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Caves of Qud News

No Patch This Week, Weekly Patch Resumes on September 6th

Hey all,
The dev team is doing some traveling this week, so there'll be no patch on Friday. The weekly patch will resume the following Friday (September 6th).

Thanks, friends. Live and drink.

Feature Friday - August 23, 2019

190.0

Arconauts report the continued unearthing of a massive tomb complex surrounding the Spindle at Omonporch. A stolen ledger reveals the presence of catacombs, a crematory, crypts, and sepulchers for each of the Six Great Sultans. They insist that we monitor the site for further developments, which, they say, will continue to come.
The description on shields now clarifies that shields only grant their AV when you successfully block an attack.
Shield block messages and particle text now display the bonus AV granted.
Added a background to the mod configuration page.
Indrix now repeats his directions to Mamon Souldrinker when you talk to him again after starting Raising Indrix.
Sparking baetyls no longer ask for unobtainable glow-wight corpses.
Lairs are no longer sometimes generated with a mysterious 'baboon hero' occupant.
Dialog nodes with consequences can no longer be avoided by performing the water ritual or entering the trade screen.
Removed some deprecated skills from NPCs.
Updated the description of Disintegration to clarify that bonus damage is done to structural objects rather than inanimate objects.
Fixed a bug that caused indigenous village tinkers to be unable to repair, identify, and recharge items.
Fixed a bug that caused various skill powers to fail to work with natural equipment (e.g., fists).
Fixed a bug that caused issues when amphibious player characters traveled on the world map.
Fixed a bug that allowed you to disassemble equipped items without actually losing the item.
Fixed a bug that caused Shake It Off to fail to attempt to prevent daze or stun the first turn the effect was acquired.
Fixed a bug that prevented medicinal liquids from attempting their disease prevention effect in the case of Ironshank.
Re-enabled the Modding Utilities menu background image.

Feature Friday - August 16, 2019

Reclassified various mushroom-based consumables as fungi rather than plants.
Reduced the Ego requirement of Menacing Stare (and thus the Persuasion skill) to 17.
Feral lah now get XP for kills made by their pods, unless the pods have found a new party leader.
You no longer get a popup message when one of your burgeoned plants dies.
If you [redacted] while wielding the amaranthine prism, [redacted].
Did some more adjustment of creatures roles, fixing several cases of creatures having reduced or inflated stats.
Lase now tells you when your laser beam fails to penetrate your target's armor.
Items covered in liquid now correctly have their display names modified (e.g., "sticky Mehmet").
Effect text that referred to regaining hit points as "regeneration" now instead uses "natural healing rate" to avoid confusion with the Regeneration mutation and clarify that limbs aren't regenerated naturally.
Fixed a bug that prevented Beguile from working when used via a cooking effect.
Beguiling a creature via a cooking effect now uses the correct Beguile level (the one that's listed in the effect description).
Made the target picker more descriptive when beguiling via a cooking effect.
Changed the wording in the effect description of resonance grenades from "inorganic matter" to "structural objects" to clarify that they don't do bonus damage to robots.
Replaced number words with their easier-to-parse numerals in a few contexts.
Removed duplicate brain parts from arconauts and great saltbacks.
Standardized the spelling of the various tenses and forms of the word 'worshipping'.
Fixed some subject-verb agreement issues with unidentified artifacts.
Fixed a typo in the dawnglider tail description.

Feature Friday - August 10, 2019

188.0

Note: this update will break save compatibility. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch. Last week's branch is 2.0.187.x'.

Added a new Tactics power: Deft Throwing.
We changed how the Backswing power works.
  • Removed the Axe version of the power.
  • New Cudgel version: whenever you make a cudgel attack with your primary hand, there's a 25% chance you make an additional free attack with the same hand.
Added a new cooking ingredient: congealed love.
Glowpad corpses are now considered plant-based instead of meat-based.
Made Beguiling's description more descriptive and removed the inaccurate reference to a level cap.
Gave the torch sconces in the Six Day Stilt cathedral working tiles.
Fixed a rare exception caused by ganglionic teleprojector.
Fixed a rare exception during village zone generation.
Rare exceptions during the generation of greater voider lairs no longer cause the zone to fail to build.
Fixed a color formatting issue in the manual.
Fixed a typo in the description of linear cannon.
Fixed a grammar bug in Slog's description.
Changed the detail color of congealed blaze's tile.
Beguiled and proselytized creatures now have beguiled and proselytized status effects, respectively.
Fixed some memory leaks with Burgeoning.

Feature Friday - August 2, 2019

Added a chance for generated villages to have their own village tinker. Starting villages always have a village tinker.
Tinkers now sometimes immigrate to villages during village history generation.
Clairvoyance now grants visibility through vantabloom and vantabud's blackout effect.
Unpreserved mushrooms are now correctly considered mushrooms.
Long blade powers now appear under the Skill category on the Abilities screen, like all other skill powers.
Removed some incorrectly assigned creature roles that were causing some creatures to have reduced stats and XP awarded.
Added a message when you reach the current end of the main questline.
The Mechanimist faction name is now correctly formatted with the definite article in certain contexts.
Ogre ape corpse now has the correct display name.
Changed Mouldering Corpse object name to Moldering Corpse.
Added informative descriptions to gentling mask and gentling cone.
Gave gentling cone the same tile as gentling mask.
Fixed a bug that prevented some followers from gaining XP.
Fixed a bug that caused NPCs with slime glands to refuse to spit slime.
Fixed an object blueprint typo that caused all trinkets to be ineligible for dynamic encounters.
Fixed a typo in urberry's eat message.
Fixed a grammar issue that appeared in the follower death message when the follower was of pseudo-plural gender.
Fixed a grammar issue that appeared in the wild-eyed watervine merchant's description when they were of pseudo-plural gender.
Fixed a bug that caused the description for the Slime Glands mutation to be truncated.
Fixed a typo in the take-all weight limit message.
Reduced lag while on the world map.
[modding] Added a new tag, HeroLevelMultiplier, that can be put on creatures and hero templates. It lets you specify the level multiplier applied when a creature is uplifted to a unique. The default unspecified value is 1.5.