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Caves of Qud News

Beta Update - April 25, 2025

210.6 - 'beta' branch
  • Particle effects now respect visibility and won't render on top of objects that stand over them.
  • Improved performance when many particle effects were active onscreen.
  • Improved performance when the you hold a light source at night.
  • Improved performance when you move.
  • Increased the render layer of the still chime.
  • Fixed a bug that caused important items to be traded or stored when toggling all items to trade.
  • Fixed a visual bug in the popup frame decoration.
  • Fixed a bug that caused you to have multiple primary limbs if you regenerated a previously dismembered primary limb.
  • Fixed a bug that caused 3D cobblers to ignore walls of the same type, even if they were visually different.
  • Fixed a bug that caused the poisoned effect to sometimes ignore immunity.
  • Fixed a bug on the Windows build that caused prompts for opening Player.log to instead open an unrelated folder.
  • Fixed a bug that caused the mod manager to close after a popup was dismissed.
  • Fixed a bug that caused the mod manager to still receive key input while a popup was displayed.

Beta Update - April 18, 2025

The 210 sequence will be leaving 'beta' soon, kick it around and see if anything breaks!

210.5 - 'beta' branch
  • Options that require a game restart to take effect will now prompt you to do so upon exiting the menu.
  • Creatures with photosynthetic skin will now bask in the sunlight.
  • Fixed a bug that caused rare sultan statues to appear as missing textures.
  • Fixed a bug that caused 'Melee attack nearest enemy' to walk on top of plants like dreadroots.
  • Fixed a bug that caused items placed next to the golem mound to report as valid for construction but fail when asking Klanq to build it.
  • Fixed a bug that caused Girsh Qon to lose the use of her shave flaps when absorbing the chord of Agolgot.
  • Fixed a bug that caused Girsh Qon to confuse herself if under player control.
  • Fixed a bug that caused various messages involving pariahs, such as those for petting, to become malformed.
  • Fixed a bug that caused the individual steps for 'The Golem' quest to not complete when providing materials.
  • Fixed a bug that prevented opening the character status screen if you had a mutation with an invalid variant.
  • Fixed a message that referred to the wrong object when attacking a creature that blinks away on damage.
  • Fixed a bug that caused disabling the zone transition autosaves to instead save on every transition.
  • Fixed typo in "Chiliad Creature Hoof" which prevented the blueprint from loading
  • Fixed bug where the teleport animation didn't respect tile flippedness
  • [modding] Conversation parts now have a disposal step after the conversation is over and no more events will fire.
  • [modding] Combo options can now define a separate display value using '|', e.g. '0|None'.


210.3

We won an IGF award and got nominated for a Hugo!

Hey friends!

We are thrilled to announce that Caves of Qud recently won the Excellence in Narrative award at the Independent Games Festival (IGF)! Several members of our team flew out to GDC to attend the award show, which meant some of us met in person for the first time. It was a surprise and honor to win, especially in the narrative category, since Caves of Qud's systemic approach to story is unusual among narrative games. We posted Jason's acceptance speech to the Kitfox Youtube if you wanna check it out.

More good news: Caves of Qud is nominated for Best Game or Interactive Work at the 2025 Hugo Awards! This one is particularly special to us, as several members of the team grew up reading science fiction and fantasy, and so have been aware of the Hugos for quite a wall. The winners will be presented on August 16 at Seattle Worldcon 2025. Expect to hear more as that date approaches.

Next updates are continuing to fix bugs and improve performance, as well as beginning to lay the groundwork for bigger work ahead, including localization and expansions.

- Kitfox + Freehold

1.0.3 emergency patch rollback (e:resolved)

E: Issues resolved. Hotfix build 209.46 on main and 210.4 on beta.

E2: If you're still experiencing the problem, you can verify client files in steam force steam to update to the latest.

We're temporarily rolling back the default branch to 209.44 while we work an input bug.

Saves that were upgraded by 1.0.3 will report as being 209.45 when you attempt to load them in 1.0.2, but are safe and can be played on the 209.45 branch or on the next hotfix once we fix the issue.

We're working on the input problem and will repost the patch as soon as it's fixed.

Maintenence Update 1.0.3 and Beta Update 210.3

1.0.3 (build 209.45)
  • The build library is now synced to Steam Cloud.
  • Auto light/douse torches is now toggled on again by default.
  • Horns now benefit from the Jab skill when used for secondary attacks.
  • Thrown weapons equipped in a non-thrown-slot hand now display their melee properties, rather than their thrown properties.
  • The penetration estimate of missile & thrown weapons now respects their respective penetration caps.
  • You are now prompted to stop traveling if your HP falls below the warning threshold.
  • Fixed an issue with the ordering of certain tomb murals.
  • Fixed a bug that caused some sub-limbs to stay permanently dismembered even after their parent limb was regenerated.
  • Fixed a bug that caused some bodies to never recover the use of their missile weapons after dismemberment.
  • Fixed a bug that caused hostile creatures with a short kill radius to not react when shot from range.
  • Fixed a bug that caused the turbow to not apply its penetration bonus.
  • Fixed a bug that caused the displayed penetration value of thrown weapons to be lower than intended.
  • Fixed a bug that caused the psychal fleshgun to double its penetration bonus from Ego.
  • Fixed a bug that caused you to never forget secrets even with Amnesia.
  • Fixed a bug that caused the mouth of Shug'ruith to always be built straight down.
  • Fixed a bug that caused liquid stains to be included in water ritual reputations.
  • Fixed a bug that caused water ritual options to be selectable even when you did not have the required reputation.
  • Fixed a bug that caused a southeast pointing arrow to be displayed on the western map border.
  • Fixed a bug that caused you to acquire the Change Grip ability regardless of equipping [redacted] properly or not.
  • Fixed a bug that caused the Cleave skill to apply a -2 penalty to AV per hit instead of the intended -1.
  • Fixed a bug that caused Hook and Drag to display popups when other creatures failed to use it.
  • Fixed a bug that caused faces dismembered during domination to not modify reputation.
  • Fixed a bug that caused the conch of the Aji to grant its ability when equipped in the thrown slot.
  • Fixed a bug that caused Stopsvalinn to give its ability when improperly equipped.
  • Fixed a bug that caused quest objectives to pick up items to complete when just looking at them.
  • Fixed a bug that caused flying with cathedras to impede other movement abilities and remove cooldowns when teleporting.
  • Fixed a bug that caused the tile of [redacted] farmers to be overridden.
  • Fixed a bug that prevented music from playing in Brightsheol.
  • Fixed a bug that could cause an object to be attached with invalid parts, preventing the game from being saved.
  • Fixed a bug that caused some zones to build very slowly.
  • Fixed a minor inconsistency between XP being awarded from turning in Resheph secrets vs. turning in Sheba books.
  • Fixed message ordering of space time vortexes appearing.
  • [modding] Added an alterable Icon to ConversationUI, also accessible via BeginConversationEvent.
  • [modding] Added a RenderNodeEvent to conversations, which can temporarily override the rendered icon and title.
  • [modding] Variants to the Hooks for Feet mutation now use their blueprint's display name in the mutation description.
  • [modding] Undefined tables in Mods.xml now properly initialize an empty table list.
  • [modding] The RenderEvent has been extended with new parameters to alter rendering in specific contexts.
  • [modding] The quest 'O Glorious Shekhinah!' is no longer hardcoded to a specific zone ID.
  • [modding] Sultan statue tiles have now been extracted to a weighted population table: SultanShrines_StatueTiles.
  • [debug] Creature attitude info can now also be enabled via the 'Show attitude info on objects' option.
  • [debug] Journal note attributes are now separated for readability (these are only visible when the object internals debug option is turned on).
  • Fixed a bug that prevented the game from recognizing you were marooned in [redacted].


beta branch (build 201.3)
  • Minorly improved performance across the board.
  • Fixed a bug where Ornate Tables would change colors when items were placed on them.
  • Fixed a bug where enclosed objects could appear above their encloser.
  • [modding] Various methods on Tinkering_Disassemble have been made public & static.
  • [modding] Added an OptionFlag attribute, which can sync an option's value to a field or property.
  • [modding] Added a Options.HasOptionValue method to check if an option has a player-configured value.
  • [modding] Fixed a bug that caused displayed version numbers using the upgrade operator to be parsed as a color code.
  • [modding] Fixed an exception when specifying invalid attribute requirements for powers.