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Caves of Qud News

Feature Friday - Jun 30, 2023

204.90/205.35 beta
  • Added new descriptions for some natural equipment.
  • Heightened Hearing, Sense Psychic, and electromagnetic sensors no longer alert enemies.
  • Ichor merchants now occasionally stock sap, putrescence, primordial soup, and (rarely) warm static.
  • The Light Source category is now initially expanded when equipping a thrown weapon.
  • Sense Psychic now allows you to perceive when someone creates an otherwise non-visible pyrokinesis or cryokinesis field.
  • Factory arms now properly move objects.
  • Being rusted now generally turns things red.
  • If a village records its history through tattoos, and a villager has a body that cannot be tattooed but can be engraved, they now spawn with an historical engraving.
  • You no longer auto-disassemble items in the course of modding them.
  • The trade screen no longer ever shows a negative post-trade weight.
  • Improved auto-equip failure messages, especially in cases where auto-equip failed on multiple body parts.
  • Improved messaging for the appearance and disappearance of pyrokinesis and cryokinesis fields.
  • The damage done by pyrokinesis and cryokinesis now depends on the phase that the field's creator was in at the time of creation.
  • Fixed a bug that made armor fail to auto-equip to an occupied but potentially available body part if the first appropriate body part was occupied by non-removable equipment.
  • Fixed a bug that caused odd grammar in the descriptions of your severed limbs.
  • Fixed a bug that caused you to get time cube messages when zero jells applied the effect to NPCs.
  • Fixed a bug that caused creatures to swap energy cells too frequently in items that have boot sequences with high charge draws.
  • Fixed a bug that caused psychic hunters to sometimes fail to spawn and prevent other creatures in the zone from moving.
  • Fixed support for the "Stack" hint, which will cause some ammunition populations not to be scattered all over the floor as individual objects.
  • Fixed a bug that made some farms generate with odd names.
  • Fixed a bug that caused some tinkerable items to display a in their name and give no bits when disassembled.
  • Fixed a bug that caused rusted robots who had their rusting repaired remain red.
  • Fixed a bug that caused your tongue to continuously regrow and rot away if you had Regeneration.
  • Fixed a bug that made initial cryokinesis field deployment use colors appropriate to pyrokinesis.
  • Fixed a bug causing graphical glitches with some force field interactions.
  • Fixed a bug that excluded disguise mod name elements from item pickup messages.
  • Fixed a bug that caused doubled punctuation at the end of village history tattoos.
  • Fixed some formatting issues with pet responses to being petted.

Gamepad support + new Abilities screen beta is now live!

Hi there,
We've been working on some UI features, including better gamepad support, a more robust input manager, and a whole new Abilities screen. That work is now live on the beta branch!

If you'd like to help us test it, right-click on Caves of Qud in Steam, select Properties, click the Betas tab, and switch to the 'beta' branch. Note: previous saves won't be compatible with this beta.

Please post your bugs here.

Live and drink, friends.

  • Merged all input managers down to one, meaning you no longer have to change settings for gamepad to work.
  • Made keyboard & gamepad input much more robust across the board.
  • We added a new Abilities screen ('a').
    • Added icons for every ability.
    • Added in-depth, dynamic descriptions for many abilities (the rest to come).
    • You can reorder abilities on the Abilities screen and they will also reorder in your hotbar.
  • We made several enhancements to the ability hotbar.
    • Your abilities are now automatically hotkeyed. You can change the hotkeys from the Abilities screen.
    • Added hotkeys for scrolling through your hotbars (default ctrl+1 - ctrl+5).
    • New ability icons also appear on the hotbar.
  • Added the new ability icons to the old UI sidebar. They also now respect the order of abilities on your ability screen.
  • Added a new, highly visible autoexplore danger indicator.
  • Holding down movement keys to move quickly is now safeguarded by the autoexplore danger indicator.
  • Added gamepad button glyphs for Xbox and PlayStation controllers wherever the UI indicates a button bind.

Feature Friday - June 23, 2023

204.87
  • Phasing is now better integrated with pathfinding.
  • Gave fire ant queens wings.
  • Made the default interaction for spiral borers be 'activate'.
  • Clonelings can once again drink cloning draught to restore their cloning capacity.
  • Added a bunch of new creature descriptions.
  • Changed the appearance of hyrkhounds.
  • Regeneration tanks now change tiles when broken.
  • Added an option to disable fire sounds.
  • Landing Pads now awards XP upon completion.
  • Reduced the degree to which creature AI avoids webs.
  • Lase's penetration value in the Light Manipulation description is now accurate.
  • Phase-harmonic spasers now generate omniphase plasma.
  • Quartzfur and glass armor no longer reflects damage from sources like bleeding and poison that are inside armor.
  • Resolved various issues involving conflicts between different sources of icon coloration for creatures.
  • Reasonably smart creatures can now slot fresh energy cells into various energy-cell-using equipment besides ranged weapons.
  • Fixed a bug that caused flaming objects coated in plasma to emit much more smoke than intended.
  • Fixed a bug that occasionally caused odd wind direction messages.
  • Fixed a bug that made merchant restocking announcements depend on the merchant being visible.
  • Fixed a bug that made gas tumblers not affect spasers.
  • Fixed a bug that caused villagers to occasionally be assigned duplicate titles.
  • Fixed a bug that caused points of interest and some exotic construction materials to have superfluous language in their descriptions.
  • Fixed a bug that could cause broken world history entries.
  • Fixed a bug that could cause exceptions in zone generation.
  • Fixed a bug that caused the final step of "Kith and Kin" to not award experience.
  • Fixed a bug that caused the "Spread Klanq around Qud" quest steps not to update unless you had saved & loaded your game.
  • Fixed a bug that caused villages with empty but unreachable cells to fail to generate.
  • Fixed a bug that caused Unity impostors to be visible with tiles disabled.
  • Fixed a bug that caused rust fields and bogs to fail to generate.
  • Fixed a bug that caused Slog to have two tails.
  • Fixed a rare exception in Slam.
  • [modding] Pettable creatures can now have their chance of assigning a Pet goal set using the intproperty PetGoalChance (default 10), and the number of times to wait (times they would otherwise have been assigned a Pet goal) after successfully assigning a Pet goal before assigning another with the intproperty PetGoalWait (default 100).
  • [modding] Added the AwardXP conversation action, which gives XP to the player or speaker with an optional popup message.

Feature Friday - June 16, 2023

204.84
  • We made Kickback work with any missile attack and moved it under the Tactics skill tree.
  • Bilge sphincter bonuses are now considered "base".
  • Normality fields have a new appearance.
  • Reduced the difficulty of the save to avoid going prone from Rocket Jump.
  • Various items that provide saving throw modifiers now say what they are doing using more descriptive language.
  • Simplified some save modifier language involving forced movement.
  • Creatures are now much less willing to use special movement abilities to go to dangerous locations.
  • Slog is now more willing to enter pools of filth.
  • The Stuck effect from a grabber arm now ends if the grabber arm is destroyed or moved out of adjacency to the target.
  • Hints about location of the Ruin of House Isner found in books now use more sensible language when the hint is less than one parasang.
  • Fixed various cases of things being described awkwardly as sets. This fix will show up unevenly in existing saved games.
  • Fixed a bug that removed creatures' titles from restocking announcements and points of interest.
  • Fixed a bug that caused the messages for discovering a lair not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected.
  • Fixed a bug that caused several quests not to complete correctly if you had swapped bodies. More fixed quests to come next week.
  • Fixed a bug that caused crashes in some situations with stuck creatures.
  • Fixed a bug that caused the player's name to be rendered as "you" when items were named for them.
  • Fixed a bug that caused some maker's marks to cause strange text generation.
  • Fixed a capitalization issue with generated quest item names.
  • Fixed a bug that caused some exotic construction materials to be described as wet when they weren't.
  • Fixed bugs that caused brinestalk, sliced bop cheek, wild rice to be treated as plural.
  • [modding] Added a new part, ExcludeMods, that can be used like to prevent an item from getting specified mods it would otherwise qualify for. Exclude="*" will exclude all mods, though typically that would be done using .
  • [modding] Added AfterSecretRevealed, PlayerAfterConversation and PlayerEnteredCell events to IGameSystem.


Feature Friday - June 9, 2023

204.83
  • Rocket skates now alter Jump into Rocket Jump.
    • +4 jump range
    • Minimum range 3
    • You can rocket jump over creatures.
    • Upon landing, you make an Agility 20 save or fall prone.
    • You leave a trail of burning exhaust behind you.
  • The Hurdle skill now lets you jump without interrupting your sprint.
  • Movement confirmation now a yes/no popup, rather than requesting confirmation via moving again, when moving up or down.
  • When you perform the water ritual with a social coprocessor installed, you now gain additional reputation with the creature's faction if your implant's performance has been boosted by compute power.
  • Photosynthetic skin, vine-weave tunics, and other leafy items no longer count your own foliage (if you are a plant or plant-like creature) in determining camoflauge DV.
  • The Leap, Frog achievement now triggers when you are taught Jump by a wider range of frogs, including svardym.
  • Flaming vents are a little more destructive.
  • Robots can no longer eat food or drink liquids. Existing robots in saved games won't be affected.
  • Robots no longer heal while EMPed. Existing robots in saved games won't be affected.
  • Forts no longer sometimes spawn disconnected from the rest of the map.
  • Added new descriptions for several map terrain objects.
  • Replaced the tiles for low-tier relic hats and helmets with different, better-suited existing tiles.
  • Improved the spawn placement of esper assassins.
  • The main menu music now restarts when returning to the main menu from an active game.
  • Added a section on saving throws to the manual.
  • Fixed a bug that caused a variety of item types to be unable to stack.
  • Fixed a bug that made buying skills in the water ritual display the original cost in the dialog rather than the adjusted cost.
  • Fixed a bug that caused the natural claw weapons of burrowing claws to not be removed with the mutation.
  • Fixed a bug that caused Slog of the Cloaca to not award reputation when killed.
  • Fixed a bug that made pettable creatures with multiple pet responses fail to display proper messages.
  • Fixed a bug that caused several quests to not complete correctly if you had swapped bodies. More fixed quests to come next week.
  • Fixed pettable creatures pet responses that used the old format (all Patreon pets).
  • Fixed a bug where Rainwater Shomer was able to follow you back into the corporeal world.
  • Fixed a bug that sometimes prevented Eskhind, Liihart, or Meyehind from spawning.
  • Fixed a bug that caused the names of lairs not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected.
  • Fixed a bug that caused creatures not to equip shields.
  • Fixed a bug that caused legendary tortoises to be described as legendary tortoises twice.
  • Fixed a bug with the network of roots pet that caused its inventory to transmute into "pooled objects".
  • Fixed a bug that caused a non-dominant biome for an area to sometimes be listed as its most notable feauture.
  • Fixed a rare crash during gem tumbling when the tumbler was frozen.
  • [modding] Added IfHaveLiquid, GiveLiquid, and UseLiquid conversation delegates (wiki ref: Modding:Conversations#Delegates_2).
  • [modding] Added a PlayerTook event to IGameSystem.
  • [debug] Wishing "rebuild" on the world map now correctly places you on the rebuilt world map.
  • [debug] Fixed the Grit Gate doors not being properly opened when wishing "stage4".