My favorite roguelike where you can grant a chair the gift of sentience just got a UI update that makes it far more approachable
<img src="https://cdn.mos.cms.futurecdn.net/MXRMn8SsNQ5ufyYWmHFNgc.jpg"/><br><br>
Caves of Qud is great. Like, "you can be a four-armed, winged gorilla man with a monofilament sword and <a href="https://wiki.cavesofqud.com/wiki/Myopic" target="_blank"><u>unfortunate nearsightedness</u></a>"-level great. It's a roguelike that delivers procedurally generated delight on par with Dwarf Fortress (a quick glance at <a href="https://www.pcgamer.com/dwarf-fortress-review/" target="_blank"><u>the review</u></a> will tell you that's one of the highest compliments I can give). But like Dwarf Fortress, Caves of Qud has suffered from a near-impenetrable interface—until now.<br>
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The main highlight of the Spring Molting update, arriving today, is a complete UI replacement. Almost every menu and interface element has been redesigned. In a victory for my long-suffering wrists, the entire game can now be navigated entirely with a mouse or gamepad, instead of just with keys. At last, Qud features more wandering across mutant-wracked, salt-blasted wastes and less wondering how you even look at your character sheet...
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