Tomb of the Eaters Feature Friday - May 29, 2020 (beta branch)
200.43
General notes:
General notes:
- Added a water wheel and millstone to Joppa.
- Bone worm corpses can no longer be included as part of the cure for fungal infections.
- Pathfinding now strongly avoids tiles next to non-allied puffer fungi.
- Moving within two squares of puffer fungi now interrupts automove regardless of your "ignore enemies" settings.
- Eaters' nectar now re-randomizes your potential mutation buys.
- Meditation no longer instantly cures bleeding. Instead, it now triples the rate of recovery from more negative status effects, including bleeding.
- To account for the recent liquid pool changes, bilge sphincters now provide a movespeed bonus in liquid pools of 200+ drams instead of 1000+.
- The weights of takeable items are now always shown in their short descriptions.
- Fixed a bug that sometimes caused evaporating liquids to leave behind liquid volumes with no component liquids.
- Fixed a bug that caused resource exhaustion and error spam in the output log in some long-running games.
- Fixed some bugs that caused the decarbonizer beam selection to sometimes error out or create an infinite loop.
- Fixed a bug with Temporal Fugue and other cloning mechanisms that caused stat shifts to become permanent.
- [debug] Added a wish, "clearstatshifts", to remove temporary stat shifts, even including shifts from items you have equipped or active status effects. To regain those stat shifts, you'll have to re-equip those items or re-up the effects.
- [modding] We changed the implementation for how MinEvents are dispatched. Modders who are handling a MinEvent in one of their IParts (e.g. bool HandleEvent( EnteringCellEvent ev ) need to update each HandleEvent declaration to include 'public override' (e.g. public override bool HandleEvent( EnteringCellEvent ev )) in order for that event to be dispatched properly to the part.