Phase-shift grenades are no longer moddable with the redundant phase-harmonic mod.
Rivers in preset settlements now have the same object and wall-sparing behavior as random villages.
Added a new visual effect for night vision.
Radar now reveals [redacted].
Greatly improved the performance of complex hydraulic power systems.
Fixed a bug that caused you to violate the Pauli exclusion principal when surrounded by your own force bubble.
Fixed a bug that occasionally produced incorrect capitalization of your name in recipes you create.
Fixed a bug that caused your hunger level to not update when becoming famished via dilute warm static.
Fixed a bug that caused broadcast power receivers to be non-functional within interiors.
Fixed a bug that caused decarbonizers to self-destruct when firing their molecular cannon.
Fixed a bug that caused decarbonizers with invalid targeting to prevent the game from rendering.
Fixed a bug that caused delayed attacks from lithofexes and dreamcrungles to be aborted when loading a game.
[debug] We made some changes to wishing for mutations.
You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak".
You can wish for a mutation variant by adding it as a parameter, e.g. "mutation:beak:rostrum".
You can wish for a specific mutation entry using its display name, e.g. "mutation:stinger confusing venom".
If the mutation has variants and one wasn't specified, you are now asked to select one.
You will be asked to confirm when a fuzzy search is about to apply a mutation to you.
Feature Friday - February 16, 2024
206.65
Added new descriptions for several pieces of armor and ceremonial vibrokhopesh.
Trash and scrap can no longer break or rust.
Creatures no longer expel their quills against inanimate objects.
Clues for the Kith and Kin quest are now properly marked as quest items, warning you before being sold.
Autoexplore no longer picks up Kith and Kin clues.
Gas masks and filters now reduce damage caused by dangerous gases only if they are dangerous to inhale, but when they are, the damage reduction is much more effective.
You are no longer prompted multiple times about your ability to swoop when flying.
Star kraken no longer extrude unidentifiable tubes.
The recoil ability can once again be used on the world map.
Made death by damage reflection messages a little more sensical.
Unidentified hoversleds are no longer seen as 'small boxes'.
Increased the value of rubber tree seed.
Fixed a bug that caused Eskhind to sometimes travel back towards the hollowed tree after returning to Bey Lah.
Fixed a bug that caused Keh-hind to sometimes not leave Bey Lah right away when exiled.
Fixed a bug that sometimes caused creatures to spawn directly over pits.
Fixed a bug that rarely caused creatures to spawn directly on top of spacetime vortices.
Fixed a bug that caused fish to sometimes spawn without water.
Fixed a bug that caused daggers in the thrown weapon slot to be eligible for Rejoinder.
Fixed a bug that prevented your notes from displaying properly on unidentified items.
Fixed a bug that caused walls and furniture to remain targeted even when out of line of sight.
Fixed a bug that caused death from thirst to be attributed to the last creature that damaged you.
Feature Friday - February 9, 2024
206.64
Activated abilities can no longer be used on the world map.
Transmuting the amaranthine prism now disappoints someone.
The trade binds Value + and Value - and Add One/Remove One can now share bindings.
Gun racks and cathedras can no longer be destroyed by coating in acid or lava.
Star kraken no longer extrude the Grit Gate communications panel.
Adding local cooking ingredients for when you whip up a meal in Tzimtzlum.
ASCII bleed effects now match your bleed liquid color.
Gave urshiib albinism.
Defanged girshling corpses now indicate their defanged status in their display names.
Fixed a bug that caused the hollowed tree to sometimes overwrite a location with existing encounters.
Fixed a bug that caused the snapjaw who wields Stopsvalinn to be removed by dynamic encounters.
Fixed a bug that caused the Sticky Tongue mutation to not animate if it failed to move its target.
Fixed a bug with the status effect companions get when you wear Dagasha's Spur and renamed the effect "spurred to teleport".
Fixed a bug that prevented forced attacks up and down.
Fixed a bug with the coloration of slam messages from rhinoxen charges.
Fixed a crash bug due to ashes being reduced to even more ashes when burnt.
Fixed a crash bug deaing with infinite move chains.
Feature Friday - February 2, 2024
206.63
Added new descriptions for several pieces of furniture.
Added new descriptions for several pieces of equipment.
Domesticated Barathrumite tinkers now have their display name adjectives appear in the right order.
Wardens Esther can no longer spawn hated by the Farmers' Guild.
You no longer autodisassemble items that contain liquids.
You can no longer select flaming/freezing ray variants for body parts you do not have.
When selecting a variant for a random mutation, you can now go back and select another mutation instead.
Random cryotubes that spawn with a stairwell inside them are now always destroyed.
Clarified some language in the description of Penetrating Strikes.
Fixed a sequence-break between Call To Arms and Grave Thoughts, if you never acquired Grave Thoughts before completing A Call To Arms.
Fixed a bug that caused creatures to occasionally spawn on top of stairs.
Fixed a bug that caused some templar warleaders to be missing during Reclamation.
Fixed a bug that caused dynamic village merchants to restock twice.
Fixed a bug that caused mid and high-tier dynamic village merchants to have less stock than intended.
Fixed a bug that caused dynamic village merchants to sometimes spawn with the wrong items in stock.
Fixed a bug that caused autoexplore stop warnings for targeting lines to incorrectly display extra info.
Fixed a bug that caused unidentified frozen items to use their identified tiles.
Fixed an issue that caused quest item handwritten books to lose their yellow titles and look like generated books.
Fixed some grammar issues in generated dialog for the Landing Pads quest.
[modding] GenericInventoryRestocker now supports combining multiple population tables of stock by providing a comma separated list.
[debug] Added a 'restock' wish to force all restocking merchants on the map to refresh their inventories.
Feature Friday - January 26, 2024
206.61
Added the following grenades as rare drops on Explosives population tables: spring-turret, time dilation, plasma, gravity, glitter, and phase shift.
Added descriptions for several pieces of furniture.
Weapons with lots of ammo no longer cause the ammo display to overflow the bar.
Creatures can no longer be woken up the turn they fall asleep, which will prevent some issues like a backswing from a blow that knocked a creature unconscious immediately waking them up.
Weapons that stun on impact now stun when they are thrown as well.
Boosted the disassemble performance of unpowered advanced toolkits to match that of basic toolkits, as clained in the rules text.
In look descriptions, fungal infections now show up under "Physical Features" instead of "Equipped".
Creatures who prefer not to sell specific items or types of items now agree to sell them to you if they are your companion.
Added a sound effect to the "you feel increasingly unstable" mutating message.
Liquid-fueled energy cells are now tagged as ammo.
Killing all the girshlings in Redrock before accepting What's Eating the Watervine? no longer prevents the quest's completion.
Gave Saad Amos the Rebuke Robot skill.
Removed how many seconds are left on a bombs timer from its description. It still appears in the display name.
Active fungi now have a higher render layer.
Fixed a bug that caused clues to the location of Ruin of House Isner to disappear from loaded games.
Fixed a bug that caused unequipping the amaranthine prism via Precognition to not disappoint someone, if the prism was not in your inventory prior.
Fixed a bug that caused averaged armor values from multiple limbs of the same type to sometimes not update when one of the limbs was lost.
Fixed a bug that caused you to always receive blame for unequipping the prism, regardless of whom it was equipped to. (You'll still be blamed if it's your companion doing the unequipping.)
Fixed a bug that caused the Decarbonizer module to permanently stop working if its beam was interrupted.
Fixed a bug that caused the golem's ability to recall to the Court of Sultans to stop working if recalled or reshaped via the reshaping nook.
Fixed a bug that caused the 'Eat the God's Flesh' step to not complete correctly.
Fixed a bug that caused Wandering Tau to wander off as if she were preparing to join the Seekers of the Sightless way.
Fixed a bug that prevented Wandering Tau from being a follower after If, Then, Else was completed.
Fixed a grammar issue with falling through open air.
[modding] Folded Staging.xml blueprints into their respective data files.
[modding] Added IfHaveItemDescendsFrom conversation delegate which checks your inventory and equipment for an object with a descendant blueprint.
[modding] RecoilOnDeath now checks its active status, meaning it can be disabled by normality, EMP, rust, et cetera if flagged as vulnerable.