Phasing is now better integrated with pathfinding.
Gave fire ant queens wings.
Made the default interaction for spiral borers be 'activate'.
Clonelings can once again drink cloning draught to restore their cloning capacity.
Added a bunch of new creature descriptions.
Changed the appearance of hyrkhounds.
Regeneration tanks now change tiles when broken.
Added an option to disable fire sounds.
Landing Pads now awards XP upon completion.
Reduced the degree to which creature AI avoids webs.
Lase's penetration value in the Light Manipulation description is now accurate.
Phase-harmonic spasers now generate omniphase plasma.
Quartzfur and glass armor no longer reflects damage from sources like bleeding and poison that are inside armor.
Resolved various issues involving conflicts between different sources of icon coloration for creatures.
Reasonably smart creatures can now slot fresh energy cells into various energy-cell-using equipment besides ranged weapons.
Fixed a bug that caused flaming objects coated in plasma to emit much more smoke than intended.
Fixed a bug that occasionally caused odd wind direction messages.
Fixed a bug that made merchant restocking announcements depend on the merchant being visible.
Fixed a bug that made gas tumblers not affect spasers.
Fixed a bug that caused villagers to occasionally be assigned duplicate titles.
Fixed a bug that caused points of interest and some exotic construction materials to have superfluous language in their descriptions.
Fixed a bug that could cause broken world history entries.
Fixed a bug that could cause exceptions in zone generation.
Fixed a bug that caused the final step of "Kith and Kin" to not award experience.
Fixed a bug that caused the "Spread Klanq around Qud" quest steps not to update unless you had saved & loaded your game.
Fixed a bug that caused villages with empty but unreachable cells to fail to generate.
Fixed a bug that caused Unity impostors to be visible with tiles disabled.
Fixed a bug that caused rust fields and bogs to fail to generate.
Fixed a bug that caused Slog to have two tails.
Fixed a rare exception in Slam.
[modding] Pettable creatures can now have their chance of assigning a Pet goal set using the intproperty PetGoalChance (default 10), and the number of times to wait (times they would otherwise have been assigned a Pet goal) after successfully assigning a Pet goal before assigning another with the intproperty PetGoalWait (default 100).
[modding] Added the AwardXP conversation action, which gives XP to the player or speaker with an optional popup message.
Feature Friday - June 16, 2023
204.84
We made Kickback work with any missile attack and moved it under the Tactics skill tree.
Bilge sphincter bonuses are now considered "base".
Normality fields have a new appearance.
Reduced the difficulty of the save to avoid going prone from Rocket Jump.
Various items that provide saving throw modifiers now say what they are doing using more descriptive language.
Simplified some save modifier language involving forced movement.
Creatures are now much less willing to use special movement abilities to go to dangerous locations.
Slog is now more willing to enter pools of filth.
The Stuck effect from a grabber arm now ends if the grabber arm is destroyed or moved out of adjacency to the target.
Hints about location of the Ruin of House Isner found in books now use more sensible language when the hint is less than one parasang.
Fixed various cases of things being described awkwardly as sets. This fix will show up unevenly in existing saved games.
Fixed a bug that removed creatures' titles from restocking announcements and points of interest.
Fixed a bug that caused the messages for discovering a lair not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected.
Fixed a bug that caused several quests not to complete correctly if you had swapped bodies. More fixed quests to come next week.
Fixed a bug that caused crashes in some situations with stuck creatures.
Fixed a bug that caused the player's name to be rendered as "you" when items were named for them.
Fixed a bug that caused some maker's marks to cause strange text generation.
Fixed a capitalization issue with generated quest item names.
Fixed a bug that caused some exotic construction materials to be described as wet when they weren't.
Fixed bugs that caused brinestalk, sliced bop cheek, wild rice to be treated as plural.
[modding] Added a new part, ExcludeMods, that can be used like to prevent an item from getting specified mods it would otherwise qualify for. Exclude="*" will exclude all mods, though typically that would be done using .
[modding] Added AfterSecretRevealed, PlayerAfterConversation and PlayerEnteredCell events to IGameSystem.
Feature Friday - June 9, 2023
204.83
Rocket skates now alter Jump into Rocket Jump.
+4 jump range
Minimum range 3
You can rocket jump over creatures.
Upon landing, you make an Agility 20 save or fall prone.
You leave a trail of burning exhaust behind you.
The Hurdle skill now lets you jump without interrupting your sprint.
Movement confirmation now a yes/no popup, rather than requesting confirmation via moving again, when moving up or down.
When you perform the water ritual with a social coprocessor installed, you now gain additional reputation with the creature's faction if your implant's performance has been boosted by compute power.
Photosynthetic skin, vine-weave tunics, and other leafy items no longer count your own foliage (if you are a plant or plant-like creature) in determining camoflauge DV.
The Leap, Frog achievement now triggers when you are taught Jump by a wider range of frogs, including svardym.
Flaming vents are a little more destructive.
Robots can no longer eat food or drink liquids. Existing robots in saved games won't be affected.
Robots no longer heal while EMPed. Existing robots in saved games won't be affected.
Forts no longer sometimes spawn disconnected from the rest of the map.
Added new descriptions for several map terrain objects.
Replaced the tiles for low-tier relic hats and helmets with different, better-suited existing tiles.
Improved the spawn placement of esper assassins.
The main menu music now restarts when returning to the main menu from an active game.
Added a section on saving throws to the manual.
Fixed a bug that caused a variety of item types to be unable to stack.
Fixed a bug that made buying skills in the water ritual display the original cost in the dialog rather than the adjusted cost.
Fixed a bug that caused the natural claw weapons of burrowing claws to not be removed with the mutation.
Fixed a bug that caused Slog of the Cloaca to not award reputation when killed.
Fixed a bug that made pettable creatures with multiple pet responses fail to display proper messages.
Fixed a bug that caused several quests to not complete correctly if you had swapped bodies. More fixed quests to come next week.
Fixed pettable creatures pet responses that used the old format (all Patreon pets).
Fixed a bug where Rainwater Shomer was able to follow you back into the corporeal world.
Fixed a bug that sometimes prevented Eskhind, Liihart, or Meyehind from spawning.
Fixed a bug that caused the names of lairs not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected.
Fixed a bug that caused creatures not to equip shields.
Fixed a bug that caused legendary tortoises to be described as legendary tortoises twice.
Fixed a bug with the network of roots pet that caused its inventory to transmute into "pooled objects".
Fixed a bug that caused a non-dominant biome for an area to sometimes be listed as its most notable feauture.
Fixed a rare crash during gem tumbling when the tumbler was frozen.
[modding] Added a PlayerTook event to IGameSystem.
[debug] Wishing "rebuild" on the world map now correctly places you on the rebuilt world map.
[debug] Fixed the Grit Gate doors not being properly opened when wishing "stage4".
Feature Friday - June 2, 2023
204.82
Non-player creatures now occasionally pet nearby pettable creatures.
Eating a plant or fungi-based meal at an oven as a carnivore no longer provides satiation and may make you ill.
Photosynthetic Skin now gives a small bonus to DV when occupying the same tile as foliage.
We made some cosmetic changes to jungle trees.
To reduce confusion around which tree blocked movement -- tanglewood tree or shimscale mangrove tree -- we replaced the tanglewood tree with a new tree, ziv bough, and gave shimscale mangrove tree (the movement blocking one) both mangrove/tanglewood tile variants.
Added another new tree: star palm.
Witchwood trees now have a tile variant.
Dogthorn and swarmshade trees now use their tile variants.
Tweaked the tree population in the jungle and jungle-like regions.
Added new descriptions for shimscale mangrove tree, swarmshade tree, star palm, and ziv bough.
Containers of pure water that are also quest items are no longer excluded from NPC inventories in trade.
Clicking on an object to walk toward it now continues to walk toward the object if it moves rather than the location it was in when clicked.
Legendary chefs no longer occasionally spawn without an oven.
Village ovens may spawn surrounded by liquid but no longer spawn immersed and unusable.
Village ovens no longer spawn in hallways.
Village ovens are no longer removed by random rivers passing through them.
Pathfinding now avoids visible sprouting orbs.
In the modern UI, characters with Nerve Poppy now have their HP bar move when they change HP statuses.
Save file cleanup no longer deletes any folder starting with a period.
Improved some failure messaging for Flaming Ray and Freezing Ray.
Improved the determination of whether a creature is in combat for the purposes of Narcolepsy.
Tweaked some descriptions on the worldmap.
Fixed a bug that caused creatures to fall in love with objects that weren't real.
Fixed a bug that caused soup sludges to only equip a single pseudopod.
Fixed a bug that assigned extra titles to some creatures.
Fixed a bug that caused game crashes in some exotic combinations of creatures being stuck and engulfed.
Fixed a bug that caused some named items to be called weird artifacts in their descriptions.
Fixed a bug that made Flaming Ray and Freezing Ray unusable when granted by cooking effects.
Fixed a bug that caused burrowing claws granted by skulk injectors to not generate their natural claw weapons.
Fixed various bugs involving messages not being generated, or sight being lost on targets, because a creature you're fighting is across a zone boundary.
Feature Friday - May 26, 2023
204.78
Gaslight chisels can now be used to engrave hard, inorganic body parts in a fashion similar to how tattoo guns can be used to tattoo soft, organic body parts. (Existing gaslight chisels in saved games will not receive this functionality.)
Digging while autoexploring or otherwise pathfinding now prefers somewhat to dig through softer walls.
When a selected target square for Jump is invalid, you are now asked to select it again rather than exiting the command entirely.
Village pets talk less like villagers now, and smart use brings up their interaction menu rather than immediately chatting with them.
Attacks now pass harmlessly through holographic walls, unless they are animated.
Reduced the weight (and thus gravity grenade damage when they slam into you) of conveyor belts.
Added some references to the Corpus Choliys and spray bottles in apothecary dialolg.
Non-player creatures can now use the following implants if they have them installed: matter recompositer, high-fidelity matter recompositer, inflatable axons, nocturnal apex, and stasis projector.
Non-player creatures wielding psionic melee weapons now unequip them if their target is immune to psychic attacks.
Non-player creatures wielding psychal fleshguns now stop trying to shoot targets that are immune to psychic attacks.
Improved the death messages for being killed by your Temporal Fugue clones and similar phenomena.
Fixed a bug where "Wait N turns" was waiting 1 extra turn.
Fixed a color inconsistency in village generated dialog.
Fixed a bug that prevented smart use on some objects from correctly bringing up their interaction menu when it was supposed to.
Fixed a bug that caused plural creatures to sometimes be referred to as a set of themselves.
Fixed a bug that caused some cybernetic implants to sometimes be described strangely.
[modding] Added an after-render callback to some displays that were not using it (especially Targeting displays).
[modding] Fixed a bug that caused XML files of failed mods to be loaded.
[modding] The unapproved mod alert now only displays when nothing else prevents that mod from running.
[modding] Generally standardized on use of The.Player over Core.Player.Body
[modding] Fixed several instances where UI screens (Skills and Powers, Status, etc.) were referencing The.Player directly instead of the object passed in to them.