Improved explanation text for Trigger Progress trait.[/p]
[p][/p][p]We'll keep on adding new features and improving balance. Thank you for your support![/p]

Cubic Cosmos Patch Notes v0.13.45

[p]Update Time: 2025/9/30 11:30 UTC[/p][p][/p][p]Patch Notes:[/p]
  1. [p]Added a Dolls button to the main menu, allowing you to quickly view all Dolls and delete your current one from the main menu.[/p]
  2. [p]Icy Chill now deals 10 damage (up from 8).[/p]
  3. [p]Mr. Puff, Esquire now attacks 2 random front row enemies rather than 2 random enemies. Starting Health increased from 6 to 8. Added Charge trait, increased skill damage from 2 to 3, and reduced starting Potency from 2 to 1.[/p]
  4. [p]Added Transmit trait to Supercharged Golem and increased starting Potency from 0 to 2.[/p]
  5. [p]Reworked and enhanced Indolent Djinn. Updated skill description: "Play 2 Sorceries: Gains Lasting +0/+1. All allied pawns to the right of this card gain Lasting +0/+1 and +1 Trigger Progress.[/p]
  6. [p]Astral Wyrm trigger condition reduced from draw 4 cards to draw 2 cards. Starting Potency increased from 0 to 3. Skill now deals \[Might] damage instead of a fixed amount.[/p]
  7. [p]Fixed an issue where sorceries with the Fleeting trait would not enter the graveyard.[/p]
  8. [p]Fixed card trait UI overlapping issues.[/p]
[p][/p]

Cubic Cosmos Patch Notes v0.13.43

[p]Update Time: 2025/9/28 13:50 UTC[/p][p]Patch Notes:[/p]
  1. [p]Doll Pidge now triggers at turn start rather than battle start, and can trigger up to 3 times per battle.[/p]
  2. [p]Crystal Figurine, Scarlet Spear, and Mana Stone are no longer destroyed after being triggered twice. They can now be triggered up to twice per turn.[/p]
  3. [p]Queen's Lash now deals 2 damage to all allied Wound pawns whenever a Wound pawn is deployed, instead of only dealing 4 damage to the Wound pawn deployed.[/p]
  4. [p]Cards gained via Mimicry Rune now lose -1 MP cost. Mimicry Rune's Consume trait has been changed to the Charge trait.[/p]
  5. [p]Sinister Banquet now recovers 30% lost Health (up from 20%).[/p]
  6. [p]Nature's Hand MP cost reduced from 2 to 1.[/p]
  7. [p]Overcharge now grants +2 Health (up from +1).[/p]
  8. [p]The first Fatigue turn in Mastery Mode now deals less damage.[/p]
  9. [p]Improved description typesetting for cards with multiple traits.[/p]
  10. [p]Fixed an issue where certain cards in your hand could not be selected when enemies advanced while Auto-playing multiple cards.[/p]
  11. [p]Fixed an issue where putting a Doll card in another Doll to create a new Doll at the end of a run could cause it to display too many names in the list of previous owners.[/p]
[p][/p]

Cubic Cosmos Patch Notes v0.13.42

[p]Hail, Cosmonauts! See below for details on update v0.13.42:[/p][p]Update Time: 2025/9/26 15:30 UTC[/p][p][/p][p]Patch Notes:[/p]
  1. [p] Added a nested looping mechanism for skill activation. E.g. If card A triggers card B and card B then triggers card A, this is counted as 1 loop. But if card A triggers card B, then card B triggers card C, this is not counted as a loop; if card A triggers card B twice, this is also not counted as a loop.[/p]
    1. [p]This mechanism is intended to resolve issues with animations getting stuck in an endless cycle, leading to crashes.[/p]
    2. [p]For actions such as playing cards or attacking, skills can be triggered for up to 50 loops. This limit may be changed in future updates.[/p]
    3. [p]Storm Specter and Magnetortoise can loop up to 5 times. This limit may be exceeded when both cards are tier II; this will be fixed in a future update.[/p]
    4. [p]Pidge's effect is not covered by the skill looping mechanism, and may still get stuck in an endless animation loop. This will be fixed in a future update.[/p]
  2. [p]Relic Dragon Claw is now available following a bug fix.[/p]
  3. [p]Boss Mega Channeler's skill can be triggered up to twice per turn. Only 1 Magnetortoise will appear in its formation at battle start.[/p]
  4. [p]Maximum rating of Doll cards appearing in Level 10 Shops has been increased from 5000 to 8000.[/p]
  5. [p]A maximum limit of 5000 points can be gained from allied pawns' Health at the start of each turn in Mastery Mode.[/p]
  6. [p]Increased Pomme de Bearre's starting Health from 6 to 8.[/p]
  7. [p]Increased Automaton's starting Health from 8 to 9.[/p]
  8. [p]Changed Necromancer's starting stats from 4/8 to 3/9.[/p]
  9. [p]Healing Potion now recovers a minimum of 1 Health, and no longer recovers 0 Health.[/p]
  10. [p]Fixed an issue where you could select multiple Dolls at the same time.[/p]
  11. [p]Fixed an issue where the Discover effect would offer identical choices.[/p]
  12. [p] Fixed an issue where cards destroyed by boss Shrine Maiden after Shapeshifting would not be sent to the graveyard.[/p]
  13. [p]Fixed an issue where Capacitor Gem's effect would fail after being activated multiple times.[/p]
  14. [p]Fixed an issue where the Chambered trait did not take effect when viewing via battle code.[/p]
  15. [p]Fixed issues with certain heroes' passive skills after repeated Shapeshifting.[/p]
  16. [p]Fixed an issue where the Temp Unlock All Items option could cause problems with items in certain save files.[/p]
  17. [p]Fixed missing text issue for boss Heart of the Forest's phase 2 skill.[/p]
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