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Tomb of the Eaters Feature Friday - June 19, 2020 (beta branch)

200.55

Tomb-related notes:
  • Did some bugfixing, polish, and performance work on the crypt levels of the Tomb of the Eaters. More to come next week.


General notes:
  • Added some new recoilers.
  • Added a new command to autoattack your current target in melee: Ctrl-A by default. When autoattacking, you pathfind toward your target if necessary and attempt to melee attack them. All the conditions that interrupt automove also interrupt autoattack, with one exception: if your target is the only hostile in sight, their presence does not interrupt you.
  • Added a new "Ignored Keys" keybind. Keys bound to this entry are completely ignored. (This is useful for reserving a push-to-talk or screenshot key, for example.)
  • Renamed human child to woodsprog.
  • Linear cannons can be tinkered now.
  • You can now path through locked doors when you're carrying the appropriate key card.
  • You now get a message when you try to swap places with a non-hostile creature but can't for some reason.
  • Losing sight of your target now interrupts automove.
  • NPCs are now less avoidant of slime pools.
  • Changed the way heirlooms gifted during the Spindle negotiation are generated and made their types respect the text in Heirlooms of Qud.
  • Elevator and door switches can now be flipped via the interaction menu.
  • Space-time vortices and rifts are no longer be pushed by forces like explosions.
  • The AV bestowed by the Quills mutation now returns to the max value when your quills regenerate.
  • You can now properly access help from the main menu with '?'.
  • Visiting the waterlogged tunnel no longer counts as visiting Red Rock.
  • If you are stuck and adjacent to a deep pool, you only receive the swimming confirmation message the first time you try to move into the pool.
  • Fixed a bad interaction when the snapjaw who wields Stopsvalinn generates as a villager.
  • Numpad '/' now shows and hides the prerelease stage message log.
  • Tables no longer change their tile when you remove and return the same object.
  • Removed the small per turn time delay while asleep.
  • Fixed several issues that caused gas-generating creatures to not be immune to their own gas.
  • Fixed some rare situations where the player didn't get a turn immediately following a game load.
  • Fixed a bug that caused illuminated books to not have their display names altered.
  • Fixed a bug in the way graffiti displayed on tombstones.
  • Fixed a bug that caused reloading a linear cannon to always reload the energy cell instead of its slugs.
  • Fixed a rare exception in the Multihorns mutation that prevented saved games from loading.
  • Fixed a typo in soul curd's description.
  • [modding] Enabled anonymous access to workshop content.
  • [modding] The starting location selector is no longer shown if a genotype or subtype has a defined starting location.

Tomb of the Eaters Feature Friday - June 13, 2020 ('beta' branch)

200.52

Tomb-related notes
  • We made several gameplay and polish enhancements to the cherubim.
    • Cherubim are now better protected against missile weapons and freezing attacks.
    • Revamped cherubim stats and natural weapons.
    • Learned cherubim now properly discharge clockwork beetles.
    • Added descriptions.
    • Added cherubim to dynamic encounters.
    • Gave cherubim appropriate ASCII glyphs.
  • Gave appropriate names and descriptions to carved stone and gilded marble from the various periods of the sultanate.
  • Added descriptions for mural endcaps and mural medians.


General notes:
  • We made some changes to sparking baetyl rewards.
    • Item rewards are now much better.
    • Item rewards now scale with both the baetyl's zone difficulty and the tier of the demanded item.
    • Reduced the maximum number of demanded items to six.
  • Baetyls asking for Templar phylacteries no longer ask for the phylacteries of specific people.
  • Trees are now stronger and tougher.
  • Attacking into a frozen zone now thaws it. This is most relevant when attacking up or down stairs.
  • Removing energy cells from owned items now angers their owners.
  • You can now pour into equipped liquid containers.
  • When selecting a container to pour a liquid into, containers that already contain that liquid now appear at the top of the list.
  • Smart use on environmental liquid pools and liquid containers now opens the interaction menu rather than going directly into the pour-into-container action.
  • Cleaning yourself using liquid from an owned vessel now potentially angers its owners.
  • Gave the following objects better ASCII glyphs: sultan shrines, Asphodel, Asphodelytes, walkways, various vessels, and yawning gap.
  • Made some improvements to creature pathfinding.
  • Rebekah's tombstone no longer shows up in dynamic contexts.
  • Fix-It spray foam and other applicators, when unidentified, no longer reveal themselves when you back out of an interaction.
  • The water ritual can no longer be used to obtain unlimited cybernetics credit wedges.
  • Shank now respects phase and flight.
  • Sheba Hagadias will no longer lay mines if a miner or deploy turrets if a turret tinker.
  • Fixed a bug that caused some village tinkers to not be members of their village's faction.
  • Fixed a bug that caused companions to take steps in the wrong order when trying to follow their leader.
  • Fixed a bug that caused one-shotting a creature to fail to trigger hostility in the creature's nearby allies.
  • Fixed a bug that caused camel bladders to fail to negate the weight of the liquid in them when worn.
  • Fixed some bugs in water ritual option coloring.
  • Fixed a bug in tiling of liquid pools as they change size.
  • Fixed a bug that made snapjaw forts, starapple farms, and pig farms not generate properly in village outskirts.

Tomb of the Eaters Feature Friday - June 6, 2020 (beta branch)

200.50

  • Autoexplore now seeks out and examines objects that contained unrevealed secrets in their descriptions.
  • Giant beetle and beetlebum corpses can now be butchered for raw beetle meat, which can be preserved as beetle jerky.
  • Items no longer weigh more when covered in liquid.
  • Waterskins, canteens, and similar liquid containers are now repellent to certain types of liquids.
  • Quests no longer ask you to find forgotten ruins or use forgotten ruins as landmarks.
  • Displacer bracelets now have power switches.
  • Waiting for a specified number of turns now shows a countdown next to the loading status indicator.
  • Boxes of crayons now let you choose which color to draw with and draw in tiles you're adjacent to. Also, drawing now has an action cost.
  • Graffitied text now appears in the color of the graffiti on the object glyph.
  • Bloated pearlfrogs no longer ignore phase when pulling creatures with their tongues.
  • Being frozen now interrupts sprinting and other movement or body-positioning effects.
  • The harvest action now has a higher default priority than the chat action when both are present.
  • Snail eggs and luminous motes are no longer used as quest items.
  • Albino ape pelts can no longer be eaten. As a result, you now control their autopickup status via the autopickup trade goods toggle instead of the autopickup food toggle.
  • In the trade screen, you can now use the keyboard (not numpad) number keys to specify a number of whatever is currently selected to trade.
  • PgUp and PgDn can now be used on the Reputation and Skills screens.
  • The Skills screen now reserves a consistent amount of screen space for skill descriptions rather than adjusting the space depending on the description length. Some descriptions have been edited to accommodate this.
  • You'll no longer encounter creatures standing in the same tile as a closed door.
  • The walk command no longer generates an error if used in on the edge of a zone.
  • Mutations picked at character creation now properly update their stat shifts when leveled.
  • Doors can no longer be closed on creatures or movement-blocking objects that occupy the same tile.
  • Village catchbasins are now owned by the village faction.
  • Made some large performance improvements to the prerelease stage view.
  • Fixed a bug that caused some activated abilities to remain on the ability menu after those abilities were lost.
  • Fixed a bug that caused the loss of some equipment benefits when using Temporal Fugue.
  • Fixed a bug that allowed holographic plants to be harvested.
  • Fixed a bug that indicated incorrect directions toward a detected hostile when automove was interrupted and that hostile was in an another zone.
  • Fixed a bug that caused the genome destabilization message from the Mutating effect to be displayed for you even when you weren't the one mutating.
  • Fixed a bug that broke a previous intervention to make wraith-knights summoned by extradimensional phylactery squires friendly to their squires.
  • Fixed a bug that caused weeped liquid and primordial ooze to fail to mix in the Rainbow Wood.
  • Fixed a bug that made the hidden PhasedWhileStuck effect visible.
  • Fixed a bug that caused certain pronouns to morph into "They" after games had been saved and reloaded.
  • Fixed the subtype text being too large during character creation.
  • Fixed a typo in items that affect move speed.
  • [modding] You can now undo the "fill" action in the map editor.
  • [patreon] Sheba Hagadias can no longer spawn as Either/Or. To install this change, you'll need to re-redeem Either/Or's pet code.

Tomb of the Eaters Feature Friday - May 29, 2020 (beta branch)

200.43

General notes:
  • Added a water wheel and millstone to Joppa.
  • Bone worm corpses can no longer be included as part of the cure for fungal infections.
  • Pathfinding now strongly avoids tiles next to non-allied puffer fungi.
  • Moving within two squares of puffer fungi now interrupts automove regardless of your "ignore enemies" settings.
  • Eaters' nectar now re-randomizes your potential mutation buys.
  • Meditation no longer instantly cures bleeding. Instead, it now triples the rate of recovery from more negative status effects, including bleeding.
  • To account for the recent liquid pool changes, bilge sphincters now provide a movespeed bonus in liquid pools of 200+ drams instead of 1000+.
  • The weights of takeable items are now always shown in their short descriptions.
  • Fixed a bug that sometimes caused evaporating liquids to leave behind liquid volumes with no component liquids.
  • Fixed a bug that caused resource exhaustion and error spam in the output log in some long-running games.
  • Fixed some bugs that caused the decarbonizer beam selection to sometimes error out or create an infinite loop.
  • Fixed a bug with Temporal Fugue and other cloning mechanisms that caused stat shifts to become permanent.
  • [debug] Added a wish, "clearstatshifts", to remove temporary stat shifts, even including shifts from items you have equipped or active status effects. To regain those stat shifts, you'll have to re-equip those items or re-up the effects.
  • [modding] We changed the implementation for how MinEvents are dispatched. Modders who are handling a MinEvent in one of their IParts (e.g. bool HandleEvent( EnteringCellEvent ev ) need to update each HandleEvent declaration to include 'public override' (e.g. public override bool HandleEvent( EnteringCellEvent ev )) in order for that event to be dispatched properly to the part.

Tomb of the Eaters Feature Friday - May 23, 2020 (beta branch)

200.41

[h3]Tomb-related notes[/h3]
  • The Tomb-dwelling pangoloids knows as the mopango have officially moved in.
    • Added or refined several types of mopango.
    • Added a new quest: The Buried Watchers. Talk to Zothom in Ezra.
    • Added a new quest: Fraying Favorites.
    • Strange entities now (officially) roam the Tomb.
    • Added a new legendary ooze, k-Goninon.
    • Added the repulsive device.
    • Added [redacted], [redacted], [redacted], and [redacted].
  • We made some UI improvements to the Tomb-teleportation mechanic.
    • Changed the ASCII floor glyph for teleportation-safe tiles.
    • Added a new effect, tomb-tethered, to better message when creatures are safe from the teleportation effect of the Bell of Rest. Creatures are tomb-tethered when they both bear the Mark of Death and are occupying a tile that's teleportation-safe.
    • Fixed a bug that caused you to be Tomb-teleported back to the beginning of the crematory from the supposedly safe Columbarium.
  • Fixed a bug that caused exit teleporters in Lower and Upper Crypts to send you all the way back to the catacombs.
  • Fixed a bug that caused issues at the recoming nook.


[h3]General notes[/h3]
  • Added new loading status indicator art.
  • The new stair tiles now look better when the 'Always highlight stairs' option is enabled.
  • Added a new Modding option: 'Select enabled mods on new game'.
  • "Press space" dialogs now close only when you press Escape, Enter, or Space.
  • Goatfolk can now give directions in conversations.
  • The overburdened status effect is now updated more reliably when your carrying capacity changes.
  • The weight display in the trade UI is now more accurate.
  • You no longer receive messages about merchants restocking if you're not in the same zone as they are.
  • Objects without bodies can no longer be knocked prone.
  • Save files now remember which mods are enabled and prompt you to re-enable those mods before loading.
  • Fixed a bug that caused the onset of fungal infections to sometimes be 8-10 turns instead of 2-3 days.
  • Fixed a bug that caused symbiotic fireflies to destroy themselves, and turn into "Objects", when equipped.
  • In the classic UI option screen, slider and selection options that don't fit well in one line now occupy two lines.
  • Exiting the world map now avoids placing you in cells where you would have to swim.
  • [modding] Fixed a bug that caused GlobalConfig.json to be unmoddable.
  • [modding] An objects can now set the ReplacementObject member of an ObjectCreatedEvent to return a replacement object instead of itself during object creation.