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Caves of Qud News

Feature Friday - July 19, 2024

207.81
  • Added an option for zoom sensitivity (Options > Modern UI > Zoom Sensitivity).
  • Sultan curios can no longer produce temple mecha.
  • Added a few more ability descriptions.
  • Added a few more item descriptions.
  • Made a clarification to the nulling item mod's tinker description.
  • Fixed a bug that caused a specific jungle tile on the world map to lock you in place.
  • Fixed an issue that caused the Bell of Rest to recall you from far distant zones.
  • Fixed a bug in the transmutation of liquid volumes.
  • Fixed a rare cloning exception.
  • Fixed an exception when naming unnamed places.
  • Fixed a bug with generated text in murals.
  • [modding] Variant entries in Bodies.xml can now specify an empty string to remove an inherited property.
  • [modding] Fixed a bug that caused the tile, foreground, and detail of skill entries to be overridden with defaults when multiple mod values were merged.
  • [modding] Added VillageBase.CreateVillageFaction to add new village factions from history.
  • [debug] Fixed a bug that caused the 'idall' wish to only identify a handful of objects in the current zone.

Feature Friday - July 12, 2024

207.78
  • We updated some default gamepad binds.
    • Walk to edge is now Y.
    • Move to Point of Interest is now left-stick press.
    • Ability page up and down is now left trigger + dpad up and down.
    • Melee attack nearest enemy is now left bumper.
    • Zoom in and out is now left trigger + dpad left and right.
  • Added several item descriptions.
  • Added some activated ability descriptions.
  • Gave Dyvvrach an inventory so they can sell their credit wedges.
  • Jellies and oozes now have default Ego and Willpower scores of 1 instead of 0.
  • Rhinoxen now have a trio of single horns instead of a trio of double horns.
  • Changed the indefinite article for leather armor and studded leather armor.
  • Removed some tomb walls from dynamic encounters.
  • Popups aligned to mouse position are now properly clamped to the screen.
  • The Spindle channel now extends up to the z-level of Resheph's tomb.
  • Added rolling session backups when you load a save game from the main menu. These can be manually restored from the /CavesOfQud/Local/Session folder.
  • Fixed a bug that caused Warden Indrix to sometimes corrupt your save game.
  • Fixed a bug that prevented save games from being loaded if the info file was corrupt.
  • Fixed incorrect damage in Shield Slam's description.
  • Fixed a bug that caused zone stratum info to occasionally appear in the names of items you've named.
  • Fixed a bug that caused tile clicks to incorrectly register on button down and when dragging.
  • Fixed a bug that caused clicking on non-active buttons to activate the selected button instead.
  • Fixed a bug in the display of keybinds in the menu bar of the keybinds screen.
  • Fixed a bug in the stat shifts of clones affecting the original object when the clones vanish.
  • [modding] Added GetLandingLocation to the ZoneManager for getting the arrival zone of a parasang.
  • [modding] The GetTransitiveLocationEvent now supports prioritization of the selected portal and destination.
  • [modding] More interface members of the Rack collection are now virtual.
  • [modding] Fixed a bug that caused the AfterTravelEvent to sometimes be handled twice if the parent object moved.

Feature Friday - July 5, 2024

207.76
  • The new UI now properly shows the purchase cost of skills when some powers have already been learned.
  • Smart use is now a bit smarter, defaulting to high priority actions (opening doors, ascending stairs) but still allowing low priority actions (closing doors, collecting liquids) if no high priority actions are available.
  • Copies of objects now properly inherit statistical shifts.
  • Increased the render layer of fracti.
  • Fixed a log spam bug when clicking outside of the valid tile area.
  • Fixed a bug that caused some default limb behaviors to not be properly removed.
  • Fixed a bug that caused the Show Wffects command to not show up on the character sheet for true kin.
  • Fixed a bug that caused some items to occasionally stop working until they were re-equipped after multiple save cycles. (e.g. step sowers, 3D cobblers, grassy yurtmat)
  • Fixed a bug that caused music to not play in the Moon Stair.
  • Fixed a bug that caused some continuously looping sounds to sometimes not play.
  • Fixed a bug that caused mods to break on Linux.
  • Fixed a bug that caused the global location of interiors to sometimes be outdated, preventing recoiling when traversing between worlds.
  • [modding] Added a flag to ignore the contained weight of interiors.
  • [modding] Added a stale flag to zones that have been released via game end or freezing.
  • [modding] Various AI behaviors now inherit from AIBehaviorPart for collective removal.

Feature Friday - June 28, 2024

207.73
  • Added many new sound effects for equipping items, reloading guns, and various other interactions.
  • Greatly improved the loading speed of sound effects, all but eliminating the delay when a sound is played for the first time.
  • Mouse movement now attempts to explore toward unexplored square you click.
  • The mouse right-click interact context menu now appears at the position of the mouse cursor instead of the center of the screen.
  • There's now a hierarchy of click actions. For example, clicking on an open door now moves into its square instead of trying to close it, though clicking on an open door still opens it.
  • Chimeras can now grow mouths, oral arms, and muscular feet.
  • Tinkers and artifexes now start with a wrench, and horticulturists start with a pestle.
  • You can now look at the contents of more bookshelves without angering their owners.
  • Arconauts, rhinoxen, Saad Amus, and Saad Amus clones should now wander more often (in the right contexts) rather than stand around.
  • Replaced scorpiock's unspecified stinger with a paralyzing stinger and lowered its mutation rank to 2.
  • Tweaked scorpiock's description.
  • The Mechanimist convert in Joppa is now considered interesting.
  • Non fresh-water liquids are now be ignored by general smart use actions.
  • Added faction icons for sultan cults and dynamic villages.
  • Added a new 'Adventure Mouse Quick Look' bind which shows a tooltip look instead of entering look mode.
  • Mutation points are now consumed after gaining a mutation rank, meaning Irritable Genome can no longer level something past it's maximum rank.
  • Removed Kyakukyan converts from dynamic encounters.
  • Burrowing claws, drills, and pickaxes now only use their dig damage against walls if its greater than a normal attack.
  • Swapped out the More Than a Willing Spirit Steam achievement icon.
  • Fixed a typo in the Bricks Can Be Thrown, Too achievement text.
  • Fixed a bug that caused Thah to give you an effectless asterisk. Affected saves will receive a 10-pointed asterisk when loaded.
  • Fixed a bug that caused popup width to be incorrectly sticky in some cases.
  • [modding] Fixed zoom in the map editor.
  • [modding] Folded in all the Spring Molting blueprints from Staging.xml into their respective XML blueprint files.

Feature Friday - June 21, 2024

207.72
  • Added new mouse bindings for contextual action, interact, interact all, force attack, force move and look (Key Mapping > Adventure Mouse).
  • Nerfed the powerful "remove any one negative status effect" triggered action on the non-powerful variety of regeneration and healing-based cooking ingredients. Now that effect removes one -minor- negative status effect, like the first 4 ranks of the Regeneration mutation.
  • Similarly, gave a less impactful nerf to the powerful variety of regeneration and healing-based cooking ingredients by making their triggered action remove one negative status effect instead of all (but preferring a major one over a minor).
  • Fixed a bug that caused old journal entries from prior games to sometimes appear in the journal.
  • Fixed a bug that prevented some relic quests from completing correctly.
  • Fixed a bug that could rarely cause any dynamic quest to never complete correctly.
  • Changed the default framerate for OSX from vsync to 120, because of an OSX bug that caused a freeze when alt-tabbing a vsync application.
  • Changed the default framerate for Steam Deck from vsync to 120, because of some cases of the modern UI being sluggish on Steam Deck when vsync is enabled..
  • Fixed a layout issue that prevented some inventory categories from being clicked when there were a lot of them.
  • Fixed an issue with custom visage and some other configurable cybernetics not being properly configured in the modern UI.
  • [modding] The FinalizeRead method of parts and effects now supports removing the read component for migration purposes.
  • [modding] Upgraded Unity version to 2022.3.33f1.