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Caves of Qud News

Feature Friday - June 23, 2023

204.87
  • Phasing is now better integrated with pathfinding.
  • Gave fire ant queens wings.
  • Made the default interaction for spiral borers be 'activate'.
  • Clonelings can once again drink cloning draught to restore their cloning capacity.
  • Added a bunch of new creature descriptions.
  • Changed the appearance of hyrkhounds.
  • Regeneration tanks now change tiles when broken.
  • Added an option to disable fire sounds.
  • Landing Pads now awards XP upon completion.
  • Reduced the degree to which creature AI avoids webs.
  • Lase's penetration value in the Light Manipulation description is now accurate.
  • Phase-harmonic spasers now generate omniphase plasma.
  • Quartzfur and glass armor no longer reflects damage from sources like bleeding and poison that are inside armor.
  • Resolved various issues involving conflicts between different sources of icon coloration for creatures.
  • Reasonably smart creatures can now slot fresh energy cells into various energy-cell-using equipment besides ranged weapons.
  • Fixed a bug that caused flaming objects coated in plasma to emit much more smoke than intended.
  • Fixed a bug that occasionally caused odd wind direction messages.
  • Fixed a bug that made merchant restocking announcements depend on the merchant being visible.
  • Fixed a bug that made gas tumblers not affect spasers.
  • Fixed a bug that caused villagers to occasionally be assigned duplicate titles.
  • Fixed a bug that caused points of interest and some exotic construction materials to have superfluous language in their descriptions.
  • Fixed a bug that could cause broken world history entries.
  • Fixed a bug that could cause exceptions in zone generation.
  • Fixed a bug that caused the final step of "Kith and Kin" to not award experience.
  • Fixed a bug that caused the "Spread Klanq around Qud" quest steps not to update unless you had saved & loaded your game.
  • Fixed a bug that caused villages with empty but unreachable cells to fail to generate.
  • Fixed a bug that caused Unity impostors to be visible with tiles disabled.
  • Fixed a bug that caused rust fields and bogs to fail to generate.
  • Fixed a bug that caused Slog to have two tails.
  • Fixed a rare exception in Slam.
  • [modding] Pettable creatures can now have their chance of assigning a Pet goal set using the intproperty PetGoalChance (default 10), and the number of times to wait (times they would otherwise have been assigned a Pet goal) after successfully assigning a Pet goal before assigning another with the intproperty PetGoalWait (default 100).
  • [modding] Added the AwardXP conversation action, which gives XP to the player or speaker with an optional popup message.

Feature Friday - June 16, 2023

204.84
  • We made Kickback work with any missile attack and moved it under the Tactics skill tree.
  • Bilge sphincter bonuses are now considered "base".
  • Normality fields have a new appearance.
  • Reduced the difficulty of the save to avoid going prone from Rocket Jump.
  • Various items that provide saving throw modifiers now say what they are doing using more descriptive language.
  • Simplified some save modifier language involving forced movement.
  • Creatures are now much less willing to use special movement abilities to go to dangerous locations.
  • Slog is now more willing to enter pools of filth.
  • The Stuck effect from a grabber arm now ends if the grabber arm is destroyed or moved out of adjacency to the target.
  • Hints about location of the Ruin of House Isner found in books now use more sensible language when the hint is less than one parasang.
  • Fixed various cases of things being described awkwardly as sets. This fix will show up unevenly in existing saved games.
  • Fixed a bug that removed creatures' titles from restocking announcements and points of interest.
  • Fixed a bug that caused the messages for discovering a lair not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected.
  • Fixed a bug that caused several quests not to complete correctly if you had swapped bodies. More fixed quests to come next week.
  • Fixed a bug that caused crashes in some situations with stuck creatures.
  • Fixed a bug that caused the player's name to be rendered as "you" when items were named for them.
  • Fixed a bug that caused some maker's marks to cause strange text generation.
  • Fixed a capitalization issue with generated quest item names.
  • Fixed a bug that caused some exotic construction materials to be described as wet when they weren't.
  • Fixed bugs that caused brinestalk, sliced bop cheek, wild rice to be treated as plural.
  • [modding] Added a new part, ExcludeMods, that can be used like to prevent an item from getting specified mods it would otherwise qualify for. Exclude="*" will exclude all mods, though typically that would be done using .
  • [modding] Added AfterSecretRevealed, PlayerAfterConversation and PlayerEnteredCell events to IGameSystem.


Feature Friday - June 9, 2023

204.83
  • Rocket skates now alter Jump into Rocket Jump.
    • +4 jump range
    • Minimum range 3
    • You can rocket jump over creatures.
    • Upon landing, you make an Agility 20 save or fall prone.
    • You leave a trail of burning exhaust behind you.
  • The Hurdle skill now lets you jump without interrupting your sprint.
  • Movement confirmation now a yes/no popup, rather than requesting confirmation via moving again, when moving up or down.
  • When you perform the water ritual with a social coprocessor installed, you now gain additional reputation with the creature's faction if your implant's performance has been boosted by compute power.
  • Photosynthetic skin, vine-weave tunics, and other leafy items no longer count your own foliage (if you are a plant or plant-like creature) in determining camoflauge DV.
  • The Leap, Frog achievement now triggers when you are taught Jump by a wider range of frogs, including svardym.
  • Flaming vents are a little more destructive.
  • Robots can no longer eat food or drink liquids. Existing robots in saved games won't be affected.
  • Robots no longer heal while EMPed. Existing robots in saved games won't be affected.
  • Forts no longer sometimes spawn disconnected from the rest of the map.
  • Added new descriptions for several map terrain objects.
  • Replaced the tiles for low-tier relic hats and helmets with different, better-suited existing tiles.
  • Improved the spawn placement of esper assassins.
  • The main menu music now restarts when returning to the main menu from an active game.
  • Added a section on saving throws to the manual.
  • Fixed a bug that caused a variety of item types to be unable to stack.
  • Fixed a bug that made buying skills in the water ritual display the original cost in the dialog rather than the adjusted cost.
  • Fixed a bug that caused the natural claw weapons of burrowing claws to not be removed with the mutation.
  • Fixed a bug that caused Slog of the Cloaca to not award reputation when killed.
  • Fixed a bug that made pettable creatures with multiple pet responses fail to display proper messages.
  • Fixed a bug that caused several quests to not complete correctly if you had swapped bodies. More fixed quests to come next week.
  • Fixed pettable creatures pet responses that used the old format (all Patreon pets).
  • Fixed a bug where Rainwater Shomer was able to follow you back into the corporeal world.
  • Fixed a bug that sometimes prevented Eskhind, Liihart, or Meyehind from spawning.
  • Fixed a bug that caused the names of lairs not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected.
  • Fixed a bug that caused creatures not to equip shields.
  • Fixed a bug that caused legendary tortoises to be described as legendary tortoises twice.
  • Fixed a bug with the network of roots pet that caused its inventory to transmute into "pooled objects".
  • Fixed a bug that caused a non-dominant biome for an area to sometimes be listed as its most notable feauture.
  • Fixed a rare crash during gem tumbling when the tumbler was frozen.
  • [modding] Added IfHaveLiquid, GiveLiquid, and UseLiquid conversation delegates (wiki ref: Modding:Conversations#Delegates_2).
  • [modding] Added a PlayerTook event to IGameSystem.
  • [debug] Wishing "rebuild" on the world map now correctly places you on the rebuilt world map.
  • [debug] Fixed the Grit Gate doors not being properly opened when wishing "stage4".

Feature Friday - June 2, 2023

204.82
  • Non-player creatures now occasionally pet nearby pettable creatures.
  • Eating a plant or fungi-based meal at an oven as a carnivore no longer provides satiation and may make you ill.
  • Photosynthetic Skin now gives a small bonus to DV when occupying the same tile as foliage.
  • We made some cosmetic changes to jungle trees.
    • To reduce confusion around which tree blocked movement -- tanglewood tree or shimscale mangrove tree -- we replaced the tanglewood tree with a new tree, ziv bough, and gave shimscale mangrove tree (the movement blocking one) both mangrove/tanglewood tile variants.
    • Added another new tree: star palm.
    • Witchwood trees now have a tile variant.
    • Dogthorn and swarmshade trees now use their tile variants.
    • Tweaked the tree population in the jungle and jungle-like regions.
    • Added new descriptions for shimscale mangrove tree, swarmshade tree, star palm, and ziv bough.
  • Containers of pure water that are also quest items are no longer excluded from NPC inventories in trade.
  • Clicking on an object to walk toward it now continues to walk toward the object if it moves rather than the location it was in when clicked.
  • Legendary chefs no longer occasionally spawn without an oven.
  • Village ovens may spawn surrounded by liquid but no longer spawn immersed and unusable.
  • Village ovens no longer spawn in hallways.
  • Village ovens are no longer removed by random rivers passing through them.
  • Pathfinding now avoids visible sprouting orbs.
  • In the modern UI, characters with Nerve Poppy now have their HP bar move when they change HP statuses.
  • Save file cleanup no longer deletes any folder starting with a period.
  • Improved some failure messaging for Flaming Ray and Freezing Ray.
  • Improved the determination of whether a creature is in combat for the purposes of Narcolepsy.
  • Tweaked some descriptions on the worldmap.
  • Fixed a bug that caused creatures to fall in love with objects that weren't real.
  • Fixed a bug that caused soup sludges to only equip a single pseudopod.
  • Fixed a bug that assigned extra titles to some creatures.
  • Fixed a bug that caused game crashes in some exotic combinations of creatures being stuck and engulfed.
  • Fixed a bug that caused some named items to be called weird artifacts in their descriptions.
  • Fixed a bug that made Flaming Ray and Freezing Ray unusable when granted by cooking effects.
  • Fixed a bug that caused burrowing claws granted by skulk injectors to not generate their natural claw weapons.
  • Fixed various bugs involving messages not being generated, or sight being lost on targets, because a creature you're fighting is across a zone boundary.

Feature Friday - May 26, 2023

204.78
  • Gaslight chisels can now be used to engrave hard, inorganic body parts in a fashion similar to how tattoo guns can be used to tattoo soft, organic body parts. (Existing gaslight chisels in saved games will not receive this functionality.)
  • Digging while autoexploring or otherwise pathfinding now prefers somewhat to dig through softer walls.
  • When a selected target square for Jump is invalid, you are now asked to select it again rather than exiting the command entirely.
  • Village pets talk less like villagers now, and smart use brings up their interaction menu rather than immediately chatting with them.
  • Attacks now pass harmlessly through holographic walls, unless they are animated.
  • Reduced the weight (and thus gravity grenade damage when they slam into you) of conveyor belts.
  • Added some references to the Corpus Choliys and spray bottles in apothecary dialolg.
  • Non-player creatures can now use the following implants if they have them installed: matter recompositer, high-fidelity matter recompositer, inflatable axons, nocturnal apex, and stasis projector.
  • Non-player creatures wielding psionic melee weapons now unequip them if their target is immune to psychic attacks.
  • Non-player creatures wielding psychal fleshguns now stop trying to shoot targets that are immune to psychic attacks.
  • Improved the death messages for being killed by your Temporal Fugue clones and similar phenomena.
  • Fixed a bug where "Wait N turns" was waiting 1 extra turn.
  • Fixed a color inconsistency in village generated dialog.
  • Fixed a bug that prevented smart use on some objects from correctly bringing up their interaction menu when it was supposed to.
  • Fixed a bug that caused plural creatures to sometimes be referred to as a set of themselves.
  • Fixed a bug that caused some cybernetic implants to sometimes be described strangely.
  • [modding] Added an after-render callback to some displays that were not using it (especially Targeting displays).
  • [modding] Fixed a bug that caused XML files of failed mods to be loaded.
  • [modding] The unapproved mod alert now only displays when nothing else prevents that mod from running.
  • [modding] Generally standardized on use of The.Player over Core.Player.Body
  • [modding] Fixed several instances where UI screens (Skills and Powers, Status, etc.) were referencing The.Player directly instead of the object passed in to them.