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Caves of Qud News

Feature Friday - June 9, 2023

204.83
  • Rocket skates now alter Jump into Rocket Jump.
    • +4 jump range
    • Minimum range 3
    • You can rocket jump over creatures.
    • Upon landing, you make an Agility 20 save or fall prone.
    • You leave a trail of burning exhaust behind you.
  • The Hurdle skill now lets you jump without interrupting your sprint.
  • Movement confirmation now a yes/no popup, rather than requesting confirmation via moving again, when moving up or down.
  • When you perform the water ritual with a social coprocessor installed, you now gain additional reputation with the creature's faction if your implant's performance has been boosted by compute power.
  • Photosynthetic skin, vine-weave tunics, and other leafy items no longer count your own foliage (if you are a plant or plant-like creature) in determining camoflauge DV.
  • The Leap, Frog achievement now triggers when you are taught Jump by a wider range of frogs, including svardym.
  • Flaming vents are a little more destructive.
  • Robots can no longer eat food or drink liquids. Existing robots in saved games won't be affected.
  • Robots no longer heal while EMPed. Existing robots in saved games won't be affected.
  • Forts no longer sometimes spawn disconnected from the rest of the map.
  • Added new descriptions for several map terrain objects.
  • Replaced the tiles for low-tier relic hats and helmets with different, better-suited existing tiles.
  • Improved the spawn placement of esper assassins.
  • The main menu music now restarts when returning to the main menu from an active game.
  • Added a section on saving throws to the manual.
  • Fixed a bug that caused a variety of item types to be unable to stack.
  • Fixed a bug that made buying skills in the water ritual display the original cost in the dialog rather than the adjusted cost.
  • Fixed a bug that caused the natural claw weapons of burrowing claws to not be removed with the mutation.
  • Fixed a bug that caused Slog of the Cloaca to not award reputation when killed.
  • Fixed a bug that made pettable creatures with multiple pet responses fail to display proper messages.
  • Fixed a bug that caused several quests to not complete correctly if you had swapped bodies. More fixed quests to come next week.
  • Fixed pettable creatures pet responses that used the old format (all Patreon pets).
  • Fixed a bug where Rainwater Shomer was able to follow you back into the corporeal world.
  • Fixed a bug that sometimes prevented Eskhind, Liihart, or Meyehind from spawning.
  • Fixed a bug that caused the names of lairs not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected.
  • Fixed a bug that caused creatures not to equip shields.
  • Fixed a bug that caused legendary tortoises to be described as legendary tortoises twice.
  • Fixed a bug with the network of roots pet that caused its inventory to transmute into "pooled objects".
  • Fixed a bug that caused a non-dominant biome for an area to sometimes be listed as its most notable feauture.
  • Fixed a rare crash during gem tumbling when the tumbler was frozen.
  • [modding] Added IfHaveLiquid, GiveLiquid, and UseLiquid conversation delegates (wiki ref: Modding:Conversations#Delegates_2).
  • [modding] Added a PlayerTook event to IGameSystem.
  • [debug] Wishing "rebuild" on the world map now correctly places you on the rebuilt world map.
  • [debug] Fixed the Grit Gate doors not being properly opened when wishing "stage4".

Feature Friday - June 2, 2023

204.82
  • Non-player creatures now occasionally pet nearby pettable creatures.
  • Eating a plant or fungi-based meal at an oven as a carnivore no longer provides satiation and may make you ill.
  • Photosynthetic Skin now gives a small bonus to DV when occupying the same tile as foliage.
  • We made some cosmetic changes to jungle trees.
    • To reduce confusion around which tree blocked movement -- tanglewood tree or shimscale mangrove tree -- we replaced the tanglewood tree with a new tree, ziv bough, and gave shimscale mangrove tree (the movement blocking one) both mangrove/tanglewood tile variants.
    • Added another new tree: star palm.
    • Witchwood trees now have a tile variant.
    • Dogthorn and swarmshade trees now use their tile variants.
    • Tweaked the tree population in the jungle and jungle-like regions.
    • Added new descriptions for shimscale mangrove tree, swarmshade tree, star palm, and ziv bough.
  • Containers of pure water that are also quest items are no longer excluded from NPC inventories in trade.
  • Clicking on an object to walk toward it now continues to walk toward the object if it moves rather than the location it was in when clicked.
  • Legendary chefs no longer occasionally spawn without an oven.
  • Village ovens may spawn surrounded by liquid but no longer spawn immersed and unusable.
  • Village ovens no longer spawn in hallways.
  • Village ovens are no longer removed by random rivers passing through them.
  • Pathfinding now avoids visible sprouting orbs.
  • In the modern UI, characters with Nerve Poppy now have their HP bar move when they change HP statuses.
  • Save file cleanup no longer deletes any folder starting with a period.
  • Improved some failure messaging for Flaming Ray and Freezing Ray.
  • Improved the determination of whether a creature is in combat for the purposes of Narcolepsy.
  • Tweaked some descriptions on the worldmap.
  • Fixed a bug that caused creatures to fall in love with objects that weren't real.
  • Fixed a bug that caused soup sludges to only equip a single pseudopod.
  • Fixed a bug that assigned extra titles to some creatures.
  • Fixed a bug that caused game crashes in some exotic combinations of creatures being stuck and engulfed.
  • Fixed a bug that caused some named items to be called weird artifacts in their descriptions.
  • Fixed a bug that made Flaming Ray and Freezing Ray unusable when granted by cooking effects.
  • Fixed a bug that caused burrowing claws granted by skulk injectors to not generate their natural claw weapons.
  • Fixed various bugs involving messages not being generated, or sight being lost on targets, because a creature you're fighting is across a zone boundary.

Feature Friday - May 26, 2023

204.78
  • Gaslight chisels can now be used to engrave hard, inorganic body parts in a fashion similar to how tattoo guns can be used to tattoo soft, organic body parts. (Existing gaslight chisels in saved games will not receive this functionality.)
  • Digging while autoexploring or otherwise pathfinding now prefers somewhat to dig through softer walls.
  • When a selected target square for Jump is invalid, you are now asked to select it again rather than exiting the command entirely.
  • Village pets talk less like villagers now, and smart use brings up their interaction menu rather than immediately chatting with them.
  • Attacks now pass harmlessly through holographic walls, unless they are animated.
  • Reduced the weight (and thus gravity grenade damage when they slam into you) of conveyor belts.
  • Added some references to the Corpus Choliys and spray bottles in apothecary dialolg.
  • Non-player creatures can now use the following implants if they have them installed: matter recompositer, high-fidelity matter recompositer, inflatable axons, nocturnal apex, and stasis projector.
  • Non-player creatures wielding psionic melee weapons now unequip them if their target is immune to psychic attacks.
  • Non-player creatures wielding psychal fleshguns now stop trying to shoot targets that are immune to psychic attacks.
  • Improved the death messages for being killed by your Temporal Fugue clones and similar phenomena.
  • Fixed a bug where "Wait N turns" was waiting 1 extra turn.
  • Fixed a color inconsistency in village generated dialog.
  • Fixed a bug that prevented smart use on some objects from correctly bringing up their interaction menu when it was supposed to.
  • Fixed a bug that caused plural creatures to sometimes be referred to as a set of themselves.
  • Fixed a bug that caused some cybernetic implants to sometimes be described strangely.
  • [modding] Added an after-render callback to some displays that were not using it (especially Targeting displays).
  • [modding] Fixed a bug that caused XML files of failed mods to be loaded.
  • [modding] The unapproved mod alert now only displays when nothing else prevents that mod from running.
  • [modding] Generally standardized on use of The.Player over Core.Player.Body
  • [modding] Fixed several instances where UI screens (Skills and Powers, Status, etc.) were referencing The.Player directly instead of the object passed in to them.

Feature Friday - May 19, 2023

204.74
  • When aiming a missile or thrown weapon with a known maximum range, the portion of the selected path beyond that range is now colored black.
  • When aiming a thrown weapon, the portion of the selected path beyond your full-accuracy throw range is now colored yellow.
  • Geomagnetic discs are now subject to being intercepted by point-defense systems.
  • Point-defense systems now respect phase.
  • Glowfish and glowcrows now emit a small amount of light.
  • Kickback no longer activates if you have no feet.
  • Renamed the "Open chests while auto-exploring" option to "Look in containers while auto-exploring", made it apply to all container types, and removed the now vestigial "Open bookshelves while auto-exploring" option.
  • Using the Confusion mutation now makes affected targets angry.
  • Added a custom message on Pax Klanq's death.
  • Liquid pools now freeze into solids based on the primary liquid in the mixture.
  • Manual equip now uses body parts' descriptions rather than names.
  • Flurry can no longer be activated on the world map.
  • Smart use near harvestable plants now harvests them.
  • Inflated axons and prowling effects now end if the corresponding cybernetics are removed.
  • Added color animation effects to glowspheres, floating glowspheres, luminous motes, quantum motes, and black motes.
  • Added new descriptions to grenades and several other items.
  • Improved the grammar used with the leatherworking tools in Bey Lah.
  • Improved the grammar in messages related to examining and putting things on tables and bookshelves.
  • Color-coded grenade tiles and ASCII glyphs.
  • Fixed some issues with the stats assigned to tinkered turrets.
  • Fixed a bug that caused the cone picker to not respond to movement directions properly when locked.
  • Fixed a bug that caused the cone picker display to be assymetrical.
  • Fixed a bug that removed the "space-select | lock/unlock (F1)" line of the fire/throw target picker from the text UI.
  • Fixed a bug with the display of some sultan names in village histories.
  • Fixed a bug that caused rebuked followers to keep following you when dismissed.
  • Fixed a bug that disabled the look interaction on items in containers and implanted cybernetics.
  • Fixed a bug causing some deep shafts and special worldmap terrains to have "set of" prepended to their names.
  • [modding] Gave Meal Preparation its own Class name unique from CookingAndGathering (CookingAndGathering_MealPrep).
  • [modding] Added a new 'rapid:[n]' wish to trigger rapid advancement.



Feature Friday - May 12, 2023

204.72

  • Added a remappable command for interacting with your companions (defaults to Ctrl-C).
  • Items being gigantic no longer uses up one of their three modding slots.
  • Improved the artifact identification messages shown when you permanently come to understand an artifact you temporarily understand due to tech or bioscanning.
  • When a weapon can only penetrate a maximum of 1x, the penetration arrow icon in its display name is now black.
  • Offhand attacks from your stinger now always apply their venom.
  • Palladium electrodeposits are now destroyed on removal, and their Intelligence bonus, when applicable, now counts toward skill requirements. (Existing implants in saved games will not be affected.)
  • Becoming hungry no longer interrupts autoact. Becoming famished still does.
  • Items marked to be treated as scrap no longer continue to be treated as scrap if they become unidentified.
  • Brinestalk gates and iron gates no longer occlude vision while closed.
  • Popups from pulsed field magnets ripping things off your body now require you to press space to dismiss them.
  • You no longer get a chronology entry for visiting a generated village if it's the village you started in.
  • Gave glowsphere and silver rondure more appropriate tiles.
  • Made the gigantic chassis plate metal.
  • Made wavy doors metal.
  • Improved the sort order of liquid containers.
  • Fixed a bug that caused named items to include superfluous details about their state in their descriptions.
  • Fixed a bug that caused the "Find Eskhind" quest to start when Eskhind was slain.
  • Fixed an issue where pressing a movement direction multiple times could cause one press to not register.
  • Fixed a bug that made nulling melee weapons not necessarily eligible for the Jacked mod.
  • Fixed a bug that made autoexplore unable to swap positions with animated doors that the player was unable to unlock.
  • Fixed a bug that made some remote sensing effects carry through inappropriate colors to the tiles shown.
  • [modding] The PortableWall part now supports a field DeployingWhat for controlling the text the field picker displays.