Gamepad highlight (left trigger+right trigger) now shows inventory tooltips.
The time of day icon now continues to work even when you're inside an interior.
Fixed a display name bug in legendary clockwork beetle names.
Fixed a bug that occasionally caused focus to be lost when navigating the cybernetics terminal with gamepad.
Fixed a bug that caused rare lockups in the cybernetics terminal.
Fixed a bug that caused gaslight chisels to be improperly weighted for AI autoequip.
Fixed a bug that caused 3d cobblers and step sowers to sometimes remove you from your cell, causing you to reappear in a random place.
Fixed a bug that prevented the missile weapon menu from displaying on gamepad.
[modding] Zones and interiors can now override whether they are considered to be "inside" for natural daylight with SetInside.
[modding] The IllnessChance method of Food is now virtual.
[modding] Added JournalAPI.AddVillageNote to add journal notes to a village's history.
[modding] Fixed a bug that caused the InventoryItemConvertor part to not process inventory items.
Feature Friday - July 26, 2024
207.85
Added some more ability descriptions.
Leather braces can now be wooly.
Cast nets and throwing axes now have sell values.
Charging with adjacent hostiles now respects phase & flight.
Reduced memory pressure from creatures that fabricate their own ammunition.
Clarified in the descriptions of serene and terrifying visage that they require both head and face slots.
Time cherubim will now properly use temporal fugue.
Fixed a rare exception when creating clones.
Fixed a bug that caused 'when you gain a new follower' cooking triggers to not properly trigger.
Fixed an issue with dragging the message log divider when the log was docked to the left.
Fixed an issue that caused warm static to instantly kill you.
Fixed an issue that caused you to die at the end of precognition.
Fixed a bug that caused slotted energy cells to disappear when reloading a save if a hired guard was separated from its extradimensional leader.
Fixed a bug that caused love injectors to create permanent followers if you had either Beguiling, Proselytize, or Rebuke Robot.
Fixed a bug that caused various creature and furniture abilities that required someone standing in the same cell to not activate, e.g. aloe volta.
Fixed a bug that caused bonded companions such as psychic thralls to repeatedly thaw the zone their leader was in when separated.
Fixed a bug that caused inventory hotkeys to function incorrectly the first time the screen was opened.
Fixed a bug that caused temporal fugue to not summon copies when surrounded by a lot of deep water.
[debug] The debug internals option now adds the ability to toggle logging of AI "Think" to the message log.
[modding] Fixed a bug in pregen default icons.
[modding] Upgraded Unity version to 2022.3.39f1.
Feature Friday - July 19, 2024
207.81
Added an option for zoom sensitivity (Options > Modern UI > Zoom Sensitivity).
Sultan curios can no longer produce temple mecha.
Added a few more ability descriptions.
Added a few more item descriptions.
Made a clarification to the nulling item mod's tinker description.
Fixed a bug that caused a specific jungle tile on the world map to lock you in place.
Fixed an issue that caused the Bell of Rest to recall you from far distant zones.
Fixed a bug in the transmutation of liquid volumes.
Fixed a rare cloning exception.
Fixed an exception when naming unnamed places.
Fixed a bug with generated text in murals.
[modding] Variant entries in Bodies.xml can now specify an empty string to remove an inherited property.
[modding] Fixed a bug that caused the tile, foreground, and detail of skill entries to be overridden with defaults when multiple mod values were merged.
[modding] Added VillageBase.CreateVillageFaction to add new village factions from history.
[debug] Fixed a bug that caused the 'idall' wish to only identify a handful of objects in the current zone.
Feature Friday - July 12, 2024
207.78
We updated some default gamepad binds.
Walk to edge is now Y.
Move to Point of Interest is now left-stick press.
Ability page up and down is now left trigger + dpad up and down.
Melee attack nearest enemy is now left bumper.
Zoom in and out is now left trigger + dpad left and right.
Added several item descriptions.
Added some activated ability descriptions.
Gave Dyvvrach an inventory so they can sell their credit wedges.
Jellies and oozes now have default Ego and Willpower scores of 1 instead of 0.
Rhinoxen now have a trio of single horns instead of a trio of double horns.
Changed the indefinite article for leather armor and studded leather armor.
Removed some tomb walls from dynamic encounters.
Popups aligned to mouse position are now properly clamped to the screen.
The Spindle channel now extends up to the z-level of Resheph's tomb.
Added rolling session backups when you load a save game from the main menu. These can be manually restored from the /CavesOfQud/Local/Session folder.
Fixed a bug that caused Warden Indrix to sometimes corrupt your save game.
Fixed a bug that prevented save games from being loaded if the info file was corrupt.
Fixed incorrect damage in Shield Slam's description.
Fixed a bug that caused zone stratum info to occasionally appear in the names of items you've named.
Fixed a bug that caused tile clicks to incorrectly register on button down and when dragging.
Fixed a bug that caused clicking on non-active buttons to activate the selected button instead.
Fixed a bug in the display of keybinds in the menu bar of the keybinds screen.
Fixed a bug in the stat shifts of clones affecting the original object when the clones vanish.
[modding] Added GetLandingLocation to the ZoneManager for getting the arrival zone of a parasang.
[modding] The GetTransitiveLocationEvent now supports prioritization of the selected portal and destination.
[modding] More interface members of the Rack collection are now virtual.
[modding] Fixed a bug that caused the AfterTravelEvent to sometimes be handled twice if the parent object moved.
Feature Friday - July 5, 2024
207.76
The new UI now properly shows the purchase cost of skills when some powers have already been learned.
Smart use is now a bit smarter, defaulting to high priority actions (opening doors, ascending stairs) but still allowing low priority actions (closing doors, collecting liquids) if no high priority actions are available.
Copies of objects now properly inherit statistical shifts.
Increased the render layer of fracti.
Fixed a log spam bug when clicking outside of the valid tile area.
Fixed a bug that caused some default limb behaviors to not be properly removed.
Fixed a bug that caused the Show Wffects command to not show up on the character sheet for true kin.
Fixed a bug that caused some items to occasionally stop working until they were re-equipped after multiple save cycles. (e.g. step sowers, 3D cobblers, grassy yurtmat)
Fixed a bug that caused music to not play in the Moon Stair.
Fixed a bug that caused some continuously looping sounds to sometimes not play.
Fixed a bug that caused mods to break on Linux.
Fixed a bug that caused the global location of interiors to sometimes be outdated, preventing recoiling when traversing between worlds.
[modding] Added a flag to ignore the contained weight of interiors.
[modding] Added a stale flag to zones that have been released via game end or freezing.
[modding] Various AI behaviors now inherit from AIBehaviorPart for collective removal.