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Caves of Qud News

Feature Friday - February 5, 2021

201.68/202.27
  • Cans of Spray-a-Brain and nano-neuro animators now let you animate more types of inanimate objects (anything with the animatable tag) instead of just walls, doors, and tables.
  • Added more variety to relic names.
  • Added makers' marks to item names.
  • Added new descriptions for the following objects: sacred well, marble dais, and fungal spores.
  • Changed the cleated mod name to "fitted with cleats".
  • Changed the name of exit teleporter to "stairwell teleporter".
  • Fixed some issues with The Earl of Omonporch quest.
    • The Council is no longer convened if you don't have the required reputation with four factions.
    • The delegates that show up now better match the factions they're supposed to represent.
    • Faction delegates now disperse once you complete the quest.
  • The Spiked item mod can now be applied to gauntlets.
  • The old item "spiked gauntlets" is now a pair of steel gauntlets with the Spiked mod added. Spiked gauntlets already generated in existing saved games are unaffected.
  • You no longer get messages about nosebleed for creatures you can't see.
  • Dynamic villages no longer have the chance to teach you the intro power of a skill rather than the skill itself that was advertised.
  • Witchwood bark now gives some clue as to its eat effect in its description.
  • Added a death message for dying via Syphon Vim.
  • Added some more missing death messages.
  • Ongoing damage from poison and Syphon Vim no longer sets your target.
  • Autoact is now interrupted when an enemy initiates Syphon Vim on you on a visible or audible.
  • You can now cancel the life drain effect of Syphon Vim via the interaction menu on its target, including at a distance via look + interact.
  • Dynamic quest items names no longer include qualifiers like [empty].
  • Refined some of the edge case uses of domination.
  • Fixed a bug with biological clones inheriting their progenitor's cybernetic implants.
  • Fixed a bug that made some cybernetic implantees immortal.
  • Fixed a bug that caused Albino's regeneration penalty to be applied while inside rather than outside.
  • Fixed an exception when there was no space for air wells and solar stills to deploy their catch basins.
  • Fixed the cone picker occasionally being unresponsive to keyboard input.
  • Fixed a bug with cone-shaped breath weapons.
  • Fixed an exception when using very high level breath weapons.
  • Fixed a bug that caused some templated text, such as "*it*", not to be dynamically replaced.
  • Fixed some empty text in some sultan histories.
  • Fixed some empty text in recipes and cooked meal descriptions.
  • Fixed a typo in the error log.

Feature Friday - January 29, 2021

201.67/202.26
  • Fear is now implemented as a status effect called Terrified. This means it now appears in creatures' descriptions, can be removed by phenomena that remove status effects, counts as a debuff for Shank's purposes, and interrupts Sunder Mind.
  • The energy cost of a move action now uses the move speed you had at the start of the action. This fixes a bug where if you went prone while wading through water, enemies would get dozens of free attacks on you.
  • Move speed now has a minimum value of 5.
  • Missile combat messages now give more information about the direction of projectiles and missile attacks and less information about creatures you cannot see.
  • You no longer have a chance to use random ingredients from your equipment or inventory when you whip up a meal.
  • Baetyls and baetyl cherubim now gently repel gases.
  • Reduced the speed of projectiles to make their directions more legible.
  • Engraved and Painted no longer increase the tinker cost of adding additional item mods to the items they are on.
  • Mines laid by miner robots are now hidden.
  • Miner robots are now better at avoiding their enemies.
  • Sower's seeds can no longer be used as mines or bombs.
  • Miner robots can no longer generate as sower's seed miners.
  • Klanq no longer asks you to puff on [Object]s.
  • Changed the text of Corpus Choliys to no longer imply that the Flaming Ick has to be quaffed from a particular type of container.
  • Gorged growths now belong to the root faction.
  • When Camp looks for existing campfires or campfire remains, it no longer counts campfires in unexplored areas.
  • Camp now better indicates where the existing campfire is if there is one.
  • You can no longer use Sting if you cannot move your extremities.
  • Nests are no longer hidden under light sources when they generate in the same tile.
  • Tortoise cherubim now correctly belong to the tortoise faction.
  • Removed the possibility of faction encounters in the middle of the stilt cathedral.
  • Recoilers now give a clearer message when they drain the last charge in their energy cells while failing to recoil.
  • Named snapjaws in villages now have snapjaw-like names. We also expanded the snapjaw name generator.
  • Added better messaging for young ivory and lurking beth attacks.
  • Young ivory and lurking beth are no longer revealed when they attacked victims you cannot see.
  • You can no longer autowalk to stairs while confused.
  • Falling asleep now interrupts autoact.
  • Explosions produced by mines now better inherit the phase characteristics of the mines themselves.
  • Added a death message for metabolic collapse due to hulk honey abuse.
  • Dynamic quest item names no longer occasionally have punctuation in them.
  • Made the duration in Paralyzing Stinger's level text more consistent across levels.
  • These abilities now snap to hostile targets: Lase, Sunder Mind, Flaming Ray, Freezing Ray, Berate, Menacing Stare, Mark Target, and Charge.
  • Fixed some cases where message log entries would begin with a lower-case letter.
  • Fixed a bug that occasionally caused Syzygyriors to start the game without any weapons.
  • Fixed a bug that occurred when you spoke to Neelahind or Eskhind while carrying Kindrish after completing Kith and Kin.
  • Fixed a typo in Elder Irudad's conversation.
  • Fixed unprocessed dynamic text from appearing in cookbooks generated during world generation.
  • Fixed an XP bug with companions.
  • Fixed a typo in square cap.
  • Fixed some grammar errors with relic boots.

Feature Friday - January 22, 2021

201.62/202.22
  • Warden Ualraig no longer carries glowspheres.
  • Glowspheres are now more expensive.
  • Lase now acts as a projectile for the purposes of passing through forcefields, fences, and low walls.
  • The location secret for Mamon Souldrinker's village lair is now logged in your journal when you find the village.
  • Birds now have the Beak and Wings mutations by default.
  • Acid humors are now immune to acid.
  • Canned mystery meat is now properly considered meat.
  • Ink weeps now properly weep ink.
  • Tactful no longer gives bonus reputation with hidden factions.
  • Made brooding jadepuff's spores a darker shade of green.
  • Made parts of Otho's dialog slightly less repetitive.
  • Made poison-tipped spears a little more expensive.
  • Quantum ripplers must now be identified.
  • Urn duster villagers no longer leave to look for urns in the Tomb of the Eaters.
  • Urn dusters are now able to dust urns outside the Tomb of the Eaters, should they find some.
  • Village colonists no longer have a chance to spawn as previously named legendary creatures.
  • Sheba Hagadias no longer has a chance to spawn as a named Knight Commander of the Holy Temple.
  • Troll foals can no longer spawn on the world map.
  • You can no longer compliment Q Girl's hair if you have monochrome.
  • Dynamic quests to find items now respect item plurality in their quest text.
  • You can no longer roll on the ground to put out a fire if you're out of phase with the ground.
  • Temperature changes performed by firefighting are now phase insensitive.
  • The option "Take corpses when using Tab to take all" now defaults to off.
  • XP gained by companions of companions is now shared up the leadership chain.
  • There's now a specific death message for bleeding to death.
  • Scans of local environments do a better job of checking the visibility of individual creatures and items, rather than merely that of the squares they are in. This means that Attack Nearest no longer moves you toward hidden young ivories and lurking beths.
  • Flaming Ray and Freezing Ray now more consistently message the names of the limbs they're on.
  • Molting basilisk husk no longer includes its thrown weapon stats in its display name.
  • Psychometry can no longer be used to switch off turrets created by turret tinkers.
  • Empty waterskins you are selling no longer count toward your liquid carrying capacity, while empty waterskins you are buying do.
  • Certain indirect forms of damage, such as gases, mines, and fires, no longer incorrectly set your target.
  • If a dialog option results in you getting in a fight with one of your companions, they now become hostile to you after you exit the conversation.
  • Added a more descriptive message for trying to move through movement-blocking terrain on the worldmap.
  • Made the hyphenation of Two-Headed, Two-Hearted, and Cold-Blooded consistent.
  • The word "apex" is now procedurally pluralized to "apices".
  • Attack Nearby and autoattack will no longer attack creatures who are not hostile to you.
  • Cooking effects on NPCs no longer go on forever.
  • Fixed a generative text error in some sultan tomb inscriptions.
  • Fixed a character creation display bug with Ibul cybernetic implants.
  • Fixed a bug that caused the game to occasionally freeze when you were targeted by a lithofex's gaze.
  • Fixed a typo in barkbiter jerky.
  • Fixed a typo in damage reflection cooking effect text.
  • Fixed plurality issues in some dynamic quest text.
  • [Patreon] Fixed a bug in E-Ros's speech patterns.

Feature Friday - January 15, 2021

201.61
  • Added ink, sap, and wax weeps.
  • Made ink a little more common across the world.
  • Recipes based on meals cooked with Canned Have-It-All now require a random ingredient from the Canned Have-It-All effect rather than a serving of Canned Have-It-All. For example, if you're inspired via Carbide Chef, cook a meal with a serving of Canned Have-It-All, and choose "Grants slime spitting" as the effect, the recipe will now require 1 dram of slime.
  • Completing What's Eating the Watervine? now completes the quest step 'Return with a critter corpse' and awards appropriate the XP.
  • Updated which abilities work with Triple-Jointed's cooldown skipping -- Sprint and any skill power that has an Agility prerequisite -- and changed the phrasing to make this clear.
  • Rephrased the description of Wings to make it clearer you get its speed boost only while traveling on the world map.
  • Added a description for the crackling effect.
  • Rephrased the description of Spinnerets to make it clearer that the duration only ticks down when you move.
  • Moving to stairs no longer knows how to pathfind through areas you have not explored.
  • Made great magma crab corpses weigh a lot more.
  • If half of a double door is animated to life, it no longer closes other doors it passes through.
  • The Life and Death Gates now become unsealed if they are animated.
  • Fixed a bug that occasionally caused a slain character in Grit Gate to show up more than once in Otho's report.
  • Creatures can now only go prone if they have a Feet or Roots-type body part that provides mobility.
  • Urchins are now animals rather than plants, more strongly anatomically resemble sea urchins, and have Quills.
  • Campfire remains are now considered campfires for purposes of whether you can use Camp.
  • Ovens are no longer considered campfires for purposes of whether you can use Camp.
  • You can no longer create an arbitrary number of campfires in Brightsheol.
  • You can no longer generate a campfire with a red flame in Brightsheol by making a campfire, extinguishing it, and relighting it.
  • You can no longer spot notable objects while confused.
  • Losing equipment to dismemberment no longer describes you as unequipping it.
  • Changed Wilderness Lore: Salt Pans to Salt Dunes.
  • Village pets can no longer be pre-legendary snapjaws, goatfolk, or baboons.
  • Disabled idle behavior on Otho to prevent some quest-breaking behaviors.
  • Added some extra protections against the Decoding the Signal questline not advacing properly.
  • Red jells now bleed lava.
  • Lava in containers now heats them up over time proportionally to the amount and purity of the lava, rather than setting their temperature to 1000 degrees upon any amount of lava being poured into the container then doing nothing afterward.
  • Damage from drinking lava is now tracked as heat damage.
  • Sheba Hagadias can once again be a breathbeard or an elder breathbeard.
  • Phials are now immune to heat, cold, acid, and electricity.
  • Improved death messages for companions who die in explosions you caused.
  • Starting villages can no longer be disease communes.
  • Fixed the tile color of bronze battle axe.
  • Bloated pearlfrogs' sticky tongue can still pass through fences but no longer pull you through them.
  • Removed the unused acidHighTier cooking ingredient.
  • It's now possible for a certain obscure death message to be shown under more circumstances.
  • Cannibals and glow wights are no longer always male.
  • Yempuris Phi is now visible in gas.
  • Made ape pelts weight less.
  • Made spheres of negative weight more complex to identify.
  • Procgen books no longer occasionally generate with empty titles.
  • Slightly increased the render layer of liquid volumes and webs so they always appear on top of walkways like conveyors.
  • Excluded the farmed version of animals from dynamic encounters.
  • Made gaslight weapons light sources when powered.
  • Names of legendary creatures you've slain now appear magenta in the chronology.
  • Added a description for the crackling effect.
  • Changed Wilderness Lore: Salt Pans to Salt Dunes.
  • Losing equipment to dismemberment no longer describes you as unequipping it.
  • You can no longer spot notable objects while confused
  • Lithofex's gaze ability is now correctly limited to line of sight
  • Fixed a bug that caused flowers to teach Swimming rather than fish. Flowers now teach Persuasion.
  • Fixed a bug that caused flaming and freezing hands to sometimes have their modifier displayed twice.
  • Removed the unused acidHighTier cooking ingredient effect type.
  • Rephrased the description of Wings to make it clearer you get its speed boost only while traveling on the world map.
  • Stray line breaks in the classic dialogue interface are now trimmed.
  • Fixed a bug that made "Historic sites now reward a more appropriately tiered amount of cybernetic credits" from last week not work.
  • Fixed a bug that caused sultans to occasionally have successors name suffixes when they weren't successors.
  • Fixed the duplicate "live and drink" dialog that Mechanimist pilgrims had.
  • Fixed a bug with legendary pariah names.
  • Fixed a typo in sultan history.
  • Fixed a typo in the description of Brittle Bones.
  • Fixed a typo in mirror bug's description.
  • Fixed some grammar bugs with Agyra and Lebah.
  • Made a small grammar change to dynamic village descriptions.
  • Fixed the capitalization of Gyl in popup text.
  • Fixed tile color of bronze battle axe.
  • Fixed a broken mural tile on the outskirts of Ezra.
  • Fixed carbide folding hammer's ANSI color.
  • Made flowers teach persuasion and fish teach swimming.
  • Fixed a bug that broke attribution of the creature responsible for killing another creature in some circumstances, particularly explosions.
  • Fixed a bug causing quests to not properly give reputation awards after a save/load cycle
  • Fixed Lase passing through objects it failed to penetrate.
  • [modding] Fixed an exception in the 'makevillage' wish


202.20 - 'beta' branch
  • [modding] ConsoleChar underwent a large internal refactor to simplify its data structure and provide a more flexible framework for colors.

Feature Friday - January 8, 2021

201.60/202.19

  • Creatures can now pathfind through force bubbles they are emitting.
  • Creatures now care when you damage their force bubbles.
  • Gamma moth's mutating gazes no longer have non-functional energy cell sockets.
  • Historic sites now reward a more appropriately tiered amount of cybernetic credits.
  • Legendary pilgrims no longer up and leave their lairs.
  • While socializing at the Six Day Stilt, burrowing creatures no longer burrow and restless creatures are now less restless.
  • Passing the turn to put yourself out while on fire no longer loosens your carapace or interrupts Heal or Meditate.
  • If you successfully fence a stolen object, it's no longer considered owned by someone else.
  • Attempting to cure glotrot before your tongue has completely rotted away no longer cements the disease in its first bleeding stage.
  • Changed some properties for clockwork beetles to make them more fully automaton-like.
  • Meditate is now smarter about what status effects it reduces the duration of and can now include effects added by mods.
  • The interior of the Tomb of the Eaters is now correctly treated as indoors for the purposes of Albino.
  • Once you've discovered the Mark of Death, the mark itself is now displayed in your journal.
  • The Mutating effect can now bestow multiple defects and properly mutates you after a save/load.
  • Entourages of fort snapjaws are now excluded from dynamic encounters.
  • Whipping up a meal in [redacted] now properly uses local ingredients.
  • Ovens no longer generate in liquid volumes.
  • Signs now appear on the alt overlay.
  • Mushroom walls now paint together nicely.
  • Removed some wall tiles with broken descriptions from the town square of Ezra.
  • Identified hologram bracelets now provide an activated ability that activates and deactivates them.
  • [redacted]
  • Fixed some cases where companions of companions incorrectly got angry at you.
  • Fixed some figurine grammar.
  • Fixed a bug that turned the Barathrumites against you when you damaged Barathrumite-owned furniture or equipment during A Call to Arms.
  • Fixed a bug that showed the player failure popups from NPCs' Syphon Vim usage.
  • Fixed a bug that caused NPCs with Syphon Vim to lock up when they became hostile to non-creature targets.
  • Fixed a bug that made ape pilgrims path to the Six Day Stilt instead of to [redacted].
  • Fixed the particle text color of dazed, stunned and bonded.
  • Fixed a text color bug in Blood and Fear: On the Life Cycle of Lah.