Objects are now re-flagged for autoget after being thrown.
Flurry now properly integrates with effects that impact physical attacks (eg. sprinting, stuck, etc.)
The ancient bones now look like bones and are easier to spot.
Included daughters of Exile is dynamic encouters.
Removed the chiming rock from dynamic encounters.
Fixed a bug that caused "when you drink freshwater" trigger effects to trigger even if you declined the prompt to drink.
Fixed a bug that caused liquids to be consumed even when you declined a prompt about drinking too much.
Fixed a bug that rarely caused an elevator platform to spawn on top of stairs down in Bethesda Susa.
Fixed a bug in the display of a single standalone iron fence tile.
Fixed a bug that caused several legendary creature types to be uncloneable.
Fixed a rare exception when cloning.
Fixed a bug that caused phasing to be able to be reactivated on the turn it expired.
Fixed some odd grammar around staring at one's own reflection.
Fixed a rare exception in party leadership assignment for breeders.
Fixed a rare exception during worldgen.
Fixed a grammar bug with shimmering heat messages.
Fixed a bug that caused the music during the battle for Omonporch to loop incorrectly.
Fixed a bug that caused the stair traversal sound to play even if something blocked your way.
Fixed a bug that caused the sound for identifying an artifact not to play.
Fixed some grammar issues in the effects of one of the new special items.
[modding] Added a Notify conversation delegate, which triggers an event on the target object and game systems.
Feature Friday - August 16, 2024
207.93
Reverse Engineer now lets you reverse engineer mods.
15% chance (per mod) to learn a mod when you disassemble a modded item.
If you have Disassemble and Reverse Engineer, you can now disassemble non-tinkerable items if they have tinkerable mods.
Added Daughter of Exile.
Added a few new special items.
You can now scroll choice dialogs with the right stick on gamepad.
Reduced volume of the wait sound.
Replaced the prompt sound with the standard popup sound in most cases.
Fixed an issue with tents made from memory eater scales.
Fixed overlapping ability bar command text.
Fixed several pages in the character sheet that weren't responding properly on small screens.
Fixed overlapping ability pagination bindings.
Fixed a grammar issues when using a high-powered magnet from a stack.
Fixed a bug that caused planished godhed pariahs to appear unplanished in their display names.
Fixed a rare exception when changing keybinds.
Fixed a memory leak when using Precognition.
Fixed a bug that caused 3d cobblers to start teleporting you randomly after looking at a wall.
[modding] Added BeforeShieldBlockEvent and AfterShieldBlockEvent.
[modding] Added StaticObjectsTable tag populations, which function similarly to DynamicObjectsTable but ignore the ExcludeFromDynamicEncounters tag.
Feature Friday - August 9, 2024
207.89
Added 100+ new sound effects for quests, status effects, and various other interactions.
We made some changes to decoy holograms.
The radius of single holograms was reduced from 20 to 12.
Affected creatures now have a visible "distracted by a decoy" status effect.
Distracted creatures now make a new save to resist the decoy every 10 turns.
Creatures that resist distraction can no longer be distracted by that particular hologram for several days. This immunity persists even if the hologram is deactivated and reactivated. For items the produce multiple holograms, each individual hologram tracks its own saves.
Creatures now remain distracted after loading a save.
Added more creature and ability descriptions.
Added a failure message to Hook and Drag for situations where the target can't be hooked.
AI now properly considers phase when using Hook and Drag.
Disarmed mines originally created by the player are now autogettable.
Fixed a bug that caused dynamic quests requiring the player to enter an object to not complete correctly.
Fixed a bug with the weapon skill of the shoulder-mounted light cannon natural weapon.
Fixed a small memory leak in world generation.
Changed the step wording on the Creating World screen.
Feature Friday - August 2, 2024
207.87
Added some more item descriptions.
Added some more ability descriptions.
Gamepad highlight (left trigger+right trigger) now shows inventory tooltips.
The time of day icon now continues to work even when you're inside an interior.
Fixed a display name bug in legendary clockwork beetle names.
Fixed a bug that occasionally caused focus to be lost when navigating the cybernetics terminal with gamepad.
Fixed a bug that caused rare lockups in the cybernetics terminal.
Fixed a bug that caused gaslight chisels to be improperly weighted for AI autoequip.
Fixed a bug that caused 3d cobblers and step sowers to sometimes remove you from your cell, causing you to reappear in a random place.
Fixed a bug that prevented the missile weapon menu from displaying on gamepad.
[modding] Zones and interiors can now override whether they are considered to be "inside" for natural daylight with SetInside.
[modding] The IllnessChance method of Food is now virtual.
[modding] Added JournalAPI.AddVillageNote to add journal notes to a village's history.
[modding] Fixed a bug that caused the InventoryItemConvertor part to not process inventory items.
Feature Friday - July 26, 2024
207.85
Added some more ability descriptions.
Leather braces can now be wooly.
Cast nets and throwing axes now have sell values.
Charging with adjacent hostiles now respects phase & flight.
Reduced memory pressure from creatures that fabricate their own ammunition.
Clarified in the descriptions of serene and terrifying visage that they require both head and face slots.
Time cherubim will now properly use temporal fugue.
Fixed a rare exception when creating clones.
Fixed a bug that caused 'when you gain a new follower' cooking triggers to not properly trigger.
Fixed an issue with dragging the message log divider when the log was docked to the left.
Fixed an issue that caused warm static to instantly kill you.
Fixed an issue that caused you to die at the end of precognition.
Fixed a bug that caused slotted energy cells to disappear when reloading a save if a hired guard was separated from its extradimensional leader.
Fixed a bug that caused love injectors to create permanent followers if you had either Beguiling, Proselytize, or Rebuke Robot.
Fixed a bug that caused various creature and furniture abilities that required someone standing in the same cell to not activate, e.g. aloe volta.
Fixed a bug that caused bonded companions such as psychic thralls to repeatedly thaw the zone their leader was in when separated.
Fixed a bug that caused inventory hotkeys to function incorrectly the first time the screen was opened.
Fixed a bug that caused temporal fugue to not summon copies when surrounded by a lot of deep water.
[debug] The debug internals option now adds the ability to toggle logging of AI "Think" to the message log.