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Caves of Qud News

Feature Friday - July 1, 2022

203.51
  • Creatures can now shank.
  • "Skills and powers"" are now just called "skills".
  • Droid scramblers are now considered metal.
  • Gave droid scramblers a commerce value.
  • Gas breathing mutations are now affected by the gas tumbler.
  • Mushroom cherubim now have more appropriate idealized features.
  • Mechanical urchin cherubim now have idealized features that match non-mechanical urchin cherubim.
  • When a creature is cloned via cloning draught or by a cloneling, the clone no longer carries over graftek grafts.
  • You can now select several artifacts at once to throw down the sacred well.
  • Added missing "molten wax drop" object.
  • Conveyor belts now have 64,000 HP, down from 250,000 HP.
  • Added a user interface option to disable most tile-based flashing and animation effects.
  • The same sound can no longer be played more than once in a single frame. This fixes several issues with sound volumes.
  • Unequipping the [redacted] via [redacted] of a [redacted] now angers [redacted] similarly to as if you had used [redacted].
  • Fixed a bug that sometimes caused the stairs created by spiral borers to override the generation of normal stairs.
  • Fixed a bug that caused recharge sounds to sometimes play too loudly.
  • Fixed a bug that caused buggy dialog options like "MISSING_QUESTION" and "MISSING_ANSWER" to appear in village immigrants' dialogs.
  • Fixed a bug that made it impossible for 1-pound metal items to become coated with liquids.
  • Fixed a bug that caused the majority of encounters on the world map to become undiscoverable after reloading the game.
  • Fixed a bug that caused followers who end up on the world map for some reason to crash the game.
  • Fixed a bug that caused followers joining their leader from the world map to pass time as if you, the player, were traveling.
  • Fixed a bug that caused stingers to appear in the inventory.
  • Fixed a bug that caused krakens to fail to change their behavior in any way because of being terrified.
  • Fixed a bug that caused precognitive visions gained via sphynx salt injectors to continuously ask if you wished to return to the start of your vision.
  • Fixed a bug that caused unequipping the [redacted] to leave permanent attribute modifiers behind.
  • Fixed a bug that caused some sets of strange tubes to not be treated as plural.
  • Fixed a bug that sometimes caused game state to not reset after reloading.
  • Fixed a bug that caused single-size penetration dice to explode infinitely.
  • Fixed a rare bug that caused the game to freeze on the Freehold splash screen.
  • Fixed a soft lock when speaking to Pax Klanq without Q Girl's climber blueprints.
  • Fixed a frequent crash caused by an interaction between temporal fugue and force bracelets.
  • Fixed errors in Kah and Nacham's dialogue.
  • Fixed some typos in polished gemstone descriptions.
  • Fixed a typo with rectangular bells.
  • [pets] Gloaming no longer respawns on the world map, forestalling a possible crash.

Feature Friday - June 24, 2022

203.50
  • Added polished varieties of the rough gemstones. They're rarer and a bit more valuable.
  • Powered rock tumblers can now tumble rough gemstones into polished ones.
  • Temporal Fugue now clones into many more tiles, in particular ones with liquid puddles below swimming depth, gases, and traversable furniture in them.
  • Force bracelets can now be overloaded.
  • Thermo casks and high-energy thermo casks now display status information for the portions of their capabilities that only take effect once their startup sequence is complete.
  • You can now select multiple options at once when giving books to Sheba, or sharing secrets with Tszappur.
  • Added an option to suppress popups when noting information in your journal (Prompts > Display popups when noting information in your journal).
  • The location of the Hydropon will now be noted in your journal when visited.
  • Fix-It spray foam now repairs scrapped waydroids.
  • You can no longer repair things you are out of phase with.
  • Dynamically generated comma-separated lists of items now use semicolons for separation if any of the items in the list already contain commas.
  • When trading with tinkers, the space menu now only generates identify, repair, and recharge actions for potentially appropriate items.
  • When a piece of furniture that a dynamic quest expects you to place something in or on spawns as a newly sentient being, you are now always allowed to trade with that being regardless of whether they have anything in their inventory.
  • When trading items to an animated piece of furniture that is normally a container, this is now tracked as putting something in or on them.
  • "Arm" is no longer typically the default interaction for disarmed mines on the ground.
  • Dromad traders once more address the player by species, and now make an effort to get it right when the player is not a human.
  • Dying while confused or overdosing on hulk honey no longer distorts the name of the most advanced artifact in your possession.
  • Attacking a stack of inanimate objects no longer damages the entire stack at once.
  • Fixed a bug that caused some village inhabitants to be unable to give you directions when you're lost.
  • Fixed a bug that caused reputation bonuses from your subtype selection to not be applied.
  • Fixed a bug that caused the interaction prompt to be displayed when puffing on hookahs.
  • Fixed a bug that caused fungal infections and luminous hoarshrooms to have an action cost when sprouting.
  • Fixed a bug that prevented luminous hoarshrooms from sprouting.
  • Fixed a bug that caused dynamic quest items to occasionally be nonspecified "items" that would disappear when obtained.
  • Fixed a bug that made more things red when overdosing on hulk honey than were supposed to be.
  • Fixed a bug that caused sultan shrines to render beneath doorways.
  • Fixed a bug that sometimes caused zone floors to generate as white dots.
  • [debug] Added "terrainencounters" wish to display a clickable map of your remaining surface terrain encounters.
  • [modding] Fixed a bug that prevented the Dragging field from being set in movement MinEvents other than LeaveCellEvent.
  • [modding] Fixed several warnings when installing mods with custom textures.
  • [modding] Mods will now be listed with their title in the save game mod configuration dialog.
  • [modding] Genotype and subtype tags in Genotypes.xml and Subtypes.xml can now specify a Species attribute, which can be used to override the genotype default of "human".

Feature Friday - June 17, 2022

203.49
  • Added an option to display full level up information for your followers. (Prompts > "Display full level up message for followers")
  • Legendary newly sentient beings now have more sensible names and titles.
  • Achievements based on killing a creature are now awarded when a companion lands the killing blow.
  • Kindrish can no longer be modded.
  • Kindrish can no longer be returned to the hindren multiple times.
  • When you create a recipe from a meal with Canned Have-It-All as an ingredient, the recipe's replacement ingredient is now always a valid ingredient.
  • Wardens Esther can no longer spawn hated by the Merchants' Guild. They can now spawn hated by dromaids, however.
  • The descriptions of meals cooked with liquid ingredients now include liquids themselves rather than their containers.
  • Autoexplore is now less willing to walk up next to a hostile aquatic creature that cannot itself approach you.
  • The missile weapon Fire binding now works to activate an ability when targeting with the prerelease input manager.
  • Fixed a bug that caused cybernetic implants meant to occupy equipment slots on implantation to fail to do so and appear in inventory, resulting in inappropriate behavior.
  • Fixed a bug that caused the red targeting indicator for lithofex's gaze to disappear after loading a save.
  • Fixed a bug that prevented you from pouring across map boundaries.
  • Fixed a typo in brooding rosepuff's description.
  • Fixed a bug that caused penetrating radar to show the identified tiles for unidentified items stuck in walls.
  • Fixed a bug in diagonal movement in target pickers when prerelease input manager is enabled.
  • [modding] Added GetLevelUpDiceEvent and GetLevelUpPointsEvent to alter stats gained from level ups without defining a new genotype or subtype.

Feature Friday - June 10, 2022

203.45
  • Disassembling single-bit scrap once again shows the bit that is obtained.
  • Putting items in a chest you are carrying no longer attempts to describe the location of the chest.
  • The trade screen no longer requests confirmation when putting important items in containers unless the containers are owned.
  • Ancient bones and tar-encrusted bones now have more bone-like tiles.
  • Dynamically generated compound words are now a little easier to read.
  • Fixed a bug that caused equipping too many Otherpearls to cause an integer overflow on the chance to drop extradimensional items.
  • Multiple Otherpearls now stack their chances to drop extradimensional items linearly rather than multiplicatively. Ex: equipping six Otherpearls now multiplies the extradimensional item drop chance by 30, not by 15625.
  • Fixed a bug that caused turret tinkers to sometimes build a turret in the tile they were occupying.
  • Fixed a bug that caused fungal infections on the hand to be incurable.
  • Fixed a bug that caused fungal infections to disappear when applied to anything but a hand.
  • Fixed a bug that caused you to sometimes start in the ruins of Joppa when selecting a generated village start.
  • Fixed a bug that prevented you from being able to jump into clams.
  • Fixed a bug that prevented dynamic villages and their respective factions from being generated.
  • Fixed a bug that made phase-conjugate and phase-harmonic grenades fail to perform their phase effects if detonated using the 'detonate' interaction.
  • Fixed a bug that made harvesting a stack of witchwood wreaths render the rest of the stack unharvestable.
  • Fixed a bug that made falling down while flying trigger Quantum Jitters.
  • Fixed a bug that allowed Amnesia and memory eaters to override the effect of air current microsensors until you left the zone and returned to it.
  • Fixed a bug that caused uninstalled gun rack implants to generate phantom copies of themselves in your inventory.
  • Fixed a bug that caused Force Bubble forcefields to be partially destroyed if active at the very edge of the world.
  • Fixed a bug that prevented block sounds from playing properly.
  • Fixed some grammar errors in tombstone text.
  • Fixed a dynamic pronoun issue in tomb mural text.
  • Fixed some dynamic pronoun issues in creature description text.
  • Fixed a capitalization issue with Rainwater Shomer's name.
  • [modding] Updated the HighScores.json format to store more information for easy access.
  • [modding] HitSounds now have a default 135ms delay, which can be overriden by the HitSoundDelay int property. The delay is specified in MS.
  • [modding] Added BlockSound and BlockSoundDelay tag/property support to shields.

Feature Friday - June 3, 2022

203.41
  • Improved page up and page down behavior on the equipment screen.
  • Companion clonelings ordered to stay put no longer move around to clone.
  • Molting basilisks that spawn in a zone that's already generated, like when one climbs through a spacetime vortex, no longer place molted husks throughout the zone.
  • Revealed mines and bombs now have much higher priority for being shown in their tile relative to other objects.
  • Smart use near mines and bombs now triggers interaction with them.
  • Crab legs now count as meat.
  • Creatures freed from gentling cones and mask now usually return to conversing as they would have prior to gentling.
  • Goatfolk haunts now have fewer huts and a higher density of qlippoths per hut.
  • Mercurial cloaks are now considered weird artifacts.
  • Digging, in conjunction with autoexplore and normal movement, no longer attempts to burrow through the force bubbles of non-hostile NPCs.
  • Jotun, Fjorn-Kosef, and Haggabah are now marked as having proper names.
  • Chalkboards can now be animated.
  • Duplicating a temporary item using non-temporary metamorphic polygel now creates a non-temporary version of the item.
  • Duplicates created by metamorphic polygel now carry over effects like being broken or cleaved from the parent object.
  • Removed the defunct Waydroids faction.
  • Gave concrete floors to some areas in the Tomb of the Eaters that were missing them.
  • Fixed a bug that caused mutation points to be spent when there were no further random mutations to buy.
  • Fixed a bug that caused villages to sometimes generate without an oven.
  • Fixed a bug that caused wire strands shorter than 25' to not stack with wire strands longer than 25'.
  • Fixed an issue that caused some village wardens to generate without the warden title in their name.
  • Fixed a bug where items duplicated with temporary metamorphic polygel became non-temporary.
  • Fixed a bug that caused the damage message for ranged weapon attacks that killed their target to be suppressed. (Tthe target's death was reported but not the damage.)
  • Fixed a crash when traveling to [redacted].
  • Fixed several rare crashes in the audio manager.
  • Fixed some grammar issues with the messages for when you spot weeps.
  • Fixed a repeat word in blood-gradient hand vacuum description.
  • [modding] Genotypes without available presets are now hidden when selecting a preset character.
  • [modding] Custom embark modes can now skip the Genotype and Subtype modules if they are not applicable.
  • [modding] The CanEquipOverDefaultBehavior event is now honored by attempts to equip items from the equipment screen as well as from the inventory screen.