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Feature Friday on hold as we ramp up to the Moon Stair beta

Hello folks,
Yesterday's patch will be the last Feature Friday for a while as we tighten focus on our upcoming feature arc, the Moon Stair. We're still some weeks out, but our next step will be to put up a Moon Stair beta. So be on the lookout.

Until then, link and drink.

Feature Friday - July 22, 2022

203.54
  • Mysterious gunslingers now often generate with wide-brimmed hats and woven tunics.
  • When you put extradimensional gemstones in a rock tumbler, you now get their extradimensional smooth varieties out.
  • Newly sentient beings with onboard power generation can now power Jacked equipment. This change won't apply to creatures that already exist in saved games.
  • Dangerous liquids that are out of phase or that you're flying over no longer prompt you with a movement warning in autoexplore.
  • The default option when prompted to confirm the deletion of a save is no longer Yes.
  • The flattened remains one occasionally stumbles onto in the salt marsh is now considered interesting.
  • A creature ceasing to fly in the same tile as a giant clam now uses the same behavior as walking into that tile.
  • Bep no longer minds if you use the rock tumbler in the Yd Freehold.
  • Hookahs can now be sealed. This change won't apply to hookahs that already exist in saved games.
  • Creatures no longer attempt to equip Templar phylacteries in their primary hands.
  • Very smart creatures no longer activate Templar phylacteries if the wraith-knight would be hostile to them.
  • When you attempt to move into a tile with an animated door that's locked, you no longer attempt to open them.
  • "Kin" is now recognized as a plural noun.
  • Removed some unimplemented mutations from various creatures.
  • The bonus item mod chance from equipping multiple copies of the Otherpearl once again stacks multiplicatively.
  • Added a message when selecting 'replay last character' and no valid last character is present.
  • Fixed a bug that caused the mental action cost reduction from Two-headed to not get applied.
  • Fixed a bug that made point-defense drones fail to fire at some thrown objects.
  • Fixed some issues with the tile display of walls in villages.
  • Fixed a bug that caused some named items to have their original item type described strangely.
  • Fixed a bug that made it so that if fungal infections were occupying two Hand slots, each would try to also occupy a Hands slot rather than sharing one.
  • Fixed a bug that made it so that a fungal infection occupying a Hand slot could also occupy a Hands slot that was not the one associated with the Hand slot.
  • Fixed a bug that caused an invalid detail color to crash the game.
  • [modding] All wall tiles have been updated to use DetailColor as their secondary color instead of BackgroundColor.

Feature Friday - July 15, 2022

203.53
  • You and your companions are now highlighted blue instead of green on the alt overlay.
  • Obtaining a base skill by drinking brain brine now unlocks the skill tree instead of only unlocking the skill itself.
  • Books and artifacts marked important by default, but not explicitly marked important by you, are no longer excluded from the donation list.
  • Changed the donation message when the only books or artifacts you have are marked important.
  • You're no longer asked for confirmation when you move into a space with a pool of dangerous liquid if you're flying over the pool or not in phase with it.
  • Fixed a bug that caused the stat bonuses from Graftek grafts to carry over to clones even through the graft did not.
  • Fixed a bug that caused merchant advertisements not to generate.
  • Fixed a bug that caused the music tracks for Grit Gate and Ezra to allocate large amounts of memory.
  • Fixed a bug that caused the game to crash when choosing to start a new game.
  • Fixed a rare bug that caused reality stabilization fields to fire random events, causing world state to fluctuate.

Feature Friday - July 8, 2022

203.52
  • Legendary hindren pariah leaders are no longer called "*name*, Hindren Pariah Pariah".
  • Sprouting orbs and friendly junk dollars now respect phase and flight.
  • Signs now show their description on smart use.
  • The cryochamber plaques in Bethesda Susa now act more like signs.
  • Journal locations are now marked with a colored '?' to indicate whether you've visited that location.
  • Journal locations now note the date of your last visit.
  • Journal locations with the same name are now sorted by their time of discovery.
  • You can now use the Home and End keys to navigate to the top or bottom of the journal.
  • Your cursor positions within the journal are now remembered when you change tabs, until the journal is closed.
  • The 'Limit the input buffer to two commands.' option now defaults to on.
  • Gossip and lore learned indirectly, such as by cooking with psychal gland paste, now displays what the gossip was in the popup message.
  • Renamed the "Open Skills & Powers" keybind to "Open Skills".
  • Renamed the status effect Shatter Mental Armor"" to "psionically cleaved".
  • The 'villagers of Joppa' faction is no longer be present in alternate starts.
  • The usual default interaction on Schrodinger pages is now entangle.
  • Stopsvalinn now only makes its full powers available once it is identified.
  • Removed an exception that allowed temporary cooking ingredients to be used in cooking if they had no defined duration of their own.
  • Normality fields, kindled flames, and space-time anomalies no longer fall down pits.
  • Fixed some grammar issues in juice sap drain messages.
  • Fixed a bug that caused clones of flying creatures to show as if their Fly ability was activated even though they weren't flying.
  • Fixed a bug that prevented Shank from being used if the shanker was able to move their extremities.
  • Fixed a bug that caused the game to soft lock if you became a brooding puffer.
  • Fixed a bug that caused arrow penetration bonus caps to not apply when using compound bows and turbows.
  • Fixed a bug that caused canvas walls in villages to use the ASCII colors of their source creatures instead of the tile colors.
  • Fixed a bug that prevented pickaxes and nanopneumatic jackhammers from applying their penetration bonus against diggable objects.
  • Fixed a bug that caused deleting deleting entries from your journal's chronology to require two confirmations.
  • Fixed a bug that caused the ability bar status to not update properly.
  • Fixed a bug that caused the Yd Freehold to not show up in the worldmap alt overlay when ASCII mode was enabled.
  • Fixed a bug that caused the text based conversation view to be improperly placed if a conversation was initiated from a zoomed-in view.
  • Fixed a bug that caused the text options view to be improperly placed if a conversation was initiated from a zoomed-in view.
  • Fixed a rare bug that caused the main building in Golgotha to have a sealed exit.
  • Fixed a bug that caused sparking baetyls to spark very quickly when in a targeting view.
  • Fixed a bug that caused locations names to overflow the text sidebar.
  • [modding] Background color can now be defined in Display.txt.
  • [modding] Fixed a bug that prevented Display.txt from loading correctly.
  • [modding] Fixed a bug that prevented custom item mods from being craftable.

Feature Friday - July 1, 2022

203.51
  • Creatures can now shank.
  • "Skills and powers"" are now just called "skills".
  • Droid scramblers are now considered metal.
  • Gave droid scramblers a commerce value.
  • Gas breathing mutations are now affected by the gas tumbler.
  • Mushroom cherubim now have more appropriate idealized features.
  • Mechanical urchin cherubim now have idealized features that match non-mechanical urchin cherubim.
  • When a creature is cloned via cloning draught or by a cloneling, the clone no longer carries over graftek grafts.
  • You can now select several artifacts at once to throw down the sacred well.
  • Added missing "molten wax drop" object.
  • Conveyor belts now have 64,000 HP, down from 250,000 HP.
  • Added a user interface option to disable most tile-based flashing and animation effects.
  • The same sound can no longer be played more than once in a single frame. This fixes several issues with sound volumes.
  • Unequipping the [redacted] via [redacted] of a [redacted] now angers [redacted] similarly to as if you had used [redacted].
  • Fixed a bug that sometimes caused the stairs created by spiral borers to override the generation of normal stairs.
  • Fixed a bug that caused recharge sounds to sometimes play too loudly.
  • Fixed a bug that caused buggy dialog options like "MISSING_QUESTION" and "MISSING_ANSWER" to appear in village immigrants' dialogs.
  • Fixed a bug that made it impossible for 1-pound metal items to become coated with liquids.
  • Fixed a bug that caused the majority of encounters on the world map to become undiscoverable after reloading the game.
  • Fixed a bug that caused followers who end up on the world map for some reason to crash the game.
  • Fixed a bug that caused followers joining their leader from the world map to pass time as if you, the player, were traveling.
  • Fixed a bug that caused stingers to appear in the inventory.
  • Fixed a bug that caused krakens to fail to change their behavior in any way because of being terrified.
  • Fixed a bug that caused precognitive visions gained via sphynx salt injectors to continuously ask if you wished to return to the start of your vision.
  • Fixed a bug that caused unequipping the [redacted] to leave permanent attribute modifiers behind.
  • Fixed a bug that caused some sets of strange tubes to not be treated as plural.
  • Fixed a bug that sometimes caused game state to not reset after reloading.
  • Fixed a bug that caused single-size penetration dice to explode infinitely.
  • Fixed a rare bug that caused the game to freeze on the Freehold splash screen.
  • Fixed a soft lock when speaking to Pax Klanq without Q Girl's climber blueprints.
  • Fixed a frequent crash caused by an interaction between temporal fugue and force bracelets.
  • Fixed errors in Kah and Nacham's dialogue.
  • Fixed some typos in polished gemstone descriptions.
  • Fixed a typo with rectangular bells.
  • [pets] Gloaming no longer respawns on the world map, forestalling a possible crash.