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Caves of Qud News

Feature Friday - November 7, 2020

201.49

  • New items: wristcomp, turbow, a variety of arrows.
  • New implant: palladium electrodeposits.
  • New helmet and mask mod: fitted with filters.
  • NPCs no longer choose to use most tonic injectors as thrown weapons.
  • Many liquid vessels now leak if broken.
  • Waterbeds now break if someone with Quills sleeps in them.
  • Some biotechnological items and components are now identified or displayed via bioscanning rather than techscanning.
  • Stun gas stunning now appears in the message log.
  • Floating text for critical hits will now only be displayed if the hit results in damage or a special effect.
  • Lunging while in aggressive or dueling stances will now correctly trigger a Stinger strike.
  • Socially Repugnant no longer affects trade prices.
  • Compound bows now correctly enable Strength bonuses to penetration.
  • Kickback now respects phase and flight, and does not affect inanimate objects, sessile creatures, or creatures a kick would not affect such as holograms.
  • Baetyls no longer ask for portions of steel boots.
  • Point-defense drones now always return to your inventory when they become inoperative.
  • Sheba Hagadias is now able to provide you with directions if you are lost.
  • Charging no longer gives the player a warning when charging through liquid hazards.
  • Dismember can no longer be used when stuck or frozen.
  • Wrecking Charge can no longer be activated on the world map.
  • The Regeneration mutation can now regrow your tongue if you have drunk the Flaming Ick, but will not regenerate your tongue otherwise.
  • Using an ubernostrum tonic or other regenerative intervention while infected with an early stage of glotrot will no longer tell you your tongue regrew if you have not yet lost your tongue.
  • The [redacted] no longer spawns in every map surrounding [redacted].
  • The lair of Oboroquru no longer has odd dot-like tiles under some terrain features.
  • Trying to trade items with a creature that has no inventory now gives a message rather than failing silently.
  • Spinnerets no longer starts a cooldown when toggling the ability off.
  • Fixed an issue causing NPCs to improperly evaluate shields during auto-equip.
  • Fixed an issue causing textures to load from disabled mods.
  • Fixed an issue causing textures to not properly hotload when changing mod configuration.
  • Fixed a crash in the secret ascii editor.
  • Fixed an issue that made flaming and freezing ray fail to affect the most distant square of their range.
  • Fixed biodynamic power plant displaying debug internals information regardless of whether debug internals was on.
  • Fixed some bugs in Stunning Force, in particular an action cost being assessed when it pushed you against a solid object.
  • Fixed some issues with creatures being unable to act for several turns after spawning because they were assessed an action cost to equip their initial gear.
  • Fixed a typo in the manual.
  • Fixed an issue that would cause an error trying to continue a game after having deleted a different save file.
  • Fixed an issue where various walkways had a higher rendering priority than appropriate, which made some items get hidden by them and made the squares they were in not be considered "empty" for purposes such as companions joining you in a zone.
  • Fixed an issue that made it possible to give energy weapon relics the Jacked mod by deploying turrets using them.


202.5 - 'beta' branch

  • The modern message log window will now remember it's position and other settings
  • The modern message log window will now be properly clamped to the screen area
  • The modern message log window will now properly clear only the old messages when starting a new game with the message log hidden
  • Collapsed categories in the inventory will now persist on save load & won't be forgotten when afflicted with confusion.
  • [modding] On case-sensitive platforms, manifest.json is no longer required to be lower-case.
  • [modding] Worlds.xml now supports self-closing tags.

Feature Friday - October 30, 2020

201.48

  • The "Prerelease Stage Screen" option was renamed "Enable modern UI elements." and moved to the top of the Overlay options. It's now enabled by default.
  • The options for prerelease stage scale and overlay UI scale were merged.
  • Extradimensional items are no longer excslusively unmoddable.
  • Sitting in chairs now respects phase and flight.
  • Item naming events are now more likely to appear in the [redacted] made about your [redacted].
  • NPCs no longer use quest item tonic injectors.
  • Updated the love tonic success logic.
  • Killing a jilted lover now ends any Stuck effects caused by it.
  • Becoming out of phase with a jilted lover that's grabbing you now releases you.
  • You can now throw tonic injectors at creatures to inject them.
  • Made improvised thrown weapons perform slightly better.
  • The depth limit at which radio-powered energy cells can receive satellite power is once again functional.
  • Smart use on a sleeping NPC now brings you to their interaction menu instead of attempting to initiate a conversation with them.
  • NPCs now terminate Sunder Mind if they become allied toward the creature whose mind they are sundering.
  • When trading with Sheba Hagadias, non-book items no longer have a non-functional Read action available.
  • Thirst thistles can no longer impose an unlimited degree of negative hydration on you.
  • Gyrocopter backpacks now repel nearby gases while engaged, similar to wrist fans.
  • Only one corrected vision effect is now visible on a given creature regardless of how many vision-corrective devices they are wearing.
  • Angry baetyls no longer explode at will. They do still explode after taking enough damage.
  • Stairs now have ascend/descend interaction commands that tell you to use < and > if you haven't remapped them, as a new player UI discovery backstop.
  • Improved some techscanning-viewable item component names in Stopsvalinn and anti-gravity boots.
  • Damage taken by a clone made of your original body while using Domination no longer breaks your Domination.
  • Domination is now interrupted by any negative effect on your original body, no longer excluding "minor" effects.
  • Being Phased now ends immediately upon moving to the world map.
  • Phasing can no longer be activated on the world map.
  • Phasing in within a solid object on the world map no longer has any effect.
  • When a tonic injector is applied to a creature involuntarily, it's no longer described as if the creature applied it voluntarily.
  • When an equipped tonic injector is applied, you no longer get a message about it being unequipped.
  • Cooking effects and shade oil tonic used by mutants no longer randomly phase you while you're on the world map.
  • The "auto-collect liquid" interaction command is now displayed as "stop auto-collecting liquid" when you are currently auto-collecting and using the command to turn it off.
  • Pressing "o" in the trade screen with no items selected to trade now displays "Nothing to trade." rather than "Trade complete!"
  • Trash is now highlighted in the alt display if you have Scavenger or Trash Divining.
  • You no longer have to unequip and reequip equipment that grants flight after you identify it in order to use its flying ability.
  • You can now start and stop flying with flight-granting equipment by using the appropriate activate interaction command.
  • Improved the language used when baetyls demand quantities of items described using mass nouns.
  • Tweaked internal conveyor logic to reduce unneccessary zone construction.
  • Fixed a bug that caused aquatic creatures to sometimes spawn on bridges.
  • Fixed a stat change bug with temporary stat modifiers that resulted in ever increasing HP.
  • Fixed thrown weapon damage appearing twice in the message log.
  • Fixed a bug that occasionally crashed the game on some zone loads in the Tomb of the Eaters.
  • Fixed a bug caused some tar pool zones to generate without their zone name.
  • Fixed a bug that caused some lair zone names to include their "surface" designation twice.
  • Fixed a bug that caused liquid-covered and liquid-stained items to lose track of the liquids covering them after a save/load.
  • Fixed some scenarios where your original body could begin acting under AI control while using Domination.
  • Fixed a bug that could make the equipment screen inaccessible under certain circumstances.
  • Fixed a bug that caused Amnesia to try and fail to forget unforgettable events.
  • Fixed several issues with clones and mutation-granting equipment.
  • Fixed some scattered prerelease UI scaling issues.
  • Fixed stinger printing unequip messages when its mutation rank changed.
  • Fixed minor bug in Agyra's dialog.
  • Fixed a typo in Vivira's conversation.
  • Fixed a village history typo.
  • Fixed a typo in low wall description.
  • Fixed cannibal cherub's display name.
  • Fixed the color of frog cherub.
  • Fixed a typo in shade oil tonic's effect description for true kin.
  • Fixed a misconfiguration that caused mashed lag and sun-dried banana to be treated as grammatically plural.
  • Fixed some message formatting issues when equipped items are lost to dismemberment.
  • [modding] Fixed an exception in character creation when the player's body blueprint had the Genotype property set.


202.3 - 'beta' branch

  • Collapsed categories in the inventory will now persist on save load & won't be forgotten when afflicted with confusion.
  • [modding] On case-sensitive platforms, manifest.json is no longer required to be lower-case.
  • [modding] Worlds.xml now supports self-closing tags.

Feature Friday - October 16, 2020

201.47

  • Rejoinder is now toggleable.
  • Fixed some cases where stack counts could appear in item repair messages.
  • Made chest inventory generation, and village generation that depends on it, more resilient.
  • Improved the composition of possessive markers onto nouns when those nouns have color formatting attached.
  • Your perception of madpoles becoming frenzied by the scent of blood now depends on those madpoles' visibility.
  • Point-defense lasers can no longer be salvaged from normality bots.
  • Madpole detection of the scent of blood is now more reliable; for example, it will not be triggered by an item that merely has the word "blood" in its name, nor will it fail to detect blood covering a historical relic.
  • The Spread Klanq quest will no longer ever ask you to puff Klanq onto an abstract concept of a projectile.
  • Fixed a bug that prevented chimerae from performing the water ritual with Seeker heroes.
  • Fixed an issue that caused companions' cause of death to be misidentified.
  • Made some improvements to the identification of companions' cause of death when the player is responsible.
  • Teleportation and being moved by an external force no longer loosen your carapace.
  • Sunder Mind now prefers to target hostile creatures when there are multiple possible targets in a square.
  • Creatures without faces now are not described as having nosebleeds in more circumstances.
  • Fixed an issue causing the last serving of canned-have-it-all to not be properly consumed when cooking from a recipe
  • Sprinting now directly modifies your movespeed. For example, with 100 movespeed and the default 2X sprint effect, your movespeed is 200 and will be displayed as such.
  • Combat animations and floating text are now properly cancelled when you move to a different zone.
  • Gas masks and vinewood sap masks now protect you from critical failures on your gas saves.
  • Being confused now makes you immune to confusion.
  • Arconauts now refrain from picking up items that would overburden them.
  • Autoact is now interrupted when your night-vision goggles cease to operate.
  • When your autoact is interrupted, certain actions that were incorrectly described as "gathering" are no longer described that way.
  • There's now a limit to how many troll foals will bud from a troll in a single zone.
  • Pits in the ground no longer spawn in the same tile as stairs.
  • The rainboweave cloak description now mentions its light refraction behavior. This won't apply to cloaks generated before this patch.
  • Aquatic creatures can no longer cross bridges.
  • Rhinoxen now have a face on each of their heads.
  • Urchin belchers are now immune to sleep gas and confusion gas.
  • Addling urchins are now only immune to confusion gas rather than all sources of confusion.
  • Drowing urchins are now immune to sleep gas rather than being unable to sleep.
  • Added detail colors for the following: smoldering mushroom, lover's blossom, portable beehive and taco suprema.
  • Energy cell selection now sorts in descending order by available charge.
  • Energy cell selection no longer assigns hotkeys outside the alphabet.
  • Fixed a bug that caused you to fail to disarm your target when your duelist swipe attack killed them.
  • Fixed a rare bug where the underground entrance to the Tomb of the Eaters wasn't fully connected to the rest of the Tomb.
  • Fixed a bug with the crematory level builder that caused multiple machine arms and pits to generate in a single tile.
  • Fixed a bug that caused the cybernetics terminal to sometimes lock up during implant installation.
  • Fixed a bug that turned some descriptions into System.String[]s.
  • Fixed a bug that caused the first mouse input to be ignored on Linux.
  • Fixed a bug that caused a CPU core to run in an unbounded way when background music was disabled on Linux.


202.2 - 'beta' branch

202.2

  • Added a directional indicator for click-to-step direction in the bottom-left corner of the prerelease stage screen (used for controllers).
  • We made some more enhancements to the prerelease input manager.
    • Added a 'Highlight Important Objects' binding to the Adventure/AltAdventure categories that functions as the "Alt overlay". Defaults to left + right triggers.
    • Added 'Take All' and 'Store Items' bindings to a new Container category. Defaults to right trigger and right shoulder, respectively.
    • Added a 'Set Primary Limb' binding to the Character Sheet category. Defaults to right trigger.

Feature Friday - October 9, 2020

201.46

  • Clonelings' cloning ability now respects phase and flight.
  • Magnetized items are now disabled by EMP.
  • Magnetized containers can now carry a maximum of 25 lbs before they are too heavy to float.
  • When you miss or fail to penetrate with a weapon, the weapon name now appears in the message log message.
  • Glowcrust now causes you to grow an icy outcrop instead of a fungal outcrop.
  • Fungal infections now prefer to colonize fungal outcrops grown on your body (such as via chimera limb growth).
  • NPCs no longer automatically use Eater's nectar injectors. (This change won't apply to injectors in current saved games.)
  • Removed the rubber tree.
  • Excluded a base sultan wall object from dynamic encounters.
  • Updated the credits.
  • Fixed a bug where talking to NPCs who had glotrot altered your conversation options as if you had glotrot.
  • Fixed some bugs that caused inconsistent faction attitudes when your reputation was exactly at an attitude boundary.
  • Fixed an issue that made uniquely named stat saps lose their names.
  • Fixed some cases where duplicate messages appeared in the message log for XP awarded via quest steps.
  • Fixed a bug that caused odd behavior and occasional game freezes on the Skills and Powers screen.
  • Fixed a bug that caused you to _always_ be left-handed.
  • Fixed a bug that caused signature dish names to not have certain text variables replaced with real text.
  • Fixed a bug with the prerelease input manager not accepting enter in text-entry fields.
  • Made some memory use improvements in the renderer.


202.1 - 'beta' branch

  • We made some enhancements to the prerelease input manager and fixed some of its bugs.
    • Actions that are performed when the 'Alternate' button is pressed are now bindable here: Options > Control Mapping > Categories > AltAdventure
    • Fixed a bug that prevented the cancel button from being rebound.

Feature Friday - October 2nd, 2020

201.45

  • Village quests no longer have the chance to ask you to find a location "with a parasang" of another location. Instead, they may ask you to find a location "next to" another location, in which case the two locations will be in adjacent maps.
  • Two-Headed no longer wakes you up from voluntary sleep.
  • You no longer see troll budding messages when you cannot see the troll.
  • Nerve Poppy is no longer called Numb on the character sheet.
  • Creatures without faces no longer get bloody noses.
  • Relic and extradimensional books now provide skill training on read.
  • While performing the water ritual, you're no longer offered to learn a skill's introductory power without being offered to learn the skill itself.
  • We made some changes to clonelings and clones.
    • Clonelings now have a cap on how many creatures they can clone. If you're friendly with a cloneling, you can refresh their cloning capability by supplying a dram of cloning draught.
    • Clonelings can now clone you.
    • If a cloneling is in your party, you can now direct them to clone creatures.
    • Clonelings in your party no longer wander around randomly.
    • Clones created by clonelings are now worth half the base creature's XP rather than no XP.
    • Clonelings now rarely cloning draught on death.
    • Freshly grown clones are now uninjured.
  • We added new support to the prerelease input manager and fixed some bugs.
    • Added a wait command.
    • Accept now interacts with the selected object in the looker.
    • Fixed interact nearby not working.
    • Vendor actions in trade now work properly.
    • Accept now interacts with the selected object in the looker
    • Added Take All and Store Items keybinds for containers
  • Armor AV/DV averaging across body parts now rounds down.
  • Leather bracers have been singularized into a 1 AV single-arm slot "leather bracer".
  • Autoexplore now interacts with interesting objects before taking them. Example: you'll now read engraved items before taking them.
  • The attack nearest enemy command now counts enemies that are currently engulfing you.
  • The item picker dialog for spray bottles now shows any context for the listed items, like the body part they're equipped on, for example.
  • Lit torch tiles now display color variation in their flame part instead of their wood part.
  • Kindled flames and luminous motes now have tiles.
  • Reduced the number of novices of the sightless way that appear in various regions.
  • Panhumors now use their own correct tile instead of using the gelatinous frustrum tile.
  • Changed the appearance of putrescence to be distinguishable from slime.
  • Made some improvements to the behavior of pathfinding around potentially damaging gases.
  • Pathfinding now strenuously avoids aloe pyra and aloe volta.
  • You can no longer get unlimited data disks by repeatedly installing and uninstalling SkillSoft Tinker implants.
  • Made plurally gendered players correctly addressed in the second person in a number of contexts.
  • Made the popup to confirm switching a hotkey to a new ability show the old ability's display name, not its internal command name.
  • Improved ganglionic teleprojector's messaging when used on a square with no robots in it.
  • Fixed a bug that prevented Two-Headed's chance to remove negative mental status effects from working.
  • Fixed a bug where evil twins arrived without a popup message.
  • Fixed a bug that caused unpowered items with boot sequences to have their operational status treated as "booting" rather than unpowered.
  • Fixed a bug that disabled the floating text that appears when an item rusts.
  • Fixed some color formatting errors.
  • Fixed a formatting issue in the level descriptions of Sleep Gas Generation and Corrosive Gas Generation.
  • Fixed some typos in Sleep Gas Generation and Spontaneous Combustion.
  • Fixed a rare exception during world generation.