Playtests, Feedback, and What’s Next - Devlog 2
[p]Hey everyone, Mark here again. Welcome back to the second Devlog for Bloodstone Rising![/p][p]Today, I want to delve into something equally important: playtests, feedback, and how you can contribute to shaping the game.[/p][hr][/hr][h2]Why Playtests Matter[/h2][p]I can spend weeks coding features, tweaking combat, and building systems, but the real test happens when someone else picks up the game and plays it their way. [/p][p]That’s when the unexpected shows up: strategies I never thought of and feedback I wouldn’t have considered on my own.[/p][p]This kind of feedback helped shape the new version of the first Boss, which now has more mechanics, attacks, and is more challenging.[/p][p]That’s the magic of playtesting: it turns Bloodstone Rising into something greater than the sum of its parts.[/p][p]
[/p][p][/p][hr][/hr][h2]How to Give Feedback[/h2][p]I want feedback to be as easy and open as possible. [/p][p]Here are the main ways you can help:[/p][p]• Discord feedback channel – The best place to drop quick thoughts, screenshots, or funny bugs
• Steam discussions – Perfect for longer write-ups and suggestions
• Playtest reports – For those in the closed playtest, I’ll share a short survey after each testing round[/p][p]Whether it’s a one-line “shotgun feels weak” or a full breakdown of your run, every bit of input helps me tune the game closer to what players want.[/p][p]
[/p][hr][/hr][h2]Playtesters Wanted[/h2][p]If you’re reading this and you’re curious about Bloodstone Rising, now’s your chance to jump in. Playtest sign-ups are planned to come, and spots will be limited.[/p][p]Playtesters get:
• Early access to new builds before public demo updates
• A chance to directly influence game balance and features
• Tester bragging rights in the community[/p][p]Keep an eye on the communications for potential sign-ups in the coming weeks.[/p][p]Join our Community Server[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]
• Steam discussions – Perfect for longer write-ups and suggestions
• Playtest reports – For those in the closed playtest, I’ll share a short survey after each testing round[/p][p]Whether it’s a one-line “shotgun feels weak” or a full breakdown of your run, every bit of input helps me tune the game closer to what players want.[/p][p]
• Early access to new builds before public demo updates
• A chance to directly influence game balance and features
• Tester bragging rights in the community[/p][p]Keep an eye on the communications for potential sign-ups in the coming weeks.[/p][p]Join our Community Server[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]