1. Caves of Qud
  2. News

Caves of Qud News

No patch this week, Deep Jungle beta early next week

Hello,
We're skipping this week's update both to focus on our next feature arc (the Deep Jungle) and because it's Christmas Eve. Early next week, though, we'll be posting an early beta of the Deep Jungle feature arc, which'll include two minor late-game regions, the rest of the sultans' historic sites, a revamped version of the Rust Wells, dozens of new achievements, and more.

Live and drink, friends.

Feature Friday - December 17, 2021

202.102
  • Equipment with power switches, such as ontological anchors, night-vision goggles, and ninefold boots, now grasts you an activated ability for toggling their power.
  • Creatures that are immune to being damaged are now also immune to being dismembered.
  • Jewelers and gemcutters now have guards.
  • Corrected resonance grenade damage to non-structural objects in the grenade description.
  • Frog cherubim now correctly belong to the frogs faction.
  • Regeneration tanks now tolerate impure convalessence mixtures as long as they contain at leats 100 drams and the mixture is at least two-thirds convalessence. Regen tanks in existing saved games won't be affected, though.
  • Regen tanks now properly regenerate tongues even when they're the only body part you lost.
  • Creatures no longer attempt to use Disintegration against enemies they are out of phase with.
  • Gave the [redacted] sapient plant properties.
  • You can no longer [redacted] before starting the Tomb of the Eaters quest.
  • Added the arcology names back to the true kin caste selection screen.
  • Cooking effects that identify all artifacts on the local map now identify implanted cybernetics.
  • Fixed a bug that caused variables to occasionally display in the names of village factions.
  • Fixed a bug that caused hologram bracelets to have infinite range.
  • Fixed an issue that occasionally caused invalid text to be generated after leaving a zone with an object you were lovesick for.
  • Fixed a bug with temporal fugue clones and other temporary objects that prevented zones from unloading, degrading performance.
  • Fixed an issue that occasionally caused out-of-date copies of your body or your followers to return from [redacted].
  • Made the text color consistent across hyperbiotic object names.
  • Fixed a wrong identation in Corpus Choliys.
  • Fixed a bug that made sower's seeds considered inorganic and eligible for donation at the sacred well.
  • Fixed the pluralization of 'moments in time chosen arbitrarily'.
  • Fixed a pluralization issue in dynamic quest text.
  • Fixed a rare bug that caused saves to fail to load.
  • Fixed a bug that caused your [redacted] to fail to generate properly.
  • [modding] Made the 'sheeter' wish more robust.

Feature Friday - December 10, 2021

202.101
  • Robots and mutated plants can now be stunned.
  • Baetyl, hermit, and mysterious stranger cherubim now belong to the correct factions.
  • Pax Klanq is now immune to fungal infections.
  • Dynamic quests no longer use player map notes as landmarks.
  • White esh now honk instead of caaw.
  • Meyehind and Liihart now rejoin the hindren faction if Eskhind becomes Hindriarch.
  • Wardens Esthers, Lulihart, and Tszappur now more consistently get along.
  • Argyve no longer offers to sell his scratched data disk, and Q Girl no longer offers to sell her data disk with encoded instructions.
  • Made some tweaks to low-tier melee relic base types.
  • Fixed pluralization of 'boot' in sultan histories.
  • Fixed a bug that caused excessive CPU use in cybernetics terminals.
  • Fixed a bug that caused rhinoxen to get a number of free melee attacks on their targets when charging.
  • Fixed a bug where if a rhinox's charge killed a creature, a copy of that creature's corpse was spawned in each tile of the charge path.
  • Fixed a bug that caused extremely odd names to get generated for sultan cults and sultan relics.
  • Fixed a bug that occasionally caused ovens to do nothing.
  • Fixed several rare exceptions in the display of cooking recipies.
  • Fixed a typo in arc winder's description.

Feature Friday - December 3, 2021

202.100
  • Regen tanks no longer generate with drained capacitors.
  • Mechanical cherubim no longer spawn as psychic thralls.
  • Drinking algae or algal water now dehydrates you.
  • Kraken hired as guards no longer swallow things whole on the job. This change applies broadly to a whole range of disruptive creature behaviors.
  • Grit Gate doors that somehow failed to unlock when they should have now unlock at the beginning of A Call To Arms.
  • The wielder of [redacted] now wields it more reliably.
  • Statues now render on top of doors.
  • Fixed a bug that caused you to never stop being inspired to cook after cooking in the inspired state.
  • Fixed a bug that caused equipment-granting physical mutations to consume energy when you ranked them up.
  • Fixed a bug that caused stack overflow crashes in situations where several force fields interact.
  • Fixed a bug that caused a rare crash when looking at a psionic item.
  • Fixed some late game performance issues.
  • Fixed some inconsistent spellings of Kasaphescence.
  • Fixed a typo in unfinished sculpture.
  • [modding] Item mods added to Mods.xml now merge by part name.

Belated Feature Friday - November 28, 2021

202.98
  • Added hotkeys to the campfire menu.
  • Neutronic sludges no longer spit neutronic liquid mixtures. Their melee attacks still cause neutronic explosions, though.
  • Fixed a bug that caused loading default keybindings to fail to properly reset most keybindings.
  • Fixed a bug that caused the regen tanks in the Yd Freehold to be treated as a separate type of device from other regen tanks.
  • Fixed a bug that caused flaming NPCs to attempt to douse themselves using lava.
  • Fixed a bug that caused AoE effects such as explosions to persist through a precognitive vision.
  • Fixed a bug that caused quest objectives involving the placiment of an item inside a container to not complete if the container was not originally empty.
  • Fixed a bug that caused greater voiders to place you inside the northwestern-most wall if there was no space for their lair.
  • Fixed a bug that caused page down to close the tinkering menu if less than a page of blueprints were available.
  • Fixed Thah being referred to with a definite article.
  • Fixed an invalid "Enigna Cap" blueprint reference.
  • [modding] The campfire now emits a GetCookingActionsEvent on itself and the player to collect options for the cooking menu.