Feature Friday - March 31, 2023
204.63
- We made some changes to how electrical conductivity works (ie, what determines which objects electrical arcs leap to).
- Liquid pools now have their conductivity correctly calculated based on their component mixtures. Electrical arcs now correctly leap across conductive pools of liquid.
- Made some tweaks to creature conductivity calculations.
- A creature who wears footwear that's less conductive than they are now gets some additional anti-conductivity protection.
- Arcs no longer leap to flying creatures unless they are the initial target of a discharge.
- Arcs can now travel diagonally.
- Improved the messaging around arc leaping, especially for when a creature avoids an arc due to anti-conductive footwear.
- Liquid pools now have their conductivity correctly calculated based on their component mixtures. Electrical arcs now correctly leap across conductive pools of liquid.
- Added some alternate tiles for bookshelves with items in them.
- Dynamic quest rewards are now identified.
- Data disks offered as dynamic quest rewards now display the item blueprint they teach.
- You now need to have the appropriate Tinker skill level to build an item, rather than have that skill level only when learning the blueprint.
- Village tinkers can no longer recharge broken or rusted energy cells.
- Legendary pilgrims no longer abandon their lairs.
- Conservators shoot their lightlocks again.
- Fixed a bug that caused Sunder Mind to be cancelled as if your concentration slipped when you had high quickness and your target died prematurely.
- Fixed a bug that caused traipsing mortars to fail to equip their natural melee weapons.
- Fixed a bug that caused villagers in villages with pets to talk about nothing except those pets.
- Fixed a bug that caused stingers to repeatedly re-equip themselves when mutations changed.
- Fixed a crash that occurred when a creature fell in love with itself after stepping in dilute warm static.
- Fixed a bug that caused creatures not to receive random cybernetics.
- [modding] Common rendering colors are now accessible in C# via The.Color API. For example, The.Color.Red returns the Color value of 'R' previously accessed from the ColorUtility.ColorMap dictionary.