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Cubic Cosmos Patch Notes v0.15.2

[p]Update Version: v0.15.2[/p][p]Update Time: 2025/12/31 10:00 UTC[/p][p]Patch Notes:[/p]
  1. [p]Fixed issues where certain cards could freeze the game due to excessive calculations.[/p][p]1.1. Evil Within: The maximum stack limit of its skill has been reduced from 80 to 20. Any excess stacks beyond the new limit have been removed (previous effect ~2^80, now adjusted to ~2^20).[/p][p]1.2. Tier II cards - Storm Specter and Magnetortoise: Reduced the number of nested skill cycles to align their effects with Tier 1 cards.[/p]
  2. [p]Fixed and optimized several controller-related issues.[/p][p]2.1. Fixed an issue where card information could be obscured by other UI elements in certain screens.[/p][p]2.2. Fixed an issue where cards on the left and right sides of pop-ups in event screens could not be selected using a controller.[/p][p]2.3. Improved the clarity of prompts when using a controller to cast target-selectable sorcery cards.[/p][p]2.4. Optimized button mappings on certain interfaces to make controls more intuitive.[/p]
  3. [p]Fixed an issue where playing multiple sorcery cards at once with Solar Storm could cause card models to display incorrectly.[/p]
  4. [p]Updated Mana Stone's effect description and mechanics: changed from "triggers 1 random hero skill" to "triggers all hero skills."[/p]
  5. [p]Adjusted the calculation coefficients for all battle record items in the card codex to reflect the overall balance of the current version.[/p]
  6. [p]Improved text in several interfaces for clearer and more understandable prompts.[/p]
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Cubic Cosmos Patch Notes v0.15.1

[p]Hail Cosmonauts![/p][p]Merry Christmas! Thank you for being with us throughout this wonderful year. Today, we're excited to bring you a special holiday update to make your Christmas even more joyful![/p][p][/p][p]Update Version: v0.15.1[/p][p]Update Time: 2025/12/25 07:00 UTC[/p][p]Patch Notes:[/p]
  1. [p]Fixed an issue where memory usage would spike significantly when opening the deck screen.[/p]
  2. [p]Optimized the skill prompts for some Boss skills that can deal damage directly to players.[/p]
  3. [p]The activation conditions for the "Temp Unlock All Items" function in the settings interface have been adjusted. It can now be activated only after completing Act I Chapter 1.[/p]
  4. [p]Fixed and optimized some controller-related issues.[/p][p]4.1 Fixed the issue of some buttons being unresponsive and having abnormal interactions in the doll deployment interface.[/p][p]4.2 Fixed an issue where the health recovery button in the shop could be accidentally triggered by the left joystick.[/p][p]4.3 Fixed the issue where the hero skill Assimilation could not interact properly.[/p][p]4.4 Optimized the position of the selection box after closing pop-up windows on the run entrance screen.[/p][p]4.5 Optimized button mappings on certain interfaces to make controls more intuitive.[/p]
  5. [p]Updated the art assets for the base frames of certain heroes.[/p]
  6. [p]Fixed an issue where right-clicking a hero skill would trigger extra animation effects.[/p]
  7. [p]Fixed an issue where skills could trigger abnormally when pawns with Death skills interact with the Suffering Vigilant.[/p]
  8. [p]Fixed an issue where hero skills might have additional animation effects when entering battle.[/p]
  9. [p]Fixed an issue in Daily Challenge where the starting deck could be accidentally changed.[/p]
  10. [p]Fixed the issue where the card Sinister Banquet was incorrectly affecting pawns on the field.[/p]
  11. [p]Fixed an issue where card cost display might be abnormal when the cards Sinister Banquet and Vile Thoughts were activated in succession.[/p]
  12. [p]Fixed the issue where pawns summoned by enemies would incorrectly trigger their Mobilize skills.[/p]
  13. [p]Fixed an issue where the card Ready and Willing and similar cards could cause the draw animation order to become incorrect when reloaded to the deck.[/p]
  14. [p]Fixed an issue where the card Oakheart could cause abnormal numerical values to appear in some card descriptions.[/p]
  15. [p]Fixed several issues with incorrect Buff stack displays on cards.[/p]

Steam Winter Sale | Cubic Cosmos is now on sale! 25% off, don't miss out!

[p]Hail, Cosmonauts![/p][p]Cubic Cosmos is part of the Steam Winter Sale. [/p][p]Enjoy an amazing 25% discount for the next 2 weeks![/p]

Update v0.15.0: New Hero, New Gameplay, Gamepad Support

[p]Hail, Cosmonauts![/p][p]To thank you for your support, we've got a bumper update for you![/p]
  1. [p]Added new Doll Deployment mode.[/p][p]1.1. You can deploy 2 Dolls to enter the Multiverse, where they have a chance to find Miniverses.[/p][p]1.2. The ratings of the Dolls' cards determine the difficulty of the Miniverses they discover, while their skill effects determine the decks you play with.[/p][p][/p]
  2. [p]Added new Variant Relics.[/p][p]2.1. Added Variant Relic Unsnatchable Candle.[/p][p]2.2. Added Variant Relic Cursed Key.[/p][p][/p]
  3. [p]Added new hero Seeress.[/p][p]3.1. Includes hero skills Symbiosis and Mirage.[/p][p]3.2. Includes hero Shapeshift card.[/p]
  4. [p]Gamepad and Steam Deck controls are now fully supported.[/p]
  5. [p]Improved Doll card scoring rules.[/p][p]5.1. Additional MP cost reductions or trait effects now contribute a percentage bonus to scores rather than a fixed point value.[/p][p]5.2. Negative traits now also contribute a percentage bonus to scores.[/p][p]5.3. Doll cards with negative scores will now also appear in Level 1 Shops.[/p][p]5.4. Doll cards that appear in Shops will no longer receive the Shop's initial card attribute bonus. Card scoring bands have also been increased for each level of Shop.[/p][p]5.5. Some older Doll card ratings may be recalculated as a result of this change.[/p][p]5.6. Reworked the Doll help screen, explaining each element and clearly displaying calculation formulae.[/p]
  6. [p]Reworked buff stacking, resolving an issue where excess buff stacks would cause lag. (Note: Older Doll cards must undergo a battle and regenerate their Doll to make use of this rule.)[/p]
  7. [p]Improved animation effects for card cloning, making them smoother.[/p]
  8. [p]Enhanced Relic Heart of Darkness: Now reduces a percentage of Fatigue damage rather than a fixed amount. With this change, all Fatigue damage reduction effects are now expressed in percentages.[/p]
  9. [p]Enhanced Relic Supersizer: Increased attribute buff from 30% to 40%.[/p]
  10. [p]Improved clarity and accuracy of certain skill descriptions.[/p]
  11. [p]Improved interaction visuals for pawns like Donation Box that must be clicked to trigger their skills.[/p]
  12. [p]Improved asset graphics for certain Relics.[/p]
  13. [p]Fixed an issue where clicking the Continue button on the main menu to return to a run could cause interface flickering.[/p]
  14. [p]Fixed an issue where using the Skip Battle Animation feature after multiple Shapeshifts could cause hero model display issues.[/p]
  15. [p]Fixed an issue where using the Skip Battle Animation feature could cause the MP costs of cards in your hand to not be updated in real-time.[/p]
  16. [p]Fixed interaction issues and skill trigger issues for Relics Inferno Wand and Storm Nebula.[/p]
  17. [p]Fixed deck counter display issues after launching the game with a new account, exiting, then launching the game again to enter a run.[/p]
[p][/p][p]Enjoy! We'll keep on working to improve the game and bring you more new content.[/p][p]If you have any suggestions or feedback, feel free to join our official Discord: https://discord.com/invite/M8GhQ9Cajs[/p][p][/p][p]Keep an eye out for the latest Cubic Cosmos news![/p]

Cubic Cosmos Patch Notes v0.14.4

[p]Update Version: v0.14.4[/p][p]Update Time: 2025/12/5 09:30 UTC[/p][p]Patch Notes:[/p]
  1. [p]Certain enemies' "Turn Start" skills will no longer trigger with the beginning of each new wave in a battle.[/p]
  2. [p]The Burning trait is no longer triggered by the hero skill Rouse and other similar mechanics.[/p]
  3. [p]Slimeling's attribute transfer effect when summoned has been changed to non-Lasting, in line with other pawns with similar mechanics.[/p]
  4. [p]Closing the Dolls screen will trigger an auto-save.[/p]
  5. [p]Fixed an issue where certain Doll cards with large file sizes could not be uploaded to servers.[/p]
  6. [p]Fixed an issue where cards could not be drawn when entering a new wave of battle.[/p]
  7. [p]Fixed an issue where Variant Relics could be re-locked after completing a run.[/p]
  8. [p]Fixed UI flickering issues when entering a new run.[/p]
  9. [p]Fixed an issue where Variant Relics could disappear when entering a run and quickly restarting a battle.[/p]
  10. [p]Fixed display flickering issues in creatable previews for certain cards.[/p]
  11. [p]Improved UI visual effects.[/p]
  12. [p]Fixed certain gamepad control issues. [/p]