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Directory Dungeon News

v1.14 Update - Robustness

This update is to cover some gaps in the game's robustness. I watched a stream of the game earlier today and saw the streamer really enjoying the game and discovering how it all worked, but then they died and kept getting an exception when entering the 'restart' command. The problem was that when the game restarts it deletes the "Game" folder which contains the game world and then re-creates it, but the streamer had left a file open (the Mysterious Letter) which was preventing this, and so they were getting a big nasty unhandled exception and ultimately gave up and moved on to something else. Part of this update is to handle that properly and just create a new folder if it's not possible to use the default one.

Also some of the guys in the chat seemed to think it was a virus (I'm not too sure, it was Indonesian), so I'm now trying to make sure no big scary exception messages get printed to the console and instead you get a clear error message asking you to inform the dev and pointing you to the Logs folder.

v1.14 Changelog
- Removed mention of a map from the Mysterious Letter, I saw a few streamers read this and then be confused when there wasn't an actual map.
- When starting a new game if the game encounters an error while deleting and re-creating the game world in the default directory it will then try "Game1", and keep trying all the way up to "Game10" before it gives up and just tells the user something is wrong.
- Unhandled exceptions are now caught and a user friendly message is displayed.
- After an error the console will now wait for the user to press any key before closing so that error messages aren't lost.

v1.13 Update - Typos and Tweaks

Small update for a few days after release. Thankfully so far there haven't been any bugs to fix (except one potential one that's still being investigated) and mostly it's been typos and small tweaks. Turns out that when I updated Visual Studio recently it turned off my spell check... at least that's my excuse.

v1.13 Changelog
- Fixes for typos in tutorial and room name text.
- Updated demo and full version end game screens to include reminders to check out other games and also the discord.
- The golden cup needed for the fountain puzzle is now dropped by the Vampire Lord, this is to make an extra step of logic in the puzzle, and also to make confronting the Vampire Lord necessary.

Directory Dungeon is OUT NOW!

[p]Hello![/p][p]The full version of Directory Dungeon is now released and available to purchase and play on Itch and Steam for the incredible price of $1.30! (That's $1.99 discounted by 35% for 2 weeks!)[/p][p]If you'd prefer, the demo is still available and offers a sizeable chunk of the game.[/p][p]I was originally meant to release earlier this month on the 4th, but I had some travel plans change and then I wanted to add some more features, so I ended up pushing back until today.[/p][p]Anyway, go play the game and enjoy! :)[/p][p][/p][p][/p][p][/p][p]Version 1.11 Changelog:[/p][p]- Added Tutorial in the file explorer so there isn't just the text explanation in the console[/p][p]- Fix for crash when renaming or moving "Unexplored Room" marker files[/p][p]- Added fountain puzzle room[/p][p]- Fix for door colours[/p][p]- Game will now update file paths in the clipboard if it's renaming a directory which would effect them (this can be disabled in the config file)[/p][p]- Additional unit testing[/p]

Demo v1.8 Update

[p]Hello!
[/p][p]Version 1.8 of the demo has been released with a bunch of quality of life changes (some pretty tricky to implement, I'll have you know).[/p][p]The demo will be taking part in Next Fest in less than a week's time, and then soon after that the full version will be released! Exciting!

v1.8 Changelog:[/p]
  • [p]There was an issue revolving around the fact the player's health is represented in their folder name, so if something happened to change the player's health (like eating a cabbage) while the player folder was open in the file explorer, the file explorer would lose track of the folder because it would be renamed. This is now fixed (or worked around) by having the game detect when the player folder is open in an explorer window and then delaying the rename until it isn't. I tried a couple of ways to implement this and ended up on something that was fairly robust.[/p]
  • [p]Equipment can now be examined by deleting it (the item will be recreated, I promise), this will show you all of its stats along with a comparison to any equipment you already have equipped in that slot.[/p]
  • [p]Improvements around equipment effect logging when equipping and unequipping.[/p]
  • [p]Fix for a bug which could occur after the player deleted a door.[/p]