Added all new tiles for melee weapons, over 50 in total.
Added basic mouse support to field placement for force wall, force projectors, and portable walls.
The activated abilities menu now supports page up and page down.
You no longer attack yourself if you slip while charging, but you are sent careening in a random direction and may charge a different target than intended.
NPCs no longer charge when there's a wall or non-hostile creature between them and their target.
NPCs are now less willing to charge through hazards between them and their target, especially where hazards are in the tile they would wind up in.
Critical hits are now noted in the message log.
Reworked and rephrased the critical hit bonus from the masterwork item mod and the Weak Spotter skill.
Trees that are rooted in place can no longer be knocked prone.
Disassemble is now only the default interaction for scrap and empty injectors.
Reordered the pour options: the first option is now to pour into another container and the third option is now to pour on yourself.
The lighting status of torches no longer appear in the short versions of their display names.
Drastically reduced the chance to spawn vantabuds and vantablooms with high-level Burgeoning.
Made reload messaging with a single projectile have better grammar.
Made pulse field magnet's Pulse cooldown 5x as long.
Made the description of the Sturdy item mod clearer.
Sturdy objects now have their hit points increased by 25%.
Inanimate objects that are reduced to 25% of their hit points now become broken if they are not sturdy.
Clarified in the description of Strapping Shoulders that it only affects heavy weapons.
Village colonists can now properly engage in dialog.
Removed some unnecessary error condition reports from sultan relics.
Fixed a bug that made NPCs sometimes wind up inside walls when teleporting.
Fixed a bug preventing some goatfolk shamans from having the mutations appropriate to their epithets.
Fixed a bug that disabled long blades' critical bonus.
Fixed a bug that made strength-based penetration on arrows from compound bows and turbows not work properly.
Fixed a bug that caused some equipment effects to persist after the equipment was unequipped.
Fixed a bug that caused the village intro message to display multiple times at the start of the game if you spawned on top of aloe fugues.
Fixed a bug that caused a slight misreporting of bits received in large Disassemble All batches.
Fixed a bug with pack-spawning creatures (like segmented mirthworm) when they were generated as hired guard, psychic thralls, or domesticants: their packs would not be properly affiliated with them.
Fixed a bug that caused extradimensional psychic hunters to often fail to materialize.
Fixed some cases where the energy pulses from blast cannons could become interactable objects.
Fixed a bug that broke an intervention to prevent young ivories and lurking beths from stacking.
Fixed a zone generation error in the banana grove worldmap tile directly above the Spindle.
Fixed an unintentionally incongruous mismatch between the historical record and tomb inscriptions for certain historical events.
Fixed a bug that added extra caste descriptions to the ornately filigreed walls in the Tomb of the Eaters crypts.
Fixed verb conjugation in the description of phylactery squire.
[debug] Added a new wish, "allskills", that gives you every skill.
Feature Friday - February 12, 2021
201.69/202.28
Gave agolflies wings.
Euclid now wanders around Barathrum's study but no longer attacks the mushrooms there.
Dynamic quests that instruct you to find a location 3-7 parasangs in a direction from a landmark no longer use underground landmarks.
Yuckwheat is no longer destroyed when harvested.
Quartziferous mirrors now refract light.
The following actions now have energy costs and exit menu interfaces: eating, drinking, and opening & closing doors you aren't moving through.
We moved some Autoget options around.
Moved "Maximum auto-move squares/sec and auto-attack actions/sec" from Autoget to Automation.
Moved "Ignore enemies less than " from Autoget to Automation.
Moved "Ignore enemies farther away than " from Autoget to Automation.
Moved "Take corpses when using Tab to take all" from Autoget to User Interface.
Removed Q Girl's plastifer jerkin.
Jump no longer snaps to your current target.
Items that use a particular liquid can now be set to autocollect that liquid when they're empty.
Ogre ape pelts are no longer considered food.
Arch dervishes no longer spawn with weak psionic weapons.
Creatures on walls can be looked at again.
Mines are now triggered only by creatures hostile to the minelayer.
Mines now function as hidden in pathfinding only to creatures hostile to the minelayer.
Creatures now do at least a little work to avoid mines they can detect, even if they aren't a threat.
Spray bottles can no longer be used to spray themselves.
Most objects in your tile or adjacent tiles now have an "attack" action available from the interaction menu, enabling you to be more specific in your attacks when there are multiple targets.
NPCs no longer irrationally prefer armor that is a light source over armor that is not.
You are no longer asked to spread Pax Klanq in Joppa in games where you did not start in Joppa.
Hitting escape when asked for a target for Spray-a-Brain or nano-neuro animator no longer generates an error.
Temporary and existence-support objects are now never animatable; the same is true of objects whose phase of matter is something other than solid.
Hoarshrooms sprouted from luminous fungal infections no longer bond to body parts they are equipped in once they are separated from the body part they initially sprout on.
Multiple applications of hulk honey, when not causing overdose, now refresh the duration of the effect rather than stacking.
Lunge now respects phase and flight with regard to whether objects between you and your target obstruct you.
Tattooed detail color no longer persists across player characters and save games.
You no longer receive popups when other creatures' irritable genomes act up.
Removed the blank Garden of Geth tile from the worldmap.
Fixed a bug that made pools of water strangely resistant to being evaporated once somebody walked through them. This change may introduce new liquid temperature behavior, some of which is unintended.
Fixed a bug that caused the Reputation screen to display the text for a faction hating you when they merely just dislike you.
Fixed a bug that caused freshly animated objects not to become active until odd conditions were met.
Fixed an exception when blast cannons were disarmed, e.g. from leering stalkers.
Fixed some bugs with the interaction between snap-to-hostile-target behavior and wall-dwelling creatures in corners.
Fixed the tile color of zetachrome warhammer.
Fixed elastyne skin suit appearing in certain encounter tables twice.
[modding] Several messages pertaining to curable fungal infections now emit & conjugate properly for NPCs.
Feature Friday - February 5, 2021
201.68/202.27
Cans of Spray-a-Brain and nano-neuro animators now let you animate more types of inanimate objects (anything with the animatable tag) instead of just walls, doors, and tables.
Added more variety to relic names.
Added makers' marks to item names.
Added new descriptions for the following objects: sacred well, marble dais, and fungal spores.
Changed the cleated mod name to "fitted with cleats".
Changed the name of exit teleporter to "stairwell teleporter".
Fixed some issues with The Earl of Omonporch quest.
The Council is no longer convened if you don't have the required reputation with four factions.
The delegates that show up now better match the factions they're supposed to represent.
Faction delegates now disperse once you complete the quest.
The Spiked item mod can now be applied to gauntlets.
The old item "spiked gauntlets" is now a pair of steel gauntlets with the Spiked mod added. Spiked gauntlets already generated in existing saved games are unaffected.
You no longer get messages about nosebleed for creatures you can't see.
Dynamic villages no longer have the chance to teach you the intro power of a skill rather than the skill itself that was advertised.
Witchwood bark now gives some clue as to its eat effect in its description.
Added a death message for dying via Syphon Vim.
Added some more missing death messages.
Ongoing damage from poison and Syphon Vim no longer sets your target.
Autoact is now interrupted when an enemy initiates Syphon Vim on you on a visible or audible.
You can now cancel the life drain effect of Syphon Vim via the interaction menu on its target, including at a distance via look + interact.
Dynamic quest items names no longer include qualifiers like [empty].
Refined some of the edge case uses of domination.
Fixed a bug with biological clones inheriting their progenitor's cybernetic implants.
Fixed a bug that made some cybernetic implantees immortal.
Fixed a bug that caused Albino's regeneration penalty to be applied while inside rather than outside.
Fixed an exception when there was no space for air wells and solar stills to deploy their catch basins.
Fixed the cone picker occasionally being unresponsive to keyboard input.
Fixed a bug with cone-shaped breath weapons.
Fixed an exception when using very high level breath weapons.
Fixed a bug that caused some templated text, such as "*it*", not to be dynamically replaced.
Fixed some empty text in some sultan histories.
Fixed some empty text in recipes and cooked meal descriptions.
Fixed a typo in the error log.
Feature Friday - January 29, 2021
201.67/202.26
Fear is now implemented as a status effect called Terrified. This means it now appears in creatures' descriptions, can be removed by phenomena that remove status effects, counts as a debuff for Shank's purposes, and interrupts Sunder Mind.
The energy cost of a move action now uses the move speed you had at the start of the action. This fixes a bug where if you went prone while wading through water, enemies would get dozens of free attacks on you.
Move speed now has a minimum value of 5.
Missile combat messages now give more information about the direction of projectiles and missile attacks and less information about creatures you cannot see.
You no longer have a chance to use random ingredients from your equipment or inventory when you whip up a meal.
Baetyls and baetyl cherubim now gently repel gases.
Reduced the speed of projectiles to make their directions more legible.
Engraved and Painted no longer increase the tinker cost of adding additional item mods to the items they are on.
Mines laid by miner robots are now hidden.
Miner robots are now better at avoiding their enemies.
Sower's seeds can no longer be used as mines or bombs.
Miner robots can no longer generate as sower's seed miners.
Klanq no longer asks you to puff on [Object]s.
Changed the text of Corpus Choliys to no longer imply that the Flaming Ick has to be quaffed from a particular type of container.
Gorged growths now belong to the root faction.
When Camp looks for existing campfires or campfire remains, it no longer counts campfires in unexplored areas.
Camp now better indicates where the existing campfire is if there is one.
You can no longer use Sting if you cannot move your extremities.
Nests are no longer hidden under light sources when they generate in the same tile.
Tortoise cherubim now correctly belong to the tortoise faction.
Removed the possibility of faction encounters in the middle of the stilt cathedral.
Recoilers now give a clearer message when they drain the last charge in their energy cells while failing to recoil.
Named snapjaws in villages now have snapjaw-like names. We also expanded the snapjaw name generator.
Added better messaging for young ivory and lurking beth attacks.
Young ivory and lurking beth are no longer revealed when they attacked victims you cannot see.
You can no longer autowalk to stairs while confused.
Falling asleep now interrupts autoact.
Explosions produced by mines now better inherit the phase characteristics of the mines themselves.
Added a death message for metabolic collapse due to hulk honey abuse.
Dynamic quest item names no longer occasionally have punctuation in them.
Made the duration in Paralyzing Stinger's level text more consistent across levels.
These abilities now snap to hostile targets: Lase, Sunder Mind, Flaming Ray, Freezing Ray, Berate, Menacing Stare, Mark Target, and Charge.
Fixed some cases where message log entries would begin with a lower-case letter.
Fixed a bug that occasionally caused Syzygyriors to start the game without any weapons.
Fixed a bug that occurred when you spoke to Neelahind or Eskhind while carrying Kindrish after completing Kith and Kin.
Fixed a typo in Elder Irudad's conversation.
Fixed unprocessed dynamic text from appearing in cookbooks generated during world generation.
Fixed an XP bug with companions.
Fixed a typo in square cap.
Fixed some grammar errors with relic boots.
Feature Friday - January 22, 2021
201.62/202.22
Warden Ualraig no longer carries glowspheres.
Glowspheres are now more expensive.
Lase now acts as a projectile for the purposes of passing through forcefields, fences, and low walls.
The location secret for Mamon Souldrinker's village lair is now logged in your journal when you find the village.
Birds now have the Beak and Wings mutations by default.
Acid humors are now immune to acid.
Canned mystery meat is now properly considered meat.
Ink weeps now properly weep ink.
Tactful no longer gives bonus reputation with hidden factions.
Made brooding jadepuff's spores a darker shade of green.
Made parts of Otho's dialog slightly less repetitive.
Made poison-tipped spears a little more expensive.
Quantum ripplers must now be identified.
Urn duster villagers no longer leave to look for urns in the Tomb of the Eaters.
Urn dusters are now able to dust urns outside the Tomb of the Eaters, should they find some.
Village colonists no longer have a chance to spawn as previously named legendary creatures.
Sheba Hagadias no longer has a chance to spawn as a named Knight Commander of the Holy Temple.
Troll foals can no longer spawn on the world map.
You can no longer compliment Q Girl's hair if you have monochrome.
Dynamic quests to find items now respect item plurality in their quest text.
You can no longer roll on the ground to put out a fire if you're out of phase with the ground.
Temperature changes performed by firefighting are now phase insensitive.
The option "Take corpses when using Tab to take all" now defaults to off.
XP gained by companions of companions is now shared up the leadership chain.
There's now a specific death message for bleeding to death.
Scans of local environments do a better job of checking the visibility of individual creatures and items, rather than merely that of the squares they are in. This means that Attack Nearest no longer moves you toward hidden young ivories and lurking beths.
Flaming Ray and Freezing Ray now more consistently message the names of the limbs they're on.
Molting basilisk husk no longer includes its thrown weapon stats in its display name.
Psychometry can no longer be used to switch off turrets created by turret tinkers.
Empty waterskins you are selling no longer count toward your liquid carrying capacity, while empty waterskins you are buying do.
Certain indirect forms of damage, such as gases, mines, and fires, no longer incorrectly set your target.
If a dialog option results in you getting in a fight with one of your companions, they now become hostile to you after you exit the conversation.
Added a more descriptive message for trying to move through movement-blocking terrain on the worldmap.
Made the hyphenation of Two-Headed, Two-Hearted, and Cold-Blooded consistent.
The word "apex" is now procedurally pluralized to "apices".
Attack Nearby and autoattack will no longer attack creatures who are not hostile to you.
Cooking effects on NPCs no longer go on forever.
Fixed a generative text error in some sultan tomb inscriptions.
Fixed a character creation display bug with Ibul cybernetic implants.
Fixed a bug that caused the game to occasionally freeze when you were targeted by a lithofex's gaze.
Fixed a typo in barkbiter jerky.
Fixed a typo in damage reflection cooking effect text.
Fixed plurality issues in some dynamic quest text.