[p]
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[/p][p]A faint radio signal from a long forgotten facility could save the future of civilization. But to get there, brave Survivors will have to venture deep into the deadly heart of the old world.[/p][p]The Settlers will need to develop new technologies, fight back a growing zombie threat and expand civilization to secure their fate…[/p][p]It's an all new, major expansion for the game![/p][p][/p][h2]
New Campaign[/h2][p]
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[/p][p]Establish Settlements across 10 new levels and discover what lies deep in the shadows of the old world.[/p][p][/p][h2]
New Buildings: Outposts, Logistics Posts & Forts[/h2][p]
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[/p][p]Construct Outposts to assist with production and combat, then specialise them further into Logistics Posts or Forts.[/p][p][/p][h2]
Infested Borders[/h2][p]
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[/p][p]Fight back against distant infestations plaguing the region. Zombies will be continually drawn towards your Settlements![/p][p][/p][h2]
New Population & Technology[/h2][p]
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[/p][p]Expand your Settlements even further with new services and higher level production buildings.[/p][p][/p][h2]
Changelog[/h2]
- [p]New Campaign: Discover a forgotten research lab amidst the ruins in 10 new Levels[/p]
- [p]Infested Borders: Fight back against distant infestations plaguing the region[/p]
- [p]Expanded Civilization: Use Outposts to boost your settlement as well as new buildings, Population and Tech Levels[/p]
[p]
Additions[/p]
- [p]Added Shadows of the Past Campaign (10 new levels)[/p]
- [p]New Buildings - Upgradable Outpost: Benefit from improved resource production and combat strength, further specialise the Outpost with Logistics or Fort upgrades[/p]
- [p]Infested Borders: Zombies will be continually drawn towards your Settlements![/p]
- [p]New Rewards: All new rewards from the Shadows of the Past Campaign[/p]
- [p]New Population & Technology Levels: Upgrade to Population 14 and Technology 7[/p]
- [p]Added Ingenuity Soundtrack to campaign rotation[/p]
[p]
Balance Changes[/p]
- [p]Buildings built further from the Settlement now cost slightly more Stamina[/p]
- [p]Herb Gardens now require Stone to build from Level 3[/p]
- [p]Lumberyards now require Stone to Build from Level 6[/p]
- [p]Deer, Cow, and Sheep Material buildings now require Wood to build[/p]
- [p]Stone Quarries cost more Wood and less Stamina to build[/p]
- [p]High-level production buildings cost increasing amounts of Wood and Stone[/p]
- [p]Festivals now improve Celebration Chance[/p]
- [p]Celebrations now increase Final Score[/p]
- [p]Escape Hatch mode no longer reduces Final Score[/p]
[p]
Quality of Life[/p]
- [p]Disable Tips: You can now disable Tip Popups in game settings. Let us know how you find this feature and if there are other popups we should be labelling as Tips![/p]
- [p]When Areas are under attack, building health bars become larger[/p]
[p]
Bug Fixes [/p]
- [p]Fixed a rare issue where the Context Menu would not correctly update initial priorities [/p]
- [p]Fixed an issue where the "Maintain X Resource" objective would complete when you loaded the game[/p]
- [p]Stability improvements[/p]
[p][/p][h2]
What's Next?[/h2][p]We've got lots more coming soon for After Inc: Revival. Check out our Roadmap! [/p][p]
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[/p][p]But also be sure to let us know what you'd like to see in the
forums, on
discord, and on our
reddit.[/p][p]
[/p]