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Cubic Cosmos Patch Notes v0.13.39

[p]Hail, Cosmonauts! See below for details on update v0.13.39:[/p][p]Update Time: 2025/9/23 15:00 UTC[/p][p][/p]
  1. [p]The Difficulty 9 starting Relic Ninth Cosmic Seal has been reworked, and now grants a Health buff to certain Heroes.[/p]
    1. [p]High Infernal gains Lasting +0/+10 from their first battle when using the hero skill Madness. Grand Arcaness gains Lasting +0/+10 from their first battle when using the hero skill Surge.[/p]
    2. [p]This will serve as a fundamental buff mechanic within the game for subsequent runs at different difficulties following changes to archetypes in the latest version.[/p]
  2. [p]Enhanced hero High Infernal's variant deck, replacing Less is More with Bloody Strike.[/p]
  3. [p]Ardent Knight will no longer appear during the first turn when fighting Mega Shockerel in Mastery Mode.[/p]
  4. [p]Enhanced Dolls Gobbo, Leafy, and Skelly. Cards hidden within them will gain +30% Might (Gobbo), +20% Health (Leafy), or +20% Potency (Skelly) at the start of battle. This buff applies to battle only, and does not affect the card's rating.[/p]
  5. [p]When Magick Brush is used to Discover pawns, the pawn loses -1 MP cost.[/p]
  6. [p]Increased Magman's starting Health from 8 to 9.[/p]
  7. [p]Relic Sacred Chalice now buffs Temp Relic cards in your deck as well as in your hand.[/p]
  8. [p]Relic Legion Banner's secondary effect triggers when you have ≥15 cards in your deck (previously ≥20).[/p]
  9. [p]Relic Sunstone now has the Boost trait.[/p]
  10. [p]Empower and Invigorate traits now have effects similar to Boost.[/p]
  11. [p]Fixed an issue where complex skill interactions would cause card models to remain in your hand.[/p]
  12. [p]Fixed an issue where Magma Drake's skill would cause Enchanted Vines's card to remain on the screen when summoned.[/p]
  13. [p]Fixed an issue where you could select 2 Dolls at the same time. This issue was somewhat complex, and could appear when logging in for a first time after an update and selecting a Doll different to the one previously selected.[/p]
  14. [p]Fixed an issue where enemy cards obtained through completing events did not have tier II effects.[/p]
  15. [p]Fixed an issue where the Relic panel could display Relics in the wrong places when there were multiple Relics.[/p]
  16. [p]Fixed multiple issues with UI blocking and trait explanation tooltip locations.[/p]
  17. [p]Fixed an issue where negative values could appear in the run summary screen.[/p]
  18. [p]Fixed an issue where Dolls could have excessive numbers of Doll traits.[/p]
  19. [p]Improved and fixed a number of issues with controllers. Controller support remains in development.[/p]
[p][/p][p]Thank you once again for your feedback![/p]

Cubic Cosmos Patch Notes v0.13.38

[p]Hail, Cosmonauts! See below for details on update v0.13.38:[/p][p]Update Time: 2025/9/22 16:00 UTC[/p]
  1. [p]Doll cards with a minimum score of 251 will appear in Level 5-10 Shops, preventing you from missing out on Doll cards at higher Shop levels.[/p]
  2. [p]MP cost of Blizzard Drake's Thunderous Rage hero skill has been reduced from 1 to 0.[/p]
  3. [p]Starting Potency of Grand Arcaness's Biting Cold hero skill has been increased from 0 to 2.[/p]
  4. [p]Datura's Endless Sacrifice hero skill now triggers at turn start rather than battle start. If you do not have Endless Sacrifice in your hand, it will be added to your hand.[/p]
  5. [p]Clarified description of Dragondroid's Assimilation hero skill. The same pawn can only be targeted by the skill once per turn. Added exception logic to prevent Devoted Attendant from repeatedly targeting the same pawn; the skill will fail if it does.[/p]
  6. [p]Increased Might of boss Datura. Fixed an issue where Datura would add Donation Boxes to your hand outside of battle start.[/p]
  7. [p]Provisionally improved positioning of boss Midnight Augur in Mastery Mode, and swapped Ardent Knight for Waxwyrm.[/p]
  8. [p]Reduced chance that Shifty Merchant will grant Midas Touch.[/p]
  9. [p]Local backup saves will now be uploaded to cloud storage in order to make restoring lost saves easier.[/p]
  10. [p]Added 1600x900 resolution setting.[/p]
  11. [p]Fixed an issue where Doll cards purchased from the shop could disappear after saving and loading.[/p]
  12. [p]Fixed issues with Quick Restart after Shapeshift.[/p]
  13. [p]Fixed an issue where the Fatigue damage panel would remain in place under certain circumstances.[/p]
  14. [p]Fixed an issue where hero skills' starting Potency would not be displayed outside of battle.[/p]
  15. [p]Fixed an issue where boss Shrine Maiden would trigger the Relic Crystal Skull when destroying Snail Looter with her skill.[/p]
  16. [p]Fixed an issue where Pass Through Flames's values would not be updated if drawn the turn after being attacked by enemies.[/p]
  17. [p]Fixed an issue where Shadow Lancer would erroneously appear in Resonate/Shield Packs.[/p]
  18. [p]Fixed an issue where right-clicking on preview cards with the magnifying glass icon would not display creatable cards during events.[/p]
  19. [p]Improved sound quality.[/p]
  20. [p]Provisionally improved Relic tooltip out-of-bounds issues.[/p]
[p]Thank you for your feedback —we'll keep working hard to make Cubic Cosmos even better![/p]

Cubic Cosmos Patch Notes v0.13.33-v.0.13.37

[p]Hail, Cosmonauts! See below for details on the latest updates.[/p][p][/p][h3]v.0.13.33[/h3][p]Update Time: September 19, 2025[/p][p][/p][p]1. Fixed an issue where Astral Summons would cause pawns to attack themselves under certain circumstances if their target had disappeared.[/p][p]2. Fixed text box out-of-bounds issues for Relic tooltips in 16:10 and 16:9 aspect ratios.[/p][p]3. Fixed an issue where Relics would not display tooltips when viewed via battle code replay.[/p][p]4. Fixed an issue with the description of Alchemy: it does not only take effect while in your hand, but also when in your deck or graveyard.[/p][p]5. Fixed an issue where skills that detect the amount of cards in your deck would not take effect as intended when viewing battle code replays.[/p][p]6. Fixed an issue where Ratillery's skill would not trigger visual effects.[/p][p]7. Fixed certain controller issues.[/p][p][/p][h3]v0.13.34[/h3][p]Update Time: September 20, 2025[/p][p]1. Fixed an issue that could cause save loss on login.[/p][p][/p][h3]v0.13.35-v0.13.36[/h3][p]Update Time: September 21, 2025[/p][p][/p][p]1. New Features[/p][p]Quick Restart: In Level 1 of a run, this option can be selected from the menu by pressing Escape, and will restart your run without requiring you to exit and restart.[/p][p]2. Stage and Difficulty Changes[/p][p]Act II Difficulty 7-10:[/p]
  • [p]Reduced attributes of enemies in the first stage of Level 1.[/p]
  • [p]Slightly reduced attributes of enemies in the second stage of Level 1.[/p]
[p]3. Enemy Changes[/p]
  • [p]Slightly reduced attributes of enemy Magnetortoise.[/p]
  • [p]Slightly reduced attributes of enemy Ardent Knight.[/p]
[p]4. Boss Changes[/p]
  • [p]Boss Mega Shockerel's skill damage is now linked to Might, and will deal higher damage when attacking allies.[/p]
[p]5. Bug Fixes and Improvements[/p]
  • [p]Fixed an issue that would leave you unable to select cards after a stage began, and added a backstop measure: if you are unable to select cards, return to the main menu and re-enter the stage to fix it.[/p]
  • [p]Fixed an issue that could cause the game to crash when playing multiple Auto cards as the second wave of enemies arrived.[/p]
  • [p]Fixed an issue that could cause the game to crash if Hourglass and Chamelizard · Yellow were activated in sequence.[/p]
  • [p]Fixed an issue where Chamelizard · Yellow's skills would be disabled after transforming.[/p]
  • [p]Fixed an issue where Stimulating Wisdom would not affect Shadowflower after transforming.[/p]
  • [p]Fixed an issue where Stormchaser and Silverlight Keeper would affect enemies.[/p]
  • [p]Fixed an issue where Spirit Echo II would fail to activate.[/p]
  • [p]Fixed an issue where the hero skill Sacrifice would leave you unable to right-click to view creatable cards.[/p]
  • [p]Fixed an issue where Rend Asunder would erroneously appear in Auto/Reload Packs.[/p]
  • [p]Fixed an issue where Shadow Dragon would absorb Might when playing Astral Summons.[/p]
  • [p]Cards such as Mad Dance and Whirlwind Strike that deal \[50% Might] damage now deal a minimum of 1 damage, and will no longer deal 0 damage.[/p]
[p]6. Relic Changes[/p]
  • [p]Relic Boxes are now weighted according to different heroes. Reduced or eliminated the chance that Relic Boxes will contain Relics that are not applicable to your current hero's class.[/p]
[p][/p][h3]v0.13.37[/h3][p]Update Time: September 21, 2025[/p][p][/p][p]1. Fixed an issue where boss Grand Arcaness' Pierce skill would be retained from her first phase after transforming, allowing her to one-shot you.[/p][p]2. Boss Shadow Dragon will no longer trigger its Might absorption skill in the first turn, preventing pawns that are Auto-played at the start of battle from being affected.[/p][p]3. Reduced starting Health of boss Mega Channeler.[/p][p][/p]

【Feedback Collection】Help Us Improve Cubic Cosmos!

[p]Hail, Cosmonauts![/p][p][/p][p]In our previous announcement, we shared some of our thoughts on the game’s future improvements. To make our adjustments more focused, we’d love to hear your opinions:[/p]
  • [p]Which cards / relics / heroes / archetypes feel too weak?[/p]
  • [p]Which monsters or stages feel too strong and negatively impact the experience?[/p]
[p]You’re welcome to share your feedback here in the comments, on the Steam forum, or by joining our Discord.[/p][p]
Your feedback will be an important reference for our future balancing and optimizations.[/p][p]Thank you for your support and passion—let’s work together to make Cubic Cosmos even better![/p]

Future Improvements to Archetype Balancing and the Doll System

[p]First of all, we want to sincerely thank you for supporting Cubic Cosmos. Since launch, we've received far more feedback and suggestions than we ever expected. We know the game is far from perfect in its current state, yet so many of you have chosen to encourage us and share your honest thoughts. Seeing your passion has been both moving and inspiring, and it strengthens our determination to keep polishing the game.[/p][p]Among the feedback we've received, two topics stand out as the most frequently mentioned: archetype balance and the Doll system. We'd like to share some of our current thoughts and the direction we plan to take moving forward.[/p][p][/p][h3]Archetype Balance[/h3][p]Archetype balance is something many of you care deeply about. We understand that some archetypes feel too strong, too weak, or too difficult to make work.[/p][p]Here's how we're approaching it:[/p][p]We don't intend to take the conventional route of nerfing whatever's strong until everything feels the same.[/p][p]We know nerf-heavy balancing can feel extremely frustrating. We want to preserve a sense of fun and power.[/p][p]When it comes to adjusting cards, Relics, and hero skills, we'll be careful and deliberate.[/p][p]Our priority will be to improve the cards and items that currently see little to no use—whether that means buffing their attributes or fully reworking them—so they become exciting, viable options.[/p][p]Our vision of ideal balance is one where every card and item has a role to play within its archetype, making it easier for different builds to come together and shine across the game's many modes.[/p][p]Once the most critical bugs have been resolved, we'll begin working on new content while also gradually rolling out balance improvements.[/p][p]If at any point we make a change that feels like a step backward, please don't hesitate to let us know—whether that's in the Steam forums or by joining our Discord and telling us directly.[/p][p]For us, progress comes from open communication.[/p][p][/p][h3]Doll System[/h3][p]We've also noticed that high-score Dolls feel somewhat awkward in the current game. If they appear early in a run, they can make encounters far too easy; if they appear later, they often feel underwhelming.[/p][p]To address this, we're planning to expand the way Dolls work in future updates. Our current idea is to allow players to bring multiple Dolls at the start of a run so that they can enjoy the thrill of using a high-scoring Doll.[/p][p]Our goal is for Dolls across all score levels—from low to high—to each have meaningful and enjoyable roles to play.[/p][p][/p][p]Once again, thank you all for your continued support and feedback![/p][p]Please keep on sharing your experiences and ideas with us, and together we'll make Cubic Cosmos even better.[/p]