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Caves of Qud News

Feature Friday - July 15, 2022

203.53
  • You and your companions are now highlighted blue instead of green on the alt overlay.
  • Obtaining a base skill by drinking brain brine now unlocks the skill tree instead of only unlocking the skill itself.
  • Books and artifacts marked important by default, but not explicitly marked important by you, are no longer excluded from the donation list.
  • Changed the donation message when the only books or artifacts you have are marked important.
  • You're no longer asked for confirmation when you move into a space with a pool of dangerous liquid if you're flying over the pool or not in phase with it.
  • Fixed a bug that caused the stat bonuses from Graftek grafts to carry over to clones even through the graft did not.
  • Fixed a bug that caused merchant advertisements not to generate.
  • Fixed a bug that caused the music tracks for Grit Gate and Ezra to allocate large amounts of memory.
  • Fixed a bug that caused the game to crash when choosing to start a new game.
  • Fixed a rare bug that caused reality stabilization fields to fire random events, causing world state to fluctuate.

Feature Friday - July 8, 2022

203.52
  • Legendary hindren pariah leaders are no longer called "*name*, Hindren Pariah Pariah".
  • Sprouting orbs and friendly junk dollars now respect phase and flight.
  • Signs now show their description on smart use.
  • The cryochamber plaques in Bethesda Susa now act more like signs.
  • Journal locations are now marked with a colored '?' to indicate whether you've visited that location.
  • Journal locations now note the date of your last visit.
  • Journal locations with the same name are now sorted by their time of discovery.
  • You can now use the Home and End keys to navigate to the top or bottom of the journal.
  • Your cursor positions within the journal are now remembered when you change tabs, until the journal is closed.
  • The 'Limit the input buffer to two commands.' option now defaults to on.
  • Gossip and lore learned indirectly, such as by cooking with psychal gland paste, now displays what the gossip was in the popup message.
  • Renamed the "Open Skills & Powers" keybind to "Open Skills".
  • Renamed the status effect Shatter Mental Armor"" to "psionically cleaved".
  • The 'villagers of Joppa' faction is no longer be present in alternate starts.
  • The usual default interaction on Schrodinger pages is now entangle.
  • Stopsvalinn now only makes its full powers available once it is identified.
  • Removed an exception that allowed temporary cooking ingredients to be used in cooking if they had no defined duration of their own.
  • Normality fields, kindled flames, and space-time anomalies no longer fall down pits.
  • Fixed some grammar issues in juice sap drain messages.
  • Fixed a bug that caused clones of flying creatures to show as if their Fly ability was activated even though they weren't flying.
  • Fixed a bug that prevented Shank from being used if the shanker was able to move their extremities.
  • Fixed a bug that caused the game to soft lock if you became a brooding puffer.
  • Fixed a bug that caused arrow penetration bonus caps to not apply when using compound bows and turbows.
  • Fixed a bug that caused canvas walls in villages to use the ASCII colors of their source creatures instead of the tile colors.
  • Fixed a bug that prevented pickaxes and nanopneumatic jackhammers from applying their penetration bonus against diggable objects.
  • Fixed a bug that caused deleting deleting entries from your journal's chronology to require two confirmations.
  • Fixed a bug that caused the ability bar status to not update properly.
  • Fixed a bug that caused the Yd Freehold to not show up in the worldmap alt overlay when ASCII mode was enabled.
  • Fixed a bug that caused the text based conversation view to be improperly placed if a conversation was initiated from a zoomed-in view.
  • Fixed a bug that caused the text options view to be improperly placed if a conversation was initiated from a zoomed-in view.
  • Fixed a rare bug that caused the main building in Golgotha to have a sealed exit.
  • Fixed a bug that caused sparking baetyls to spark very quickly when in a targeting view.
  • Fixed a bug that caused locations names to overflow the text sidebar.
  • [modding] Background color can now be defined in Display.txt.
  • [modding] Fixed a bug that prevented Display.txt from loading correctly.
  • [modding] Fixed a bug that prevented custom item mods from being craftable.

Feature Friday - July 1, 2022

203.51
  • Creatures can now shank.
  • "Skills and powers"" are now just called "skills".
  • Droid scramblers are now considered metal.
  • Gave droid scramblers a commerce value.
  • Gas breathing mutations are now affected by the gas tumbler.
  • Mushroom cherubim now have more appropriate idealized features.
  • Mechanical urchin cherubim now have idealized features that match non-mechanical urchin cherubim.
  • When a creature is cloned via cloning draught or by a cloneling, the clone no longer carries over graftek grafts.
  • You can now select several artifacts at once to throw down the sacred well.
  • Added missing "molten wax drop" object.
  • Conveyor belts now have 64,000 HP, down from 250,000 HP.
  • Added a user interface option to disable most tile-based flashing and animation effects.
  • The same sound can no longer be played more than once in a single frame. This fixes several issues with sound volumes.
  • Unequipping the [redacted] via [redacted] of a [redacted] now angers [redacted] similarly to as if you had used [redacted].
  • Fixed a bug that sometimes caused the stairs created by spiral borers to override the generation of normal stairs.
  • Fixed a bug that caused recharge sounds to sometimes play too loudly.
  • Fixed a bug that caused buggy dialog options like "MISSING_QUESTION" and "MISSING_ANSWER" to appear in village immigrants' dialogs.
  • Fixed a bug that made it impossible for 1-pound metal items to become coated with liquids.
  • Fixed a bug that caused the majority of encounters on the world map to become undiscoverable after reloading the game.
  • Fixed a bug that caused followers who end up on the world map for some reason to crash the game.
  • Fixed a bug that caused followers joining their leader from the world map to pass time as if you, the player, were traveling.
  • Fixed a bug that caused stingers to appear in the inventory.
  • Fixed a bug that caused krakens to fail to change their behavior in any way because of being terrified.
  • Fixed a bug that caused precognitive visions gained via sphynx salt injectors to continuously ask if you wished to return to the start of your vision.
  • Fixed a bug that caused unequipping the [redacted] to leave permanent attribute modifiers behind.
  • Fixed a bug that caused some sets of strange tubes to not be treated as plural.
  • Fixed a bug that sometimes caused game state to not reset after reloading.
  • Fixed a bug that caused single-size penetration dice to explode infinitely.
  • Fixed a rare bug that caused the game to freeze on the Freehold splash screen.
  • Fixed a soft lock when speaking to Pax Klanq without Q Girl's climber blueprints.
  • Fixed a frequent crash caused by an interaction between temporal fugue and force bracelets.
  • Fixed errors in Kah and Nacham's dialogue.
  • Fixed some typos in polished gemstone descriptions.
  • Fixed a typo with rectangular bells.
  • [pets] Gloaming no longer respawns on the world map, forestalling a possible crash.

Feature Friday - June 24, 2022

203.50
  • Added polished varieties of the rough gemstones. They're rarer and a bit more valuable.
  • Powered rock tumblers can now tumble rough gemstones into polished ones.
  • Temporal Fugue now clones into many more tiles, in particular ones with liquid puddles below swimming depth, gases, and traversable furniture in them.
  • Force bracelets can now be overloaded.
  • Thermo casks and high-energy thermo casks now display status information for the portions of their capabilities that only take effect once their startup sequence is complete.
  • You can now select multiple options at once when giving books to Sheba, or sharing secrets with Tszappur.
  • Added an option to suppress popups when noting information in your journal (Prompts > Display popups when noting information in your journal).
  • The location of the Hydropon will now be noted in your journal when visited.
  • Fix-It spray foam now repairs scrapped waydroids.
  • You can no longer repair things you are out of phase with.
  • Dynamically generated comma-separated lists of items now use semicolons for separation if any of the items in the list already contain commas.
  • When trading with tinkers, the space menu now only generates identify, repair, and recharge actions for potentially appropriate items.
  • When a piece of furniture that a dynamic quest expects you to place something in or on spawns as a newly sentient being, you are now always allowed to trade with that being regardless of whether they have anything in their inventory.
  • When trading items to an animated piece of furniture that is normally a container, this is now tracked as putting something in or on them.
  • "Arm" is no longer typically the default interaction for disarmed mines on the ground.
  • Dromad traders once more address the player by species, and now make an effort to get it right when the player is not a human.
  • Dying while confused or overdosing on hulk honey no longer distorts the name of the most advanced artifact in your possession.
  • Attacking a stack of inanimate objects no longer damages the entire stack at once.
  • Fixed a bug that caused some village inhabitants to be unable to give you directions when you're lost.
  • Fixed a bug that caused reputation bonuses from your subtype selection to not be applied.
  • Fixed a bug that caused the interaction prompt to be displayed when puffing on hookahs.
  • Fixed a bug that caused fungal infections and luminous hoarshrooms to have an action cost when sprouting.
  • Fixed a bug that prevented luminous hoarshrooms from sprouting.
  • Fixed a bug that caused dynamic quest items to occasionally be nonspecified "items" that would disappear when obtained.
  • Fixed a bug that made more things red when overdosing on hulk honey than were supposed to be.
  • Fixed a bug that caused sultan shrines to render beneath doorways.
  • Fixed a bug that sometimes caused zone floors to generate as white dots.
  • [debug] Added "terrainencounters" wish to display a clickable map of your remaining surface terrain encounters.
  • [modding] Fixed a bug that prevented the Dragging field from being set in movement MinEvents other than LeaveCellEvent.
  • [modding] Fixed several warnings when installing mods with custom textures.
  • [modding] Mods will now be listed with their title in the save game mod configuration dialog.
  • [modding] Genotype and subtype tags in Genotypes.xml and Subtypes.xml can now specify a Species attribute, which can be used to override the genotype default of "human".

Feature Friday - June 17, 2022

203.49
  • Added an option to display full level up information for your followers. (Prompts > "Display full level up message for followers")
  • Legendary newly sentient beings now have more sensible names and titles.
  • Achievements based on killing a creature are now awarded when a companion lands the killing blow.
  • Kindrish can no longer be modded.
  • Kindrish can no longer be returned to the hindren multiple times.
  • When you create a recipe from a meal with Canned Have-It-All as an ingredient, the recipe's replacement ingredient is now always a valid ingredient.
  • Wardens Esther can no longer spawn hated by the Merchants' Guild. They can now spawn hated by dromaids, however.
  • The descriptions of meals cooked with liquid ingredients now include liquids themselves rather than their containers.
  • Autoexplore is now less willing to walk up next to a hostile aquatic creature that cannot itself approach you.
  • The missile weapon Fire binding now works to activate an ability when targeting with the prerelease input manager.
  • Fixed a bug that caused cybernetic implants meant to occupy equipment slots on implantation to fail to do so and appear in inventory, resulting in inappropriate behavior.
  • Fixed a bug that caused the red targeting indicator for lithofex's gaze to disappear after loading a save.
  • Fixed a bug that prevented you from pouring across map boundaries.
  • Fixed a typo in brooding rosepuff's description.
  • Fixed a bug that caused penetrating radar to show the identified tiles for unidentified items stuck in walls.
  • Fixed a bug in diagonal movement in target pickers when prerelease input manager is enabled.
  • [modding] Added GetLevelUpDiceEvent and GetLevelUpPointsEvent to alter stats gained from level ups without defining a new genotype or subtype.