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0.17.0 Patch Notes

[p]Update 0.17 is now live on our Experimental Client! You can jump in now via Custom Games, or join us for our Friday Night Fights playtests. Want to play? Learn how to access the Experimental Client here![/p][p][/p][p]This build includes custom games functionality, a new consumable and anchor abilities, and (under the hood) Ranked Mode, which we may be running short tests of in the coming weeks.[/p][p][/p][p]We’re still working on digesting the bulk of the feedback coming out of Steam Next Fest \[see our update on that here]. Expect more changes and iterations to come as we make our way towards Closed Beta. 
[/p][h3]NOTABLE CHANGES[/h3]
  • [p]Custom Games have been added to Arkheron. [/p]
  • [p]Ranked Mode has been added to Arkheron in .17 - information and testing news to come![/p]
  • [p]New Consumable: Healing Mist[/p]
  • [p]New Anchor Abilities: Full Heal & Self Revive (Mending Hands & Rescue rotated out)
    [/p]
[h3]ETERNAL ROTATION[/h3][p]We’re making a change to the eternal rotation in .17 - there’s a few tuning changes & bug fixes we’d like to make to Leodin’s items, so we’re pulling him out of the pool. Y’all love Hollow, so she’s back![/p]
  • [p]Leaving: Leodin[/p]
  • [p]Returning: Hollow[/p]
[p]0.17 Eternal Item Sets currently in rotation: [/p]
  • [p]Dahla [/p]
  • [p]Irenna[/p]
  • [p]Edani[/p]
  • [p]Ravah[/p]
  • [p]Hollow[/p]
  • [p]Karriv[/p]
  • [p]Rynshi[/p]
  • [p]Grimwold[/p]
  • [p]Tsu’Bo[/p]
  • [p]Penelope
    [/p]
[h3]\[New!] CUSTOM GAMES[/h3][p]The ability for players to create their own custom games have been added to Arkheron. Players are now able to create games with up to 45 players and 5 spectators with direct friend invites or party codes. [/p][p]
[/p][h3]\[New!] CONSUMABLES[/h3]
  • [p]\[New Consumable]  Healing Mist - A ranged consumable that heals Health and Fortitude in a targeted area. Caster will be also healed upon successfully healing allies.[/p]
  • [p]Healing wards no longer block line of sight or attacks for NPCs
    [/p]
[h3]\[New!] ANCHOR ABILITIES[/h3][p]Similar to eternal rotations, we’ll look to rotate out Anchor Abilities, Consumables, and more from time to time to keep the gameplay of Arkheron feeling fresh. [/p]
  • [p]\[New Anchor Ability] Full Heal - Channel for 2.5 seconds to heal yourself to full.[/p]
  • [p]\[New Anchor Ability] Self Revive - Channel for 2 seconds when knocked down to pick yourself back up with 100 health[/p]
  • [p]Anchor Abilities rotated out: Rescue and Mending Hands
    [/p]
[h3]ETERNAL ITEMS[/h3][p]VATON[/p]
  • [p]Payback Crown will now reflect damage over time. [/p]
  • [p]Payback crown can now reflect damage to enemy summons (Grimwold’s Static Turret, Tsu’Bo’s Yah'towa, etc)[/p]
[p]PENELOPE[/p]
  • [p]Penelope’s Correction Amulet now displays a meter with the tether's remaining health.[/p]
  • [p]Damage from the parasol now correctly counts towards interrupting interactions.[/p]
  • [p]Monsters are now affected by the Correction Amulet.[/p]
[p]TSU’BO[/p]
  • [p]Forefather Crown’s Yah'Towa can now pathfind to pinged targets if they don't have direct line of sight.
    [/p]
[h3]GAMEPLAY MISC[/h3]
  • [p]First Blood and Revenge will no longer trigger in the tutorial or training mode.[/p]
  • [p]We’ve added low walls in the main area of the training room so players can try out leaping over walls more effectively.

    [/p]
[h3]FRONT SCREEN[/h3]
  • [p]Character lighting in the main menu has been updated so characters fit better with the background. 
    [/p]
[h3]MONSTERS[/h3]
  • [p]We’ve made a few improvements to destroyer movement - they should now more reliably and more smoothly path toward the intended target. 
    [/p]
[h3]UI / HUD[/h3]
  • [p]Updated skin icons in the front end to display the default anchor and have a consistent pose. [/p]
  • [p]We’ve taken a polish pass and updated all in-game consumable icons. 
    [/p]
[h3]AUDIO[/h3]
  • [p]End of game victory and defeat screens have new music.
    [/p]
[h3]CONTROLS & SETTINGS[/h3]
  • [p]We’ve upgraded Nvidia’s DLSS upscaler from version 2.0 to 4.0. You can expect significantly reduced ghosting + increased image clarity when using this upscale mode on Nvidia GPUs that support it.
    [/p]
[h3]MISC[/h3]
  • [p]We’ve updated graphics options to be simpler and more intuitive.[/p]
  • [p]Voice and channel indicators are now in a footer and party view in front end screens.
    [/p]
[h3]BOTS[/h3]
  • [p]The Bots in practice grounds are no longer rivals so players can test out Hollow’s amulet ability, Mark the Outcast.
    [/p]
[h3]BUG FIXES[/h3]
  • [p]Fixed an issue where Dahla’s Dancing Blade Twisted Thorn would not deal damage on the second hit, and would sometimes fail to stun invulnerable players.[/p]
  • [p]Fixed inconsistent behavior of Edani’s Banish on Oracles, Reavers, and Scorchers.[/p]
  • [p]Updated Edani’s Outburst Crown description to correctly reflect the fixed 15 damage.[/p]
  • [p]Fixed an issue where the Destroyer could intercept Edani’s Lunging Hook Startling Lunge. [/p]
  • [p]Fixed an interaction where teleporting using Grimwold’s Oscillating Regeneration Crown while taking lethal damage and sprinting allowed players to stay alive for longer than intended.[/p]
  • [p]Resolved an issue where Irenna’s Caretaker Krurian Handshake would fail to stun invulnerable players.[/p]
  • [p]Fixed an intermittent issue with Grimwold’s Static Turret targeting. [/p]
  • [p]Fixed an issue where the Destroyer could go out of bounds while chasing a player who went underground during a Skyslam ability.[/p]
  • [p]Updated placeholder VFX the Destroyer sometimes would play during Petrify cast.[/p]
  • [p]Fixed animation issues with Penelope’s Looking Glass and Vaton’s Seeing Eye while moving and attacking. [/p]
  • [p]Fixed an intermittent issue where ally voice chat UI would sometimes fail to display, or sometimes display permanently. [/p]
  • [p]Fixed several SFX inconsistencies when swapping weapons or dodging with specific timing during attacks.[/p]
  • [p]Fixed a bug where damage numbers would not appear when attacking Frost Armor from Irenna's Frost Armor Crown.[/p]
  • [p]Resolved an issue where Vaton's Seeing Eye Orb VFX were sometimes missing at point-blank range.[/p]
  • [p]Adjusted placement of crowns on the player's head to address offset inconsistencies across different assets.[/p]
  • [p]Fixed an instance of SFX spam when using Vaton's Payback Crown against Scorcher.[/p]
  • [p]Fixed an issue where Irenna’s Frost Armor HUD sometimes remained visible after the effect timed out.[/p]
  • [p]Updated a loading tip to display the correct fragment costs for reviving an ally at the Shrine.[/p]
  • [p]Fixed an issue where Karriv’s Flaming Lantern SFX can trigger incorrectly after swapping weapons mid-attack. [/p]
  • [p]Fixed an issue where Rynshi Bracer’s attack SFX could cut off when casting. [/p]
  • [p]Fixed a few inconsistencies with visibility of embedded projectiles while blinded or invisible, and from teammates perspectives. [/p]
  • [p]Fixed multiple collision issues throughout the tutorial sequence.[/p]
  • [p]Fixed an issue where players could reach out-of-bounds areas in Sanctuary of Stone using abilities.[/p]
  • [p]Fixed a wall in Scholar’s Nook that failed to dissolve properly.[/p]
  • [p]Corrected several lighting issues.[/p]
  • [p]Fixed “see-through” bugs in various rooms.[/p]
  • [p]Added missing collisions to table assets and fixed various dissolve bugs.[/p]
  • [p]Fixed a bug where players would get stuck on a loading screen after completion.[/p]
  • [p]Fixed an issue where Xbox controllers would rumble constantly when joining the tutorial on Steam.[/p]
  • [p]Fixed scrolling issues in the social menu.[/p]
  • [p]Fixed an issue where the party leader's game mode could be changed by non-leaders.[/p]
  • [p]Customization: Updated the Penelope player icon, which was incorrectly titled "Tsu'Bo."[/p]
  • [p]Fixed various font size inconsistencies in sound settings. [/p]
  • [p]Resolved an issue where frontend music would persist into Ascension matches or sound muffled.[/p]
  • [p]Fixed various VO issues, including VO not playing in the beacon phase and VO playing at incorrect times.[/p]
  • [p]Added missing selection sounds for the "Add Teammate" button and transitionary audio for loading screens.[/p]
  • [p]Fixed an issue where the Destroyer’s second healing cast was inconsistent in healing people. [/p]
  • [p]Fixed an issue where green sidebars were appearing on ultra-widescreen displays.[/p]
  • [p]Fixed an issue where Tutorial VO played unlocalized.[/p]
  • [p]Resolved an issue where waterfall VFX appeared black for specific graphics cards. .[/p]
  • [p]Optimized several shader graphs.[/p]
  • [p]Fixed several crash scenarios.[/p]