Red Nun’s Legacy: First Dev Diary - Reviving Remothered
[p]Following our recent announcement, it’s time to dive deep into the creative process behind Remothered: Red Nun’s Legacy, with the release of the first entry in our Dev Diary series.[/p][p]
In this first video, CEO Antonio Cannata and Game Director Antonio Cutrona discuss the emotional drive behind revisiting the series, detailing how our team decided to take up the project, both respecting the franchise’s roots to bring a sense of closure to long-time fans, and expanding on its established gameplay, story and challenges while throwing in some surprises for players new and old to discover.[/p][p][/p][previewyoutube][/previewyoutube][p]Remothered: Red Nun’s Legacy is available to wishlist now.[/p][p]
Stay tuned, subscribe to our newsletter for the next entries in the diary series as we reveal more about Remothered: Red Nun’s Legacy.
Join our Newsletter.[/p]
In this first video, CEO Antonio Cannata and Game Director Antonio Cutrona discuss the emotional drive behind revisiting the series, detailing how our team decided to take up the project, both respecting the franchise’s roots to bring a sense of closure to long-time fans, and expanding on its established gameplay, story and challenges while throwing in some surprises for players new and old to discover.[/p][p][/p][previewyoutube][/previewyoutube][p]Remothered: Red Nun’s Legacy is available to wishlist now.[/p][p]
Stay tuned, subscribe to our newsletter for the next entries in the diary series as we reveal more about Remothered: Red Nun’s Legacy.
Join our Newsletter.[/p]