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Caves of Qud News

Feature Friday - August 2, 2024

207.87
  • Added some more item descriptions.
  • Added some more ability descriptions.
  • Gamepad highlight (left trigger+right trigger) now shows inventory tooltips.
  • The time of day icon now continues to work even when you're inside an interior.
  • Fixed a display name bug in legendary clockwork beetle names.
  • Fixed a bug that occasionally caused focus to be lost when navigating the cybernetics terminal with gamepad.
  • Fixed a bug that caused rare lockups in the cybernetics terminal.
  • Fixed a bug that caused gaslight chisels to be improperly weighted for AI autoequip.
  • Fixed a bug that caused 3d cobblers and step sowers to sometimes remove you from your cell, causing you to reappear in a random place.
  • Fixed a bug that prevented the missile weapon menu from displaying on gamepad.
  • [modding] Zones and interiors can now override whether they are considered to be "inside" for natural daylight with SetInside.
  • [modding] The IllnessChance method of Food is now virtual.
  • [modding] Added JournalAPI.AddVillageNote to add journal notes to a village's history.
  • [modding] Fixed a bug that caused the InventoryItemConvertor part to not process inventory items.


Feature Friday - July 26, 2024

207.85
  • Added some more ability descriptions.
  • Leather braces can now be wooly.
  • Cast nets and throwing axes now have sell values.
  • Charging with adjacent hostiles now respects phase & flight.
  • Reduced memory pressure from creatures that fabricate their own ammunition.
  • Clarified in the descriptions of serene and terrifying visage that they require both head and face slots.
  • Time cherubim will now properly use temporal fugue.
  • Fixed a rare exception when creating clones.
  • Fixed a bug that caused 'when you gain a new follower' cooking triggers to not properly trigger.
  • Fixed an issue with dragging the message log divider when the log was docked to the left.
  • Fixed an issue that caused warm static to instantly kill you.
  • Fixed an issue that caused you to die at the end of precognition.
  • Fixed a bug that caused slotted energy cells to disappear when reloading a save if a hired guard was separated from its extradimensional leader.
  • Fixed a bug that caused love injectors to create permanent followers if you had either Beguiling, Proselytize, or Rebuke Robot.
  • Fixed a bug that caused various creature and furniture abilities that required someone standing in the same cell to not activate, e.g. aloe volta.
  • Fixed a bug that caused bonded companions such as psychic thralls to repeatedly thaw the zone their leader was in when separated.
  • Fixed a bug that caused inventory hotkeys to function incorrectly the first time the screen was opened.
  • Fixed a bug that caused temporal fugue to not summon copies when surrounded by a lot of deep water.
  • [debug] The debug internals option now adds the ability to toggle logging of AI "Think" to the message log.
  • [modding] Fixed a bug in pregen default icons.
  • [modding] Upgraded Unity version to 2022.3.39f1.

Feature Friday - July 19, 2024

207.81
  • Added an option for zoom sensitivity (Options > Modern UI > Zoom Sensitivity).
  • Sultan curios can no longer produce temple mecha.
  • Added a few more ability descriptions.
  • Added a few more item descriptions.
  • Made a clarification to the nulling item mod's tinker description.
  • Fixed a bug that caused a specific jungle tile on the world map to lock you in place.
  • Fixed an issue that caused the Bell of Rest to recall you from far distant zones.
  • Fixed a bug in the transmutation of liquid volumes.
  • Fixed a rare cloning exception.
  • Fixed an exception when naming unnamed places.
  • Fixed a bug with generated text in murals.
  • [modding] Variant entries in Bodies.xml can now specify an empty string to remove an inherited property.
  • [modding] Fixed a bug that caused the tile, foreground, and detail of skill entries to be overridden with defaults when multiple mod values were merged.
  • [modding] Added VillageBase.CreateVillageFaction to add new village factions from history.
  • [debug] Fixed a bug that caused the 'idall' wish to only identify a handful of objects in the current zone.

Feature Friday - July 12, 2024

207.78
  • We updated some default gamepad binds.
    • Walk to edge is now Y.
    • Move to Point of Interest is now left-stick press.
    • Ability page up and down is now left trigger + dpad up and down.
    • Melee attack nearest enemy is now left bumper.
    • Zoom in and out is now left trigger + dpad left and right.
  • Added several item descriptions.
  • Added some activated ability descriptions.
  • Gave Dyvvrach an inventory so they can sell their credit wedges.
  • Jellies and oozes now have default Ego and Willpower scores of 1 instead of 0.
  • Rhinoxen now have a trio of single horns instead of a trio of double horns.
  • Changed the indefinite article for leather armor and studded leather armor.
  • Removed some tomb walls from dynamic encounters.
  • Popups aligned to mouse position are now properly clamped to the screen.
  • The Spindle channel now extends up to the z-level of Resheph's tomb.
  • Added rolling session backups when you load a save game from the main menu. These can be manually restored from the /CavesOfQud/Local/Session folder.
  • Fixed a bug that caused Warden Indrix to sometimes corrupt your save game.
  • Fixed a bug that prevented save games from being loaded if the info file was corrupt.
  • Fixed incorrect damage in Shield Slam's description.
  • Fixed a bug that caused zone stratum info to occasionally appear in the names of items you've named.
  • Fixed a bug that caused tile clicks to incorrectly register on button down and when dragging.
  • Fixed a bug that caused clicking on non-active buttons to activate the selected button instead.
  • Fixed a bug in the display of keybinds in the menu bar of the keybinds screen.
  • Fixed a bug in the stat shifts of clones affecting the original object when the clones vanish.
  • [modding] Added GetLandingLocation to the ZoneManager for getting the arrival zone of a parasang.
  • [modding] The GetTransitiveLocationEvent now supports prioritization of the selected portal and destination.
  • [modding] More interface members of the Rack collection are now virtual.
  • [modding] Fixed a bug that caused the AfterTravelEvent to sometimes be handled twice if the parent object moved.

Feature Friday - July 5, 2024

207.76
  • The new UI now properly shows the purchase cost of skills when some powers have already been learned.
  • Smart use is now a bit smarter, defaulting to high priority actions (opening doors, ascending stairs) but still allowing low priority actions (closing doors, collecting liquids) if no high priority actions are available.
  • Copies of objects now properly inherit statistical shifts.
  • Increased the render layer of fracti.
  • Fixed a log spam bug when clicking outside of the valid tile area.
  • Fixed a bug that caused some default limb behaviors to not be properly removed.
  • Fixed a bug that caused the Show Wffects command to not show up on the character sheet for true kin.
  • Fixed a bug that caused some items to occasionally stop working until they were re-equipped after multiple save cycles. (e.g. step sowers, 3D cobblers, grassy yurtmat)
  • Fixed a bug that caused music to not play in the Moon Stair.
  • Fixed a bug that caused some continuously looping sounds to sometimes not play.
  • Fixed a bug that caused mods to break on Linux.
  • Fixed a bug that caused the global location of interiors to sometimes be outdated, preventing recoiling when traversing between worlds.
  • [modding] Added a flag to ignore the contained weight of interiors.
  • [modding] Added a stale flag to zones that have been released via game end or freezing.
  • [modding] Various AI behaviors now inherit from AIBehaviorPart for collective removal.