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After Inc: Revival News

Update 4 - Build Cancelling

[p]Our fourth update lets you undo your mistakes.[/p][p]This was a very popular request from players, you wanted to change your builds on the fly. Thanks to everyone for your feedback and especially those who voted in our development poll so far. [/p][p]FYI - the game has now been out for more than a month! This is our fourth major update (+5 smaller patches). We are working at full speed and you can read more about what we are working on at the end of this post.[/p][p][/p][h2]Build Cancelling[/h2][p]We've all been there, you line up a series of important building orders, but then the Zombies attack! You need that Stamina to get a Fighter out there immediately. In the past, you'd have to sit with your choices. But not anymore![/p][p]Go to an in-progress construction. If it's yellow, then you can click to cancel it and get a full refund of your Stamina and Resources. [/p][p][/p][p]We're excited to see how this changes up your building and rebuilding of civilization. [/p][p][/p][h3]Full Changelog[/h3][p]New Features & Content[/p]
  • [p]Added Build Cancelling - If the construction bar is yellow, click it and have the option to cancel your construction for a full refund![/p]
  • [p]Added Fuel Reserves Depleted Decision[/p]
  • [p]Added Water Reserves Depleted Decision [/p]
[p]Quality of Life[/p]
  • [p]Added hover animation to the 'show all resources' button in the top left of the in game UI[/p]
  • [p]Improved text wrapping in Decision descriptions[/p]
  • [p]UI polish and improvements[/p]
[p]Bug Fixes[/p]
  • [p]Fixed issue where Population Traits and Leader select screen would change when re-entering with Escape Hatch mode enabled[/p]
  • [p]Fixed issue where the game would not paused during the "Not Enough Resource" popup when triggered from the  Right-Click Context Menu[/p]
  • [p]Fixed issue where some Maintain Morale objectives could not be completed with the Stand Together cheat enabled[/p]
[h3]What's Next?[/h3][p]We're making progress on a brand new campaign: Shadows of the Past: New levels, new zombie mechanics and a new tech level! Not to mention find out what happens next in the Abandoned Kingdom.[/p][p]Be sure to leave us a review if you're enjoying the game! or join our Discord to chat with us, try exclusive betas and swap tactics on how to rebuild the world.[/p]

Update 3 - Hotfix

[p]A few fixes for issues raised by players in Update 3.[/p][p][/p][h3]Changelog[/h3]
  • [p]Fixed issue where you could Explore and Claim twice using the Right-Click Context Menu[/p]
  • [p]Fixed issue where you could build infinite housing using the Right-Click Context Menu[/p]
  • [p]Right-Click Context Menu can no longer interact with 'No Intel' zones[/p]
  • [p]Fighter Reinforcement no longer plays two sounds[/p]
  • [p]Fighter Taunt action should now be more consistently possible in the settlement zone[/p]
  • [p]Building production impacts are now in the Area Info popup of the Right-Click Context Menu[/p]
[p][/p][p]Be sure to raise any issues you have in the Steam Forums or on Discord![/p]

Update 3: Direct Control

[p]Our third update is all about power and control by using the right click mouse button! Experienced players can now control exactly where new buildings are constructed. It also provides another way to quickly navigate around the UI (along with the existing hot keys) [/p][p][/p][p]Thanks to everyone for your feedback and especially those who voted in our development poll so far. More information on what other things we are working on below.[/p][p][/p][h3]Direct Control[/h3][p][/p][p]Our new update includes a simple but powerful tool, right click on any Area and you'll be able to perform a variety of options:[/p]
  • [p]Strategically choose your Resource Building locations. Do you want to build cheaply - but close to zombies - or prioritize building in a secure Areas or closer to the Settlement?[/p]
  • [p]Build housing and services in your settlement without having to open the Settlement menu[/p]
  • [p]Easily take actions like Explore or Claim Areas without having to move your mouse or using hotkeys[/p]
[p][/p][p][/p][h3]Full Changelog[/h3][p]New Features[/p]
  • [p]Added 'Direct Control' right-click an Area feature[/p]
  • [p]Added 'Reset Settings' option[/p]
    • [p]Helpful if you've accidentally selected and approved the wrong resolution![/p]
[p]Quality of Life[/p]
  • [p]Added Score explanation to the end screen[/p]
  • [p]Corner numeral icons updated to be more legible[/p]
  • [p]Significant Localisation pass on Simplified Chinese by translation team[/p]
[p]Bug Fixes[/p]
  • [p]Improved text positioning in many areas of the UI[/p]
  • [p]Fixed the settlement name not updating for events after the frog collecting decision[/p]
  • [p]Fixed issue where free buildings wouldn't show a "0" cost[/p]
  • [p]Fixed the invert scrolling option to default to "Off"[/p]
[h3]What's Next?[/h3][p]The work continues on the brand new campaign Shadows of the Past, adding new game mechanics and a lot more levels.[/p][p]
Be sure to leave us a review if you're enjoying the game! or join our Discord to chat with us, try exclusive betas and swap tactics on how to rebuild the world.[/p]

Update 2 - Hotfix

[p]A few fixes for issues raised by players in Update 2.[/p][p][/p][h3]Changelog[/h3]
  • [p]Fixed Taunt action occasionally charging Stamina without pulling Zombies[/p]
  • [p]Added Taunt cooldown timer into area info description[/p]
  • [p]Improved service Technology requirement warning thresholds[/p]
  • [p]Updated Escape Hatch zombie position shuffling in Ancient Treasures to prevent large infestations from clumping into one[/p]
  • [p]Updated Escape Hatch settlement starting areas in Frost Bite, Sunlight Grave and Natural Order, to reduce starting difficulty[/p]
  • [p]Fixed a long range zone connection in Historic Legacy[/p]
[p][/p][p]Be sure to report any issues you find in the Steam Forums or on Discord.[/p]

Update 2: Escape Hatch

[p]Two weeks after launch, our second major update smashes open the emergency exit and escapes onto Steam - adding a whole new way to replay campaigns…[/p][p][/p][p]This was a very popular request from players who wanted to be able to replay campaign maps without knowing exactly where everything is. Thanks to everyone for your feedback and especially those who voted in our development poll so far. [/p][p][/p][p]FYI - the game has now been out for 2 weeks. This is our second major update (+3 smaller patches). We are working at full speed and you can read more about what we are working on at the end of this post.[/p][p]
[/p][h2]Escape Hatch[/h2][p]After completing a Campaign level, a new option will open up: the Escape Hatch mode.[/p][p][/p][p]Enabling it lets Survivors use a new exit to leave the bunker! Starting location, terrain and enemies are reshuffled so you don't know exactly what is out there...[/p][p][/p][p]Can you still build a thriving settlement if you emerged on the other side of the region? What if meat was scarce? Or forests far away?[/p][p][/p][p]It's a brand new challenge every time with some special surprises.[/p][p][/p][h3]Full Changelog[/h3][p]New Features[/p]
  • [p]Added Escape Hatch Mode[/p]
    • [p]Developer note - a player requested feature to improve replayability of the campaign levels[/p]
  • [p]Expeditions will now leave different colour and size icons on the Abandoned Kingdom map to reflect what difficulty they were beaten on.[/p]
    • [p]Developer note: An extra way to reward players for beating expeditions and recognise the difficulty level - the world map becomes a bit like a trophy cabinet![/p]
  • [p]New completed expedition icons added to the pool including special ones for Mega Brutal[/p]
  • [p]The game will now warn you if building housing that will need new Services researched. [/p]
    • [p]Developer note: Another player requested feature so players know if they are in danger of growing too fast and encountering morale issues. This doesn’t apply on Mega Brutal.[/p]
[p]Quality of Life[/p]
  • [p]Added Difficulty and Region Name to the settlement screen Overview panel[/p]
  • [p]Increased the size of completed Expedition score boxes[/p]
  • [p]Adjusted padding of World Map for different screens[/p]
  • [p]Changed the fitting of ranking stars on level select to better align with text [/p]
[p]Bug Fixes[/p]
  • [p]Fix for camera zoom when selecting a Campaign whilst already having a Level selected[/p]
  • [p]Fixed an issue with 'Growth Spurt' achievement[/p]
  • [p]Fixed levelled building shadows appearing strange[/p]
  • [p]Fixed an issue with initial Reward Points not being earned in Extra Expeditions if you didn’t have existing rewards[/p]
  • [p]Fixed potential reward bug when saving and loading an Expedition[/p]
[h3]What's Next?[/h3][p]We're hard at work on a brand new campaign Shadows of the Past which adds new game mechanics and a lot more levels. [/p][p]At the same time, we are working on various other features including a control scheme upgrade that lets people use right click to build things in specific areas. More news on all of this soon and we will adjust plans in response to player feedback as always :)[/p][p]
Be sure to leave us a review if you're enjoying the game! or join our Discord to chat with us, try exclusive betas and swap tactics on how to rebuild the world.[/p][p]
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