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Caves of Qud News

Tomb Beta #2 Hotfix 1 (200.9)

Tomb cherubim now attack back if provoked.
Tomb cherubim now properly defend one another and give chase across zones.
Grave moss is no longer considered aggressive by the looker.
You can now properly save and load once you return from Brightsheol.
The message log now works per normal when you return from Brightsheol.
Exit teleporters in the crypts no longer send you back to the catacombs.
The sarcophagus in Resheph's burial chamber no properly responds to the yes/no dialog.
Added descriptions for the following objects.
  • conservator
  • gorged growth
  • flowers
  • bouquet of flowers
  • low wall
Added a new item: point-defense drone.
Added a new cybernetic implant: biodynamic power plant.
Added sound effects for the following:
  • various creature deaths
  • Broken effect getting applied
  • Shattered Armor effect getting applied
  • using Clairvoyance
  • using Disintegration
  • using Sunder Mind
  • using Flaming Hands
  • using Freezing Hands
  • using Freeze Breath
  • decarbonizers targeting and firing
  • beep/ding/bloop artifact startup sequences
  • resonance, stasis, and time dilation grenades exploding
  • objects freezing
  • the firing of phase cannons, rondures of light, laser rifles, linear cannons, eigenrifles, chain lasers, freeze rays, nullray pistors, hypertractors, and normality gas pumps
  • light being refracted
  • teleportation
Getting reduced to 0 movespeed no longer causes you to become infinitely fast.
Spacetime vortices and rifts now deposit all objects that enter through them into a consistent destination zone (randomly determined per anomaly), rather than destroying non-player objects. Companions sucked into a vortex are unable to rejoin you until you find them.



Tomb of the Eaters #2

Welcome to the second Tomb of the Eaters beta! This patch takes you through the back half of the Tomb of the Eaters dungeon and through the rest of the quest. The full feature arc should be ready in January.

If you're interested, come help us test! Our focus right now is on broad scale testing: big bugs, big balance issues, and big UX challenges. See this thread for details.

To access the beta: right-click on Caves of Qud in Steam, select Properties, click the Betas tab, and switch to the 'beta' branch.

We'll post the comprehensive patch notes with the full feature arc. For now, here's a summary.

  • Added the upper half of the Tomb of the Eaters dungeon.
  • The Tomb of the Eaters quest is now completable.
  • Added a slew of new content in support of the quest: new creatures, new items, new NPCs, new locations, etc.
  • Added [extremely redacted].
  • Made some balance changes to several of the Beta #1 creatures, particularly conservators, crypt sitters, and crypt ferrets.
  • Made some balance changes to accommodate the new movespeed calculation.
    • The Multiple Legs mutation now costs 4 points.
    • Motorized treads now gives more movespeed.

Tomb of the Eaters Beta #1

Welcome to the first Tomb of the Eaters beta! This is an unpolished and incomplete build of the Tomb of the Eaters feature arc. The beta takes you through the first half of the Tomb of the Eaters dungeon; we'll be making the rest of the dungeon available in the coming weeks. The full feature arc should be ready in early January.

If you're interested, come help us test! Our focus right now is on broad scale testing: big bugs, big balance issues, and big UX challenges. See this thread for details.

To access the beta: right-click on Caves of Qud in Steam, select Properties, click the Betas tab, and switch to the 'beta' branch.

We'll post the comprehensive patch notes with the full feature arc. For now, here's a summary.
  • Added the Tomb of the Eaters complex surrounding the Spindle at Omonporch.
  • Added the village of Ezra.
  • Added a new leg of the main quest: The Tomb of the Eaters.
  • Added a whole slew of combat animations and sounds. These can be disabled in the General options menu.
  • Added several new items.
  • Added several new item mods.
  • Added several new cybernetic implants.
  • Added three new factions: mopango, the villagers of Ezra, and the Daughters of Exile.
  • Added several new NPCs.
  • Added a new music track.
  • [modding] Made several improvements to the map editor.
  • [modding] Added support for the ZoneFactory property on a world node, which contains the name of a class deriving from IZoneFactory in the XRL.World.ZoneFactories namespace.
  • [modding] Added support for the ZoneFactoryRegex property on a world node, which optionally contains a regex that describes all worlds for which this world's zone factory should handle fabrication. Used when one world node handles several worlds.
  • [modding] Added WorldFactory::addAdditionalWorld, which allows the addition of new worlds at runtime.

No patch Friday, first 'Tomb of the Eaters' beta early next week

Hey all,
There'll be no patch this Friday. Instead, we're posting an early version of the Tomb of the Eaters feature arc—the first of the final few legs of the main quest—on the beta branch early next week. In December, we'll be focusing on refining the Tomb arc, and then we'll resume weeklies in January.

Thanks, friends. Live and drink.

Feature Friday - November 16, 2019

199.0

There are now sound effects for slotting and unslotting energy cells and recharging energy cells and capacitors.
You will now be prompted when attempting to beguile or proselytize a target that is already your follower.
Gas masks will now apply a bonus to gas-based saving throws.
Non-overlay string entry popups now allow you paste from the clipboard with ctrl+v
Fixed a bug that caused proselytize to go on cooldown when it's activation was cancelled before use.
Fixed a bug that unintentionally prevented you from escaping out of the "I have a secret to share with you." dialog
Fixed a bug that unintentionally prevented you from escaping out of the "Choose some gossip to share." dialog
[modding] ModifyDefendingSave events will now be passed to equipped objects.