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Tomb of the Eaters Feature Friday - May 29, 2020 (beta branch)

200.43

General notes:
  • Added a water wheel and millstone to Joppa.
  • Bone worm corpses can no longer be included as part of the cure for fungal infections.
  • Pathfinding now strongly avoids tiles next to non-allied puffer fungi.
  • Moving within two squares of puffer fungi now interrupts automove regardless of your "ignore enemies" settings.
  • Eaters' nectar now re-randomizes your potential mutation buys.
  • Meditation no longer instantly cures bleeding. Instead, it now triples the rate of recovery from more negative status effects, including bleeding.
  • To account for the recent liquid pool changes, bilge sphincters now provide a movespeed bonus in liquid pools of 200+ drams instead of 1000+.
  • The weights of takeable items are now always shown in their short descriptions.
  • Fixed a bug that sometimes caused evaporating liquids to leave behind liquid volumes with no component liquids.
  • Fixed a bug that caused resource exhaustion and error spam in the output log in some long-running games.
  • Fixed some bugs that caused the decarbonizer beam selection to sometimes error out or create an infinite loop.
  • Fixed a bug with Temporal Fugue and other cloning mechanisms that caused stat shifts to become permanent.
  • [debug] Added a wish, "clearstatshifts", to remove temporary stat shifts, even including shifts from items you have equipped or active status effects. To regain those stat shifts, you'll have to re-equip those items or re-up the effects.
  • [modding] We changed the implementation for how MinEvents are dispatched. Modders who are handling a MinEvent in one of their IParts (e.g. bool HandleEvent( EnteringCellEvent ev ) need to update each HandleEvent declaration to include 'public override' (e.g. public override bool HandleEvent( EnteringCellEvent ev )) in order for that event to be dispatched properly to the part.

Tomb of the Eaters Feature Friday - May 23, 2020 (beta branch)

200.41

[h3]Tomb-related notes[/h3]
  • The Tomb-dwelling pangoloids knows as the mopango have officially moved in.
    • Added or refined several types of mopango.
    • Added a new quest: The Buried Watchers. Talk to Zothom in Ezra.
    • Added a new quest: Fraying Favorites.
    • Strange entities now (officially) roam the Tomb.
    • Added a new legendary ooze, k-Goninon.
    • Added the repulsive device.
    • Added [redacted], [redacted], [redacted], and [redacted].
  • We made some UI improvements to the Tomb-teleportation mechanic.
    • Changed the ASCII floor glyph for teleportation-safe tiles.
    • Added a new effect, tomb-tethered, to better message when creatures are safe from the teleportation effect of the Bell of Rest. Creatures are tomb-tethered when they both bear the Mark of Death and are occupying a tile that's teleportation-safe.
    • Fixed a bug that caused you to be Tomb-teleported back to the beginning of the crematory from the supposedly safe Columbarium.
  • Fixed a bug that caused exit teleporters in Lower and Upper Crypts to send you all the way back to the catacombs.
  • Fixed a bug that caused issues at the recoming nook.


[h3]General notes[/h3]
  • Added new loading status indicator art.
  • The new stair tiles now look better when the 'Always highlight stairs' option is enabled.
  • Added a new Modding option: 'Select enabled mods on new game'.
  • "Press space" dialogs now close only when you press Escape, Enter, or Space.
  • Goatfolk can now give directions in conversations.
  • The overburdened status effect is now updated more reliably when your carrying capacity changes.
  • The weight display in the trade UI is now more accurate.
  • You no longer receive messages about merchants restocking if you're not in the same zone as they are.
  • Objects without bodies can no longer be knocked prone.
  • Save files now remember which mods are enabled and prompt you to re-enable those mods before loading.
  • Fixed a bug that caused the onset of fungal infections to sometimes be 8-10 turns instead of 2-3 days.
  • Fixed a bug that caused symbiotic fireflies to destroy themselves, and turn into "Objects", when equipped.
  • In the classic UI option screen, slider and selection options that don't fit well in one line now occupy two lines.
  • Exiting the world map now avoids placing you in cells where you would have to swim.
  • [modding] Fixed a bug that caused GlobalConfig.json to be unmoddable.
  • [modding] An objects can now set the ReplacementObject member of an ObjectCreatedEvent to return a replacement object instead of itself during object creation.

Tomb of the Eaters Feature Friday - May 15th, 2020 (beta branch)

200.38

[h3]Tomb-related notes:[/h3]
  • Added new tiles for Eater statues, Eater holograms, and urn duster.
  • Crypt sitters and conservators no longer cause unintended trouble in dynamic encounters.

[h3]General notes:[/h3]
  • New item mod: fitted with suspensors.
  • Mafeo now has a pickaxe for sale.
  • Excluded some more creatures from spawning as Mechanimist converts, including pulsed field magnets.
  • Added descriptions for the following objects: rubble, burnished azzurum (formerly aquamarine), banana rancher, hammock, brick, Warden 1-FF, Mayor Haddas, and Yla Haj.
  • Gave an ASCII makeover to the following objects: gravestones, unripe banana trees, Yla Haj, floor cushion, medium boulder, Zothom (also tweaked his tile colors), bookshelf, sign, power line, brick, woven basket, hammock, flux gauge, weathered wood, and sultan tomb murals.
  • Powered exoskeletons can now have a variety of item mods.
  • When you're under the effect of the gamma moth Mutating effect, random mutations you might acquire are now reseeded at some point during its duration.
  • Sheba Hagadias no longer succumbs to natural behavior like going on a pilgrimage or urn dusting.
  • Things without brains can no longer be dazed or stunned.
  • Holograms can no longer be harvested or butchered.
  • Small stones and large stones are no longer flammable.
  • Fixed a bug that caused the Golgotha chutes to generate disconnected.
  • Fixed a a bug that caused mouse movement to not work properly on the world map.
  • Fixed a bug that caused missile weapons to hit non-blocking inanimate objects in their paths.
  • Fixed a bug that caused merchants to spawn with double the inventory they're meant to.
  • Fixed a bug that immobilized aquatic creatures.
  • Fixed a bug that caused worn items effects to not go away when you removed the item.
  • Fixed a bug that sometimes caused Barathrum's study to generate with a down staircase.
  • [debug] Space no longer accepts the 'Would you like to die?' prompt.

Tomb of the Eaters Feature Friday ('beta' branch) - May 8, 2020

200.35

Tomb-related notes:
  • Expanded the Grand Vestibule to multiple maps.
  • Changed the Omonporch entry zone to a new map: Court of the Sultans.
  • Made various tweaks and enhancements to the Arcade to the Twin Gates.
  • Made various tweaks and enhancements to the Columbarium.
  • Made the Ezra and Arcade murals more authentic.
  • Added a bell tolling sound effect to the Bell of Rest.
  • Made Sixshrew a real merchant.
  • Gave dialog to Yla Haj and Warden 1-FF.
  • Tweaked Mayor Haddas's dialog.
  • Gave better equipment and wares to Yla Haj.
  • Gave several of the Tomb zones better names.
  • Gave sky maps more sensible names.
  • Added a cistern ruin to the east of the Arcade.
  • Added more graffiti to the robbers' cut.
  • Made some architectural changes to the Tomb outer walls and the Spindle chamber.
  • Added a new tile for rubble.
  • Added some more Eater statue and hologram tiles.


General notes:
  • Faction leaders now have their prowess more accurately judged and displayed in their look descriptions.
  • Autowalk, autoexplore, and rest are now interrupted when your companions engage in combat, take damage, or die, as long as they're visible or audible.
  • We changed the option "Maximum autoexplore squares/sec" to "Maximum automove squares/sec" and made it apply to all forms of automove.
  • Metal items now retain less liquid, and fur items retain more.
  • Quartzfur hats now message themselves as being made of quartz rather than glass.
  • Autocollect can now be disabled on empty waterskins.
  • Spiders no longer attack allied creatures that are stuck.
  • Player-controlled spiders no longer autoattack stuck creatures.
  • Destroying or teleporting a web now frees anything stuck in it.
  • When an object is phased multiple times, damage from being forced into phase by reality stabilization now occurs only when the last effect is terminated.
  • Changed the message when you try to remove an unremovable cybernetic implant.
  • Items that affect the chance of salvaging multiple bits, like advanced toolkits, are no longer used on items that can only ever disassemble into one bit.
  • The random-buy mutation choices should now be more stable for a given seed.
  • If you're out of 2+ point mutations to buy, you're now presented with 1-point mutations.
  • The look and target picker "Locked" status toggle is now remembered across games and reloads.
  • In the classic UI, the cooking menu now reutrns to the selected option instead of the top of the list when you choose a recipe to cook then decide go Back.
  • Dromad trader psychic thralls or domesticated slaves no longer generate map notes.
  • Geomagnetic discs can no longer spawn with elemental damage mods.
  • Made some improvements to geomagnetic disc pathing.
  • Fixed an improper item ownership warning when you tried to examine or disassemble items in the inventories of certain creatures you were dominating.
  • Fixed a bug that caused Flurry to not work on inanimate objects, which in turn caused NPCs with flurry to stand there inert instead of attacking inanimate objects they were angry at.
  • Fixed some bugs with color rendering and formatting in books.
  • Fixed a bug with liquid-fueled power consumption, such as in gyrocopter backpacks.
  • Fixed some performance issues with normality gas and norm cores.
  • [debug] Made wish string matching more accurate.
  • [debug] The "Do you really want to die?" promp no longer accepts space or enter as input.
  • [modding] The map editor now supports Ctrl-C to copy a selected region, which turns your brush into a rectangle the size of that region. Ctrl-click pastes the copied region, and right-click deletes the region bounded by the selected rectangle.
  • [modding] The map editor now properly renders most walls, water tiles, and fences.
  • [modding] The map editor now has tile previews in the blueprint selector.




Tomb of the Eaters Feature Friday - May 2, 2020 ('beta' branch)

200.29

Tomb-related notes:
  • We added polish to the architecture of the Tomb.
    • Added a new exterior caryatid wall and extended it up and down through the Z-dimension as appropriate.
    • Added support pillars beneath the Tomb.
    • Added structural ribs.
    • Swapped the locations of the Life and Death Gates.
    • Redesigned the Grand Vestibule.
    • Added a lot more graffiti to the robbers' cut.
    • Cleaned up the maps around the Liminal Way.
    • Moved the up staircases in the Folk Catacombs.
    • Replaced the Lace Stairways to the crematory with access corridors.


General notes:
  • The display format of some zone names has changed.
  • Inscribed funerary urns no longer report being empty.
  • You're no longer asked to drink from full urns as a quest step in dynamic quests.
  • Automove and rest are now interrupted by decarbonizer beams that are detectable to you by sight, sound, or smell.
  • When you're about to stop flying and you're at risk of taking fall damage (ie, at least one stratum above ground), you're now given an appropriate warning message.
  • Fixed a bug with acid gas that caused the game to hang.
  • Fixed a bug that caused items to retain more liquid than intended.
  • [modding] Added a new API, StatShifter, to Parts and Effects that helps track stat shifts. See https://cavesofqud.gamepedia.com/Modding:StatShifter.
  • [debug] Added a new debug option: "Show debug text for stat shifts".
  • [debug] Added a new wish, "showstatshifts", that displays a list of items and effects shifting your stats.
  • [modding] You can now select regions in the map editor by holding shift and dragging the select box over tiles. Ctrl-a selects the entire map.
  • [modding] Redesigned the "selected cells" region of the map editor. You can now delete, bulk replace, and set ownership on objects in the selected region.