Mysterious gunslingers now often generate with wide-brimmed hats and woven tunics.
When you put extradimensional gemstones in a rock tumbler, you now get their extradimensional smooth varieties out.
Newly sentient beings with onboard power generation can now power Jacked equipment. This change won't apply to creatures that already exist in saved games.
Dangerous liquids that are out of phase or that you're flying over no longer prompt you with a movement warning in autoexplore.
The default option when prompted to confirm the deletion of a save is no longer Yes.
The flattened remains one occasionally stumbles onto in the salt marsh is now considered interesting.
A creature ceasing to fly in the same tile as a giant clam now uses the same behavior as walking into that tile.
Bep no longer minds if you use the rock tumbler in the Yd Freehold.
Hookahs can now be sealed. This change won't apply to hookahs that already exist in saved games.
Creatures no longer attempt to equip Templar phylacteries in their primary hands.
Very smart creatures no longer activate Templar phylacteries if the wraith-knight would be hostile to them.
When you attempt to move into a tile with an animated door that's locked, you no longer attempt to open them.
"Kin" is now recognized as a plural noun.
Removed some unimplemented mutations from various creatures.
The bonus item mod chance from equipping multiple copies of the Otherpearl once again stacks multiplicatively.
Added a message when selecting 'replay last character' and no valid last character is present.
Fixed a bug that caused the mental action cost reduction from Two-headed to not get applied.
Fixed a bug that made point-defense drones fail to fire at some thrown objects.
Fixed some issues with the tile display of walls in villages.
Fixed a bug that caused some named items to have their original item type described strangely.
Fixed a bug that made it so that if fungal infections were occupying two Hand slots, each would try to also occupy a Hands slot rather than sharing one.
Fixed a bug that made it so that a fungal infection occupying a Hand slot could also occupy a Hands slot that was not the one associated with the Hand slot.
Fixed a bug that caused an invalid detail color to crash the game.
[modding] All wall tiles have been updated to use DetailColor as their secondary color instead of BackgroundColor.
Feature Friday - July 15, 2022
203.53
You and your companions are now highlighted blue instead of green on the alt overlay.
Obtaining a base skill by drinking brain brine now unlocks the skill tree instead of only unlocking the skill itself.
Books and artifacts marked important by default, but not explicitly marked important by you, are no longer excluded from the donation list.
Changed the donation message when the only books or artifacts you have are marked important.
You're no longer asked for confirmation when you move into a space with a pool of dangerous liquid if you're flying over the pool or not in phase with it.
Fixed a bug that caused the stat bonuses from Graftek grafts to carry over to clones even through the graft did not.
Fixed a bug that caused merchant advertisements not to generate.
Fixed a bug that caused the music tracks for Grit Gate and Ezra to allocate large amounts of memory.
Fixed a bug that caused the game to crash when choosing to start a new game.
Fixed a rare bug that caused reality stabilization fields to fire random events, causing world state to fluctuate.
Feature Friday - July 8, 2022
203.52
Legendary hindren pariah leaders are no longer called "*name*, Hindren Pariah Pariah".
Sprouting orbs and friendly junk dollars now respect phase and flight.
Signs now show their description on smart use.
The cryochamber plaques in Bethesda Susa now act more like signs.
Journal locations are now marked with a colored '?' to indicate whether you've visited that location.
Journal locations now note the date of your last visit.
Journal locations with the same name are now sorted by their time of discovery.
You can now use the Home and End keys to navigate to the top or bottom of the journal.
Your cursor positions within the journal are now remembered when you change tabs, until the journal is closed.
The 'Limit the input buffer to two commands.' option now defaults to on.
Gossip and lore learned indirectly, such as by cooking with psychal gland paste, now displays what the gossip was in the popup message.
Renamed the "Open Skills & Powers" keybind to "Open Skills".
Renamed the status effect Shatter Mental Armor"" to "psionically cleaved".
The 'villagers of Joppa' faction is no longer be present in alternate starts.
The usual default interaction on Schrodinger pages is now entangle.
Stopsvalinn now only makes its full powers available once it is identified.
Removed an exception that allowed temporary cooking ingredients to be used in cooking if they had no defined duration of their own.
Normality fields, kindled flames, and space-time anomalies no longer fall down pits.
Fixed some grammar issues in juice sap drain messages.
Fixed a bug that caused clones of flying creatures to show as if their Fly ability was activated even though they weren't flying.
Fixed a bug that prevented Shank from being used if the shanker was able to move their extremities.
Fixed a bug that caused the game to soft lock if you became a brooding puffer.
Fixed a bug that caused arrow penetration bonus caps to not apply when using compound bows and turbows.
Fixed a bug that caused canvas walls in villages to use the ASCII colors of their source creatures instead of the tile colors.
Fixed a bug that prevented pickaxes and nanopneumatic jackhammers from applying their penetration bonus against diggable objects.
Fixed a bug that caused deleting deleting entries from your journal's chronology to require two confirmations.
Fixed a bug that caused the ability bar status to not update properly.
Fixed a bug that caused the Yd Freehold to not show up in the worldmap alt overlay when ASCII mode was enabled.
Fixed a bug that caused the text based conversation view to be improperly placed if a conversation was initiated from a zoomed-in view.
Fixed a bug that caused the text options view to be improperly placed if a conversation was initiated from a zoomed-in view.
Fixed a rare bug that caused the main building in Golgotha to have a sealed exit.
Fixed a bug that caused sparking baetyls to spark very quickly when in a targeting view.
Fixed a bug that caused locations names to overflow the text sidebar.
[modding] Background color can now be defined in Display.txt.
[modding] Fixed a bug that prevented Display.txt from loading correctly.
[modding] Fixed a bug that prevented custom item mods from being craftable.
Feature Friday - July 1, 2022
203.51
Creatures can now shank.
"Skills and powers"" are now just called "skills".
Droid scramblers are now considered metal.
Gave droid scramblers a commerce value.
Gas breathing mutations are now affected by the gas tumbler.
Mushroom cherubim now have more appropriate idealized features.
Mechanical urchin cherubim now have idealized features that match non-mechanical urchin cherubim.
When a creature is cloned via cloning draught or by a cloneling, the clone no longer carries over graftek grafts.
You can now select several artifacts at once to throw down the sacred well.
Added missing "molten wax drop" object.
Conveyor belts now have 64,000 HP, down from 250,000 HP.
Added a user interface option to disable most tile-based flashing and animation effects.
The same sound can no longer be played more than once in a single frame. This fixes several issues with sound volumes.
Unequipping the [redacted] via [redacted] of a [redacted] now angers [redacted] similarly to as if you had used [redacted].
Fixed a bug that sometimes caused the stairs created by spiral borers to override the generation of normal stairs.
Fixed a bug that caused recharge sounds to sometimes play too loudly.
Fixed a bug that caused buggy dialog options like "MISSING_QUESTION" and "MISSING_ANSWER" to appear in village immigrants' dialogs.
Fixed a bug that made it impossible for 1-pound metal items to become coated with liquids.
Fixed a bug that caused the majority of encounters on the world map to become undiscoverable after reloading the game.
Fixed a bug that caused followers who end up on the world map for some reason to crash the game.
Fixed a bug that caused followers joining their leader from the world map to pass time as if you, the player, were traveling.
Fixed a bug that caused stingers to appear in the inventory.
Fixed a bug that caused krakens to fail to change their behavior in any way because of being terrified.
Fixed a bug that caused precognitive visions gained via sphynx salt injectors to continuously ask if you wished to return to the start of your vision.
Fixed a bug that caused unequipping the [redacted] to leave permanent attribute modifiers behind.
Fixed a bug that caused some sets of strange tubes to not be treated as plural.
Fixed a bug that sometimes caused game state to not reset after reloading.
Fixed a bug that caused single-size penetration dice to explode infinitely.
Fixed a rare bug that caused the game to freeze on the Freehold splash screen.
Fixed a soft lock when speaking to Pax Klanq without Q Girl's climber blueprints.
Fixed a frequent crash caused by an interaction between temporal fugue and force bracelets.
Fixed errors in Kah and Nacham's dialogue.
Fixed some typos in polished gemstone descriptions.
Fixed a typo with rectangular bells.
[pets] Gloaming no longer respawns on the world map, forestalling a possible crash.
Feature Friday - June 24, 2022
203.50
Added polished varieties of the rough gemstones. They're rarer and a bit more valuable.
Powered rock tumblers can now tumble rough gemstones into polished ones.
Temporal Fugue now clones into many more tiles, in particular ones with liquid puddles below swimming depth, gases, and traversable furniture in them.
Force bracelets can now be overloaded.
Thermo casks and high-energy thermo casks now display status information for the portions of their capabilities that only take effect once their startup sequence is complete.
You can now select multiple options at once when giving books to Sheba, or sharing secrets with Tszappur.
Added an option to suppress popups when noting information in your journal (Prompts > Display popups when noting information in your journal).
The location of the Hydropon will now be noted in your journal when visited.
Fix-It spray foam now repairs scrapped waydroids.
You can no longer repair things you are out of phase with.
Dynamically generated comma-separated lists of items now use semicolons for separation if any of the items in the list already contain commas.
When trading with tinkers, the space menu now only generates identify, repair, and recharge actions for potentially appropriate items.
When a piece of furniture that a dynamic quest expects you to place something in or on spawns as a newly sentient being, you are now always allowed to trade with that being regardless of whether they have anything in their inventory.
When trading items to an animated piece of furniture that is normally a container, this is now tracked as putting something in or on them.
"Arm" is no longer typically the default interaction for disarmed mines on the ground.
Dromad traders once more address the player by species, and now make an effort to get it right when the player is not a human.
Dying while confused or overdosing on hulk honey no longer distorts the name of the most advanced artifact in your possession.
Attacking a stack of inanimate objects no longer damages the entire stack at once.
Fixed a bug that caused some village inhabitants to be unable to give you directions when you're lost.
Fixed a bug that caused reputation bonuses from your subtype selection to not be applied.
Fixed a bug that caused the interaction prompt to be displayed when puffing on hookahs.
Fixed a bug that caused fungal infections and luminous hoarshrooms to have an action cost when sprouting.
Fixed a bug that prevented luminous hoarshrooms from sprouting.
Fixed a bug that caused dynamic quest items to occasionally be nonspecified "items" that would disappear when obtained.
Fixed a bug that made more things red when overdosing on hulk honey than were supposed to be.
Fixed a bug that caused sultan shrines to render beneath doorways.
Fixed a bug that sometimes caused zone floors to generate as white dots.
[debug] Added "terrainencounters" wish to display a clickable map of your remaining surface terrain encounters.
[modding] Fixed a bug that prevented the Dragging field from being set in movement MinEvents other than LeaveCellEvent.
[modding] Fixed several warnings when installing mods with custom textures.
[modding] Mods will now be listed with their title in the save game mod configuration dialog.
[modding] Genotype and subtype tags in Genotypes.xml and Subtypes.xml can now specify a Species attribute, which can be used to override the genotype default of "human".